Merge branch 'master' into dtt-merge
Conflicts: chunk.py
This commit is contained in:
@@ -92,10 +92,10 @@ biome-accurate tinting, the Overviewer can use biome data produced by the
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Minecraft Biome Extractor tool. This tool can be downloaded from:
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Minecraft Biome Extractor tool. This tool can be downloaded from:
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http://www.minecraftforum.net/viewtopic.php?f=25&t=80902
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http://www.minecraftforum.net/viewtopic.php?f=25&t=80902
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If the EXTRACTEDBIOMES folder is present in the world directory, then the
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If the "biomes" folder is present in the world directory, then the Overviewer
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Overviewer will use the biome data to tint grass and leaves automatically --
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will use the biome data to tint grass and leaves automatically -- there is no
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there is no command line option to turn this feature on. If this folder does
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command line option to turn this feature on. If this folder does not exist,
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not exist, then the Overviewer will use a static tinting for grass and leaves.
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then the Overviewer will use a static tinting for grass and leaves.
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Compiling the C Extension (optional)
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Compiling the C Extension (optional)
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------------------------------------
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------------------------------------
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50
chunk.py
50
chunk.py
@@ -49,7 +49,12 @@ def get_lvldata(filename, x, y):
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"""Takes a filename and chunkcoords and returns the Level struct, which contains all the
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"""Takes a filename and chunkcoords and returns the Level struct, which contains all the
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level info"""
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level info"""
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try:
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d = nbt.load_from_region(filename, x, y)
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d = nbt.load_from_region(filename, x, y)
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except Exception, e:
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logging.warning("Error opening chunk (%i, %i) in %s. It may be corrupt. %s", x, y, filename, e)
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raise ChunkCorrupt(str(e))
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if not d: raise NoSuchChunk(x,y)
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if not d: raise NoSuchChunk(x,y)
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return d[1]['Level']
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return d[1]['Level']
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@@ -96,21 +101,6 @@ def get_tileentity_data(level):
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data = level['TileEntities']
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data = level['TileEntities']
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return data
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return data
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def iterate_chunkblocks(xoff,yoff):
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"""Iterates over the 16x16x128 blocks of a chunk in rendering order.
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Yields (x,y,z,imgx,imgy)
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x,y,z is the block coordinate in the chunk
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imgx,imgy is the image offset in the chunk image where that block should go
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"""
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for x in xrange(15,-1,-1):
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for y in xrange(16):
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imgx = xoff + x*12 + y*12
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imgy = yoff - x*6 + y*6 + 128*12 + 16*12//2
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for z in xrange(128):
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yield x,y,z,imgx,imgy
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imgy -= 12
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# This set holds blocks ids that can be seen through, for occlusion calculations
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# This set holds blocks ids that can be seen through, for occlusion calculations
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transparent_blocks = set([0, 6, 8, 9, 18, 20, 37, 38, 39, 40, 44, 50, 51, 52, 53, 55,
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transparent_blocks = set([0, 6, 8, 9, 18, 20, 37, 38, 39, 40, 44, 50, 51, 52, 53, 55,
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59, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 74, 75, 76, 77, 78, 79, 81, 83, 85])
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59, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 74, 75, 76, 77, 78, 79, 81, 83, 85])
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@@ -207,11 +197,8 @@ class ChunkRenderer(object):
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try:
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try:
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self._level = get_lvldata(self.regionfile, self.chunkX, self.chunkY)
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self._level = get_lvldata(self.regionfile, self.chunkX, self.chunkY)
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except NoSuchChunk, e:
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except NoSuchChunk, e:
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#logging.debug("Skipping non-existant chunk")
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logging.debug("Skipping non-existant chunk")
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raise
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raise
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except Exception, e:
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logging.warning("Error opening chunk file %s. It may be corrupt. %s", self.regionfile, e)
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raise ChunkCorrupt(str(e))
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return self._level
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return self._level
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level = property(_load_level)
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level = property(_load_level)
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@@ -543,9 +530,9 @@ class ChunkRenderer(object):
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if self.world.useBiomeData:
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if self.world.useBiomeData:
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biomeColorData = textures.getBiomeData(self.world.worlddir,
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biomeColorData = textures.getBiomeData(self.world.worlddir,
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self.chunkX, self.chunkY)
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self.chunkX, self.chunkY)
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# in the 8x8 block of biome data, what chunk is this?l
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# in the 32x32 block of biome data, what chunk is this?l
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startX = (self.chunkX - int(math.floor(self.chunkX/8)*8))
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startX = self.chunkX % 32
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startY = (self.chunkY - int(math.floor(self.chunkY/8)*8))
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startY = self.chunkY % 32
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# Each block is 24x24
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# Each block is 24x24
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# The next block on the X axis adds 12px to x and subtracts 6px from y in the image
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# The next block on the X axis adds 12px to x and subtracts 6px from y in the image
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@@ -557,11 +544,21 @@ class ChunkRenderer(object):
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if not img:
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if not img:
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img = Image.new("RGBA", (384, 1728), (38,92,255,0))
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img = Image.new("RGBA", (384, 1728), (38,92,255,0))
