Merge branch 'master' into dtt-merge
Conflicts: chunk.py
This commit is contained in:
@@ -92,10 +92,10 @@ biome-accurate tinting, the Overviewer can use biome data produced by the
|
|||||||
Minecraft Biome Extractor tool. This tool can be downloaded from:
|
Minecraft Biome Extractor tool. This tool can be downloaded from:
|
||||||
http://www.minecraftforum.net/viewtopic.php?f=25&t=80902
|
http://www.minecraftforum.net/viewtopic.php?f=25&t=80902
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||||||
|
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||||||
If the EXTRACTEDBIOMES folder is present in the world directory, then the
|
If the "biomes" folder is present in the world directory, then the Overviewer
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||||||
Overviewer will use the biome data to tint grass and leaves automatically --
|
will use the biome data to tint grass and leaves automatically -- there is no
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||||||
there is no command line option to turn this feature on. If this folder does
|
command line option to turn this feature on. If this folder does not exist,
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not exist, then the Overviewer will use a static tinting for grass and leaves.
|
then the Overviewer will use a static tinting for grass and leaves.
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|
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Compiling the C Extension (optional)
|
Compiling the C Extension (optional)
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||||||
------------------------------------
|
------------------------------------
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|||||||
400
chunk.py
400
chunk.py
@@ -49,7 +49,12 @@ def get_lvldata(filename, x, y):
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|||||||
"""Takes a filename and chunkcoords and returns the Level struct, which contains all the
|
"""Takes a filename and chunkcoords and returns the Level struct, which contains all the
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||||||
level info"""
|
level info"""
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|
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||||||
d = nbt.load_from_region(filename, x, y)
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try:
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|
d = nbt.load_from_region(filename, x, y)
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|
except Exception, e:
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|
logging.warning("Error opening chunk (%i, %i) in %s. It may be corrupt. %s", x, y, filename, e)
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|
raise ChunkCorrupt(str(e))
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||||||
|
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if not d: raise NoSuchChunk(x,y)
|
if not d: raise NoSuchChunk(x,y)
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||||||
return d[1]['Level']
|
return d[1]['Level']
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||||||
|
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@@ -96,21 +101,6 @@ def get_tileentity_data(level):
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data = level['TileEntities']
|
data = level['TileEntities']
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return data
|
return data
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||||||
|
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def iterate_chunkblocks(xoff,yoff):
|
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||||||
"""Iterates over the 16x16x128 blocks of a chunk in rendering order.
|
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Yields (x,y,z,imgx,imgy)
|
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x,y,z is the block coordinate in the chunk
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imgx,imgy is the image offset in the chunk image where that block should go
|
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"""
|
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for x in xrange(15,-1,-1):
|
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for y in xrange(16):
|
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imgx = xoff + x*12 + y*12
|
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imgy = yoff - x*6 + y*6 + 128*12 + 16*12//2
|
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for z in xrange(128):
|
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yield x,y,z,imgx,imgy
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imgy -= 12
|
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|
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|
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# This set holds blocks ids that can be seen through, for occlusion calculations
