From 51e75a7d069a75c3c0ae83c143a5e43eec145a74 Mon Sep 17 00:00:00 2001 From: Aaron1011 Date: Wed, 9 Jul 2014 10:52:12 -0400 Subject: [PATCH] Fix typo --- docs/design/designdoc.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/design/designdoc.rst b/docs/design/designdoc.rst index 31971ae..8b9a943 100644 --- a/docs/design/designdoc.rst +++ b/docs/design/designdoc.rst @@ -34,7 +34,7 @@ hereby called "blocks", where each block in the world's grid has a type that determines what it is (grass, stone, ...). This makes worlds relatively uncomplicated to render, the Overviewer simply determines what blocks to draw and where. Since everything in Minecraft is aligned to a strict grid, placement -and rendering decisions are completely deterministic and can be performed in an +and rendering decisions are completely deterministic and can be performed iteratively. The coordinate system for Minecraft has three axes. The X and Z axes are the