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for x,y,z,imgx,imgy in iterate_chunkblocks(xoff,yoff):
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for x in xrange(15,-1,-1):
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for y in xrange(16):
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imgx = xoff + x*12 + y*12
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imgy = yoff - x*6 + y*6 + 128*12 + 16*12//2
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imgy += 12
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# make sure we're drawing within the image boundaries
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# make sure we're drawing within the image boundaries
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# 24 == approximate width, height of one block
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# 24 == approximate width, height of one block
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if imgx >= img.size[0] + 24 or imgx <= -24:
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if imgx >= img.size[0] + 24 or imgx <= -24:
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continue
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continue
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for z in xrange(128):
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imgy -= 12
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# similar check for y, as above
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if imgy >= img.size[1] + 24 or imgy <= -24:
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if imgy >= img.size[1] + 24 or imgy <= -24:
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continue
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continue
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@@ -592,14 +589,17 @@ class ChunkRenderer(object):
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continue
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continue
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if self.world.useBiomeData:
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if self.world.useBiomeData:
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# 16 : number of blocks in a chunk (in one direction)
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# 32 : number of chunks in a region (and biome file) in one direction
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# so 16 * 32 == 512 : number of blocks in biome file, in one direction
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if blockid == 2: #grass
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if blockid == 2: #grass
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index = biomeColorData[ ((startY*16)+y) * 128 + (startX*16) + x]
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index = biomeColorData[ ((startY*16)+y) * 512 + (startX*16) + x]
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c = textures.grasscolor[index]
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c = textures.grasscolor[index]
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# only tint the top texture
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# only tint the top texture
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t = textures.prepareGrassTexture(c)
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t = textures.prepareGrassTexture(c)
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elif blockid == 18: # leaves
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elif blockid == 18: # leaves
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index = biomeColorData[ ((startY*16)+y) * 128 + (startX*16) + x]
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index = biomeColorData[ ((startY*16)+y) * 512 + (startX*16) + x]
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c = textures.foliagecolor[index]
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c = textures.foliagecolor[index]
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t = textures.prepareLeafTexture(c)
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t = textures.prepareLeafTexture(c)
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13
gmap.py
13
gmap.py
@@ -70,6 +70,13 @@ def main():
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if not os.path.exists(worlddir):
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if not os.path.exists(worlddir):
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# world given is either world number, or name
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# world given is either world number, or name
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worlds = world.get_worlds()
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worlds = world.get_worlds()
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# if there are no worlds found at all, exit now
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if not worlds:
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parser.print_help()
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print "\nInvalid world path"
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sys.exit(1)
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try:
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try:
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worldnum = int(worlddir)
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worldnum = int(worlddir)
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worlddir = worlds[worldnum]['path']
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worlddir = worlds[worldnum]['path']
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@@ -79,13 +86,13 @@ def main():
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worlddir = worlds[worlddir]['path']
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worlddir = worlds[worlddir]['path']
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except KeyError:
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except KeyError:
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# it's not a number, name, or path
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# it's not a number, name, or path
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print "Invalid world name or path"
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parser.print_help()
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parser.print_help()
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print "Invalid world name or path"
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sys.exit(1)
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sys.exit(1)
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except KeyError:
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except KeyError:
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# it was an invalid number
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# it was an invalid number
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print "Invalid world number"
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parser.print_help()
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parser.print_help()
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print "Invalid world number"
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sys.exit(1)
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sys.exit(1)
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if len(args) != 2:
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if len(args) != 2:
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@@ -128,7 +135,7 @@ def main():
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if not composite.extension_alpha_over:
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if not composite.extension_alpha_over:
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logging.info("Notice: alpha_over extension not found; using default PIL paste()")
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logging.info("Notice: alpha_over extension not found; using default PIL paste()")
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useBiomeData = os.path.exists(os.path.join(worlddir, 'EXTRACTEDBIOMES'))
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useBiomeData = os.path.exists(os.path.join(worlddir, 'biomes'))
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if not useBiomeData:
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if not useBiomeData:
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logging.info("Notice: Not using biome data for tinting")
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logging.info("Notice: Not using biome data for tinting")
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@@ -120,7 +120,7 @@ class QuadtreeGen(object):
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yradius >= worldobj.maxrow and -yradius <= worldobj.minrow:
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yradius >= worldobj.maxrow and -yradius <= worldobj.minrow:
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break
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break
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else:
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else:
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raise ValueError("Your map is waaaay too big!")