|
# This set holds blocks ids that can be seen through, for occlusion calculations
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transparent_blocks = set([0, 6, 8, 9, 18, 20, 37, 38, 39, 40, 44, 50, 51, 52, 53, 55,
|
transparent_blocks = set([0, 6, 8, 9, 18, 20, 37, 38, 39, 40, 44, 50, 51, 52, 53, 55,
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59, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 74, 75, 76, 77, 78, 79, 81, 83, 85])
|
59, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 74, 75, 76, 77, 78, 79, 81, 83, 85])
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||||||
@@ -207,11 +197,8 @@ class ChunkRenderer(object):
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try:
|
try:
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self._level = get_lvldata(self.regionfile, self.chunkX, self.chunkY)
|
self._level = get_lvldata(self.regionfile, self.chunkX, self.chunkY)
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||||||
except NoSuchChunk, e:
|
except NoSuchChunk, e:
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#logging.debug("Skipping non-existant chunk")
|
logging.debug("Skipping non-existant chunk")
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raise
|
raise
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||||||
except Exception, e:
|
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||||||
logging.warning("Error opening chunk file %s. It may be corrupt. %s", self.regionfile, e)
|
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||||||
raise ChunkCorrupt(str(e))
|
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||||||
return self._level
|
return self._level
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level = property(_load_level)
|
level = property(_load_level)
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||||||
|
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@@ -543,9 +530,9 @@ class ChunkRenderer(object):
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if self.world.useBiomeData:
|
if self.world.useBiomeData:
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biomeColorData = textures.getBiomeData(self.world.worlddir,
|
biomeColorData = textures.getBiomeData(self.world.worlddir,
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||||||
self.chunkX, self.chunkY)
|
self.chunkX, self.chunkY)
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||||||
# in the 8x8 block of biome data, what chunk is this?l
|
# in the 32x32 block of biome data, what chunk is this?l
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||||||
startX = (self.chunkX - int(math.floor(self.chunkX/8)*8))
|
startX = self.chunkX % 32
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||||||
startY = (self.chunkY - int(math.floor(self.chunkY/8)*8))
|
startY = self.chunkY % 32
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||||||
|
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||||||
# Each block is 24x24
|
# Each block is 24x24
|
||||||
# The next block on the X axis adds 12px to x and subtracts 6px from y in the image
|
# The next block on the X axis adds 12px to x and subtracts 6px from y in the image
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||||||
@@ -557,201 +544,214 @@ class ChunkRenderer(object):
|
|||||||
if not img:
|
if not img:
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||||||
img = Image.new("RGBA", (384, 1728), (38,92,255,0))
|
img = Image.new("RGBA", (384, 1728), (38,92,255,0))
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||||||
|
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||||||
for x,y,z,imgx,imgy in iterate_chunkblocks(xoff,yoff):
|
for x in xrange(15,-1,-1):
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||||||
# make sure we're drawing within the image boundaries
|
for y in xrange(16):
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||||||
# 24 == approximate width, height of one block
|
imgx = xoff + x*12 + y*12
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||||||
if imgx >= img.size[0] + 24 or imgx <= -24:
|
imgy = yoff - x*6 + y*6 + 128*12 + 16*12//2
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||||||
continue
|
imgy += 12
|
||||||
if imgy >= img.size[1] + 24 or imgy <= -24:
|
|
||||||
continue
|
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||||||
|
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||||||
blockid = blocks[x,y,z]
|
# make sure we're drawing within the image boundaries
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||||||
|
# 24 == approximate width, height of one block
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||||||
# the following blocks don't have textures that can be pre-computed from the blockid
|
if imgx >= img.size[0] + 24 or imgx <= -24:
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||||||
# alone. additional data is required.
|
|
||||||
# TODO torches, redstone torches, crops, ladders, stairs,
|
|
||||||
# levers, doors, buttons, and signs all need to be handled here (and in textures.py)
|
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||||||
|
|
||||||
## minecart track, crops, ladder, doors, etc.
|
|
||||||
if blockid in textures.special_blocks:
|
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||||||
# also handle furnaces here, since one side has a different texture than the other
|
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||||||
ancilData = blockData_expanded[x,y,z]
|
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||||||
try:
|
|
||||||
if blockid in pseudo_ancildata_blocks:
|
|
||||||
|
|
||||||
pseudo_ancilData = self.generate_pseudo_ancildata(x,y,z,blockid)
|
|
||||||
ancilData = pseudo_ancilData
|
|
||||||
t = textures.specialblockmap[(blockid, ancilData)]
|
|
||||||
except KeyError:
|
|
||||||
t = None
|
|
||||||
|
|
||||||
else:
|
|
||||||
t = textures.blockmap[blockid]
|
|
||||||
|
|
||||||
if not t:
|
|
||||||
continue
|
|
||||||
|
|
||||||
if self.world.useBiomeData:
|
|
||||||
if blockid == 2: #grass
|
|
||||||
index = biomeColorData[ ((startY*16)+y) * 128 + (startX*16) + x]
|
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||||||
c = textures.grasscolor[index]
|
|
||||||
|
|
||||||
# only tint the top texture
|
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||||||
t = textures.prepareGrassTexture(c)
|
|
||||||
elif blockid == 18: # leaves
|
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||||||
index = biomeColorData[ ((startY*16)+y) * 128 + (startX*16) + x]
|
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||||||
c = textures.foliagecolor[index]
|
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||||||
|
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||||||
t = textures.prepareLeafTexture(c)
|
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||||||
|
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||||||
|
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||||||
|
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||||||
|
|
||||||
# Check if this block is occluded
|
|
||||||
if cave and (
|
|
||||||
x == 0 and y != 15 and z != 127
|
|
||||||
):
|
|
||||||
# If it's on the x face, only render if there's a
|
|
||||||
# transparent block in the y+1 direction OR the z-1
|
|
||||||
# direction
|
|
||||||
if (
|
|
||||||
blocks[x,y+1,z] not in transparent_blocks and
|
|
||||||
blocks[x,y,z+1] not in transparent_blocks
|
|
||||||
):
|
|
||||||
continue
|
continue
|
||||||
elif cave and (
|
|
||||||
y == 15 and x != 0 and z != 127
|
|
||||||
):
|
|
||||||
# If it's on the facing y face, only render if there's
|
|
||||||
# a transparent block in the x-1 direction OR the z-1
|
|
||||||
# direction
|
|
||||||
if (
|
|
||||||
blocks[x-1,y,z] not in transparent_blocks and
|
|
||||||
blocks[x,y,z+1] not in transparent_blocks
|
|
||||||
):
|
|
||||||
continue
|
|
||||||
elif cave and (
|
|
||||||
y == 15 and x == 0 and z != 127
|
|
||||||
):
|
|
||||||
# If it's on the facing edge, only render if what's
|
|
||||||
# above it is transparent
|
|
||||||
if (
|
|
||||||
blocks[x,y,z+1] not in transparent_blocks
|
|
||||||
):
|
|
||||||
continue
|
|
||||||
elif (left_blocks == None and right_blocks == None):
|
|
||||||
# Normal block or not cave mode, check sides for
|
|
||||||
# transparentcy or render if it's a border chunk.
|
|
||||||
|
|
||||||
if (
|
for z in xrange(128):
|
||||||
x != 0 and y != 15 and z != 127 and
|
imgy -= 12
|
||||||
blocks[x-1,y,z] not in transparent_blocks and
|
|
||||||
blocks[x,y+1,z] not in transparent_blocks and
|
# similar check for y, as above
|
||||||
blocks[x,y,z+1] not in transparent_blocks
|
if imgy >= img.size[1] + 24 or imgy <= -24:
|
||||||
):
|
|
||||||
continue
|
continue
|
||||||
|
|
||||||
elif (left_blocks != None and right_blocks == None):
|
blockid = blocks[x,y,z]
|
||||||
|
|
||||||
if (
|
# the following blocks don't have textures that can be pre-computed from the blockid
|
||||||
# If it has the left face covered check for
|
# alone. additional data is required.
|
||||||
# transparent blocks in left face
|
# TODO torches, redstone torches, crops, ladders, stairs,
|
||||||
y != 15 and z != 127 and
|
# levers, doors, buttons, and signs all need to be handled here (and in textures.py)
|
||||||
(left_blocks[15,y,z] if x == 0 else blocks[x - 1,y,z]) not in transparent_blocks and
|
|
||||||
blocks[x,y+1,z] not in transparent_blocks and
|
|
||||||
blocks[x,y,z+1] not in transparent_blocks
|
|
||||||
):
|
|
||||||
continue
|
|
||||||
|
|
||||||
elif (left_blocks == None and right_blocks != None):
|
## minecart track, crops, ladder, doors, etc.
|
||||||
|
if blockid in textures.special_blocks:
|
||||||
|
# also handle furnaces here, since one side has a different texture than the other
|
||||||
|
ancilData = blockData_expanded[x,y,z]
|
||||||
|
try:
|
||||||
|
if blockid in pseudo_ancildata_blocks:
|
||||||
|
|
||||||
if (
|
pseudo_ancilData = self.generate_pseudo_ancildata(x,y,z,blockid)
|
||||||
# If it has the right face covered check for
|
ancilData = pseudo_ancilData
|
||||||
# transparent blocks in right face
|
t = textures.specialblockmap[(blockid, ancilData)]
|
||||||
x != 0 and z != 127 and
|
except KeyError:
|
||||||
blocks[x-1,y,z] not in transparent_blocks and
|
t = None
|
||||||
(right_blocks[x,0,z] if y == 15 else blocks[x,y + 1,z]) not in transparent_blocks and
|
|
||||||
blocks[x,y,z+1] not in transparent_blocks
|
|
||||||
):
|
|
||||||
continue
|
|
||||||
|
|
||||||
elif (
|
|
||||||
# If it's a interior chunk check for transparent blocks
|
|
||||||
# in the adjacent chunks.
|
|
||||||
z != 127 and
|
|
||||||
(left_blocks[15,y,z] if x == 0 else blocks[x - 1,y,z]) not in transparent_blocks and
|
|
||||||
(right_blocks[x,0,z] if y == 15 else blocks[x,y + 1,z]) not in transparent_blocks and
|
|
||||||
blocks[x,y,z+1] not in transparent_blocks
|
|
||||||
# Don't render if all sides aren't transparent
|
|
||||||
):
|
|
||||||
continue
|
|
||||||
|
|
||||||
# Draw the actual block on the image. For cave images,
|
|
||||||
# tint the block with a color proportional to its depth
|
|
||||||
if cave:
|
|
||||||
# no lighting for cave -- depth is probably more useful
|
|
||||||
composite.alpha_over(img, Image.blend(t[0],depth_colors[z],0.3), (imgx, imgy), t[1])
|
|
||||||
else:
|
|
||||||
if not self.quadtree.lighting:
|
|
||||||
# no lighting at all
|
|
||||||
composite.alpha_over(img, t[0], (imgx, imgy), t[1])
|
|
||||||
elif blockid in transparent_blocks:
|
|
||||||
# transparent means draw the whole
|
|
||||||
# block shaded with the current
|
|
||||||
# block's light
|
|
||||||
black_coeff, _ = self.get_lighting_coefficient(x, y, z)
|
|
||||||
if self.quadtree.spawn and black_coeff > 0.8 and blockid in solid_blocks and not (
|
|
||||||
blockid in nospawn_blocks or (
|
|
||||||
z != 127 and (blocks[x,y,z+1] in solid_blocks or blocks[x,y,z+1] in fluid_blocks)
|
|
||||||
)
|
|
||||||
):
|
|
||||||
composite.alpha_over(img, Image.blend(t[0], red_color, black_coeff), (imgx, imgy), t[1])
|
|
||||||
else:
|
else:
|
||||||
composite.alpha_over(img, Image.blend(t[0], black_color, black_coeff), (imgx, imgy), t[1])
|
t = textures.blockmap[blockid]
|
||||||
else:
|
|
||||||
# draw each face lit appropriately,
|
|
||||||
# but first just draw the block
|
|
||||||
composite.alpha_over(img, t[0], (imgx, imgy), t[1])
|
|
||||||
|
|
||||||
# top face
|
if not t:
|
||||||
black_coeff, face_occlude = self.get_lighting_coefficient(x, y, z + 1)
|
continue
|
||||||
# Use red instead of black for spawnable blocks
|
|
||||||
if self.quadtree.spawn and black_coeff > 0.8 and blockid in solid_blocks and not (
|
if self.world.useBiomeData:
|
||||||
blockid in nospawn_blocks or (
|
# 16 : number of blocks in a chunk (in one direction)
|
||||||
z != 127 and (blocks[x,y,z+1] in solid_blocks or blocks[x,y,z+1] in fluid_blocks)