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raise ValueError("Your map is waaaay too big! Use the '-z' or '--zoom' options.")
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self.p = p
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self.p = p
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else:
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else:
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15
textures.py
15
textures.py
@@ -283,7 +283,7 @@ def _build_blockimages():
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# 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63
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# 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63
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36, 37, 80, -1, 65, 4, 25, -1, 98, 24, 43, -1, 86, -1, -1, -1, # Torch from above? leaving out fire. Redstone wire? Crops/furnaces handled elsewhere. sign post
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36, 37, 80, -1, 65, 4, 25, -1, 98, 24, 43, -1, 86, -1, -1, -1, # Torch from above? leaving out fire. Redstone wire? Crops/furnaces handled elsewhere. sign post
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# 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79
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# 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79
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-1, -1, -1, 16, -1, -1, -1, -1, -1, 51, 51, -1, -1, 1, 66, 67, # door,ladder left out. Minecart rail orientation
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-1, -1, -1, 16, -1, -1, -1, -1, -1, 51, 51, -1, -1, -1, 66, 67, # door,ladder left out. Minecart rail orientation
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# 80 81 82 83 84 85 86 87 88 89 90 91
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# 80 81 82 83 84 85 86 87 88 89 90 91
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66, 69, 72, 73, 74, -1,102,103,104,105,-1, 102 # clay?
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66, 69, 72, 73, 74, -1,102,103,104,105,-1, 102 # clay?
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]
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]
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@@ -300,7 +300,7 @@ def _build_blockimages():
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# 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63
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# 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63
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36, 37, 80, -1, 65, 4, 25,101, 98, 24, 43, -1, 86, -1, -1, -1,
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36, 37, 80, -1, 65, 4, 25,101, 98, 24, 43, -1, 86, -1, -1, -1,
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# 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79
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# 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79
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-1, -1, -1, 16, -1, -1, -1, -1, -1, 51, 51, -1, -1, 1, 66, 67,
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-1, -1, -1, 16, -1, -1, -1, -1, -1, 51, 51, -1, -1, -1, 66, 67,
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# 80 81 82 83 84 85 86 87 88 89 90 91
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# 80 81 82 83 84 85 86 87 88 89 90 91
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66, 69, 72, 73, 74,-1 ,118,103,104,105, -1, 118
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66, 69, 72, 73, 74,-1 ,118,103,104,105, -1, 118
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]
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]
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@@ -824,9 +824,9 @@ def prepareBiomeData(worlddir):
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if grasscolor and foliagecolor:
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if grasscolor and foliagecolor:
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return
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return
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biomeDir = os.path.join(worlddir, "EXTRACTEDBIOMES")
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biomeDir = os.path.join(worlddir, "biomes")
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if not os.path.exists(biomeDir):
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if not os.path.exists(biomeDir):
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raise Exception("EXTRACTEDBIOMES not found")
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raise Exception("biomes not found")
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# try to find the biome color images. If _find_file can't locate them
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# try to find the biome color images. If _find_file can't locate them
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# then try looking in the EXTRACTEDBIOMES folder
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# then try looking in the EXTRACTEDBIOMES folder
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@@ -850,16 +850,13 @@ def getBiomeData(worlddir, chunkX, chunkY):
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global currentBiomeFile, currentBiomeData
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global currentBiomeFile, currentBiomeData
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biomeFile = "%d.%d.biome" % (
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biomeFile = "b.%d.%d.biome" % (chunkX // 32, chunkY // 32)
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int(math.floor(chunkX/8)*8),
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int(math.floor(chunkY/8)*8)
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)
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if biomeFile == currentBiomeFile:
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if biomeFile == currentBiomeFile:
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return currentBiomeData
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return currentBiomeData
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currentBiomeFile = biomeFile
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currentBiomeFile = biomeFile
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f = open(os.path.join(worlddir, "EXTRACTEDBIOMES", biomeFile), "rb")
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f = open(os.path.join(worlddir, "biomes", biomeFile), "rb")
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rawdata = f.read()
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rawdata = f.read()
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f.close()
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f.close()
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Reference in New Issue
Block a user