|
# 32 : number of chunks in a region (and biome file) in one direction
|
||||||
)
|
# so 16 * 32 == 512 : number of blocks in biome file, in one direction
|
||||||
|
if blockid == 2: #grass
|
||||||
|
index = biomeColorData[ ((startY*16)+y) * 512 + (startX*16) + x]
|
||||||
|
c = textures.grasscolor[index]
|
||||||
|
|
||||||
|
# only tint the top texture
|
||||||
|
t = textures.prepareGrassTexture(c)
|
||||||
|
elif blockid == 18: # leaves
|
||||||
|
index = biomeColorData[ ((startY*16)+y) * 512 + (startX*16) + x]
|
||||||
|
c = textures.foliagecolor[index]
|
||||||
|
|
||||||
|
t = textures.prepareLeafTexture(c)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
# Check if this block is occluded
|
||||||
|
if cave and (
|
||||||
|
x == 0 and y != 15 and z != 127
|
||||||
):
|
):
|
||||||
over_color = red_color
|
# If it's on the x face, only render if there's a
|
||||||
|
# transparent block in the y+1 direction OR the z-1
|
||||||
|
# direction
|
||||||
|
if (
|
||||||
|
blocks[x,y+1,z] not in transparent_blocks and
|
||||||
|
blocks[x,y,z+1] not in transparent_blocks
|
||||||
|
):
|
||||||
|
continue
|
||||||
|
elif cave and (
|
||||||
|
y == 15 and x != 0 and z != 127
|
||||||
|
):
|
||||||
|
# If it's on the facing y face, only render if there's
|
||||||
|
# a transparent block in the x-1 direction OR the z-1
|
||||||
|
# direction
|
||||||
|
if (
|
||||||
|
blocks[x-1,y,z] not in transparent_blocks and
|
||||||
|
blocks[x,y,z+1] not in transparent_blocks
|
||||||
|
):
|
||||||
|
continue
|
||||||
|
elif cave and (
|
||||||
|
y == 15 and x == 0 and z != 127
|
||||||
|
):
|
||||||
|
# If it's on the facing edge, only render if what's
|
||||||
|
# above it is transparent
|
||||||
|
if (
|
||||||
|
blocks[x,y,z+1] not in transparent_blocks
|
||||||
|
):
|
||||||
|
continue
|
||||||
|
elif (left_blocks == None and right_blocks == None):
|
||||||
|
# Normal block or not cave mode, check sides for
|
||||||
|
# transparentcy or render if it's a border chunk.
|
||||||
|
|
||||||
|
if (
|
||||||
|
x != 0 and y != 15 and z != 127 and
|
||||||
|
blocks[x-1,y,z] not in transparent_blocks and
|
||||||
|
blocks[x,y+1,z] not in transparent_blocks and
|
||||||
|
blocks[x,y,z+1] not in transparent_blocks
|
||||||
|
):
|
||||||
|
continue
|
||||||
|
|
||||||
|
elif (left_blocks != None and right_blocks == None):
|
||||||
|
|
||||||
|
if (
|
||||||
|
# If it has the left face covered check for
|
||||||
|
# transparent blocks in left face
|
||||||
|
y != 15 and z != 127 and
|
||||||
|
(left_blocks[15,y,z] if x == 0 else blocks[x - 1,y,z]) not in transparent_blocks and
|
||||||
|
blocks[x,y+1,z] not in transparent_blocks and
|
||||||
|
blocks[x,y,z+1] not in transparent_blocks
|
||||||
|
):
|
||||||
|
continue
|
||||||
|
|
||||||
|
elif (left_blocks == None and right_blocks != None):
|
||||||
|
|
||||||
|
if (
|
||||||
|
# If it has the right face covered check for
|
||||||
|
# transparent blocks in right face
|
||||||
|
x != 0 and z != 127 and
|
||||||
|
blocks[x-1,y,z] not in transparent_blocks and
|
||||||
|
(right_blocks[x,0,z] if y == 15 else blocks[x,y + 1,z]) not in transparent_blocks and
|
||||||
|
blocks[x,y,z+1] not in transparent_blocks
|
||||||
|
):
|
||||||
|
continue
|
||||||
|
|
||||||
|
elif (
|
||||||
|
# If it's a interior chunk check for transparent blocks
|
||||||
|
# in the adjacent chunks.
|
||||||
|
z != 127 and
|
||||||
|
(left_blocks[15,y,z] if x == 0 else blocks[x - 1,y,z]) not in transparent_blocks and
|
||||||
|
(right_blocks[x,0,z] if y == 15 else blocks[x,y + 1,z]) not in transparent_blocks and
|
||||||
|
blocks[x,y,z+1] not in transparent_blocks
|
||||||
|
# Don't render if all sides aren't transparent
|
||||||
|
):
|
||||||
|
continue
|
||||||
|
|
||||||
|
# Draw the actual block on the image. For cave images,
|
||||||
|
# tint the block with a color proportional to its depth
|
||||||
|
if cave:
|
||||||
|
# no lighting for cave -- depth is probably more useful
|
||||||
|
composite.alpha_over(img, Image.blend(t[0],depth_colors[z],0.3), (imgx, imgy), t[1])
|
||||||
else:
|
else:
|
||||||
over_color = black_color
|
if not self.quadtree.lighting:
|
||||||
|
# no lighting at all
|
||||||
|
composite.alpha_over(img, t[0], (imgx, imgy), t[1])
|
||||||
|
elif blockid in transparent_blocks:
|
||||||
|
# transparent means draw the whole
|
||||||
|
# block shaded with the current
|
||||||
|
# block's light
|
||||||
|
black_coeff, _ = self.get_lighting_coefficient(x, y, z)
|
||||||
|
if self.quadtree.spawn and black_coeff > 0.8 and blockid in solid_blocks and not (
|
||||||
|
blockid in nospawn_blocks or (
|
||||||
|
z != 127 and (blocks[x,y,z+1] in solid_blocks or blocks[x,y,z+1] in fluid_blocks)
|
||||||
|
)
|
||||||
|
):
|
||||||
|
composite.alpha_over(img, Image.blend(t[0], red_color, black_coeff), (imgx, imgy), t[1])
|
||||||
|
else:
|
||||||
|
composite.alpha_over(img, Image.blend(t[0], black_color, black_coeff), (imgx, imgy), t[1])
|
||||||
|
else:
|
||||||
|
# draw each face lit appropriately,
|
||||||
|
# but first just draw the block
|
||||||
|
composite.alpha_over(img, t[0], (imgx, imgy), t[1])
|
||||||
|
|
||||||
if not face_occlude:
|
# top face
|
||||||
composite.alpha_over(img, over_color, (imgx, imgy), ImageEnhance.Brightness(facemasks[0]).enhance(black_coeff))
|
black_coeff, face_occlude = self.get_lighting_coefficient(x, y, z + 1)
|
||||||
|
# Use red instead of black for spawnable blocks
|
||||||
|
if self.quadtree.spawn and black_coeff > 0.8 and blockid in solid_blocks and not (
|
||||||
|
blockid in nospawn_blocks or (
|
||||||
|
z != 127 and (blocks[x,y,z+1] in solid_blocks or blocks[x,y,z+1] in fluid_blocks)
|
||||||
|
)
|
||||||
|
):
|
||||||
|
over_color = red_color
|
||||||
|
else:
|
||||||
|
over_color = black_color
|
||||||
|
|
||||||
# left face
|
if not face_occlude:
|
||||||
black_coeff, face_occlude = self.get_lighting_coefficient(x - 1, y, z)
|
composite.alpha_over(img, over_color, (imgx, imgy), ImageEnhance.Brightness(facemasks[0]).enhance(black_coeff))
|
||||||
if not face_occlude:
|
|
||||||
composite.alpha_over(img, over_color, (imgx, imgy), ImageEnhance.Brightness(facemasks[1]).enhance(black_coeff))
|
|
||||||
|
|
||||||
# right face
|
# left face
|
||||||
black_coeff, face_occlude = self.get_lighting_coefficient(x, y + 1, z)
|
black_coeff, face_occlude = self.get_lighting_coefficient(x - 1, y, z)
|
||||||
if not face_occlude:
|
if not face_occlude:
|
||||||
composite.alpha_over(img, over_color, (imgx, imgy), ImageEnhance.Brightness(facemasks[2]).enhance(black_coeff))
|
composite.alpha_over(img, over_color, (imgx, imgy), ImageEnhance.Brightness(facemasks[1]).enhance(black_coeff))
|
||||||
|
|
||||||
# Draw edge lines
|
# right face
|
||||||
if blockid in (44,): # step block
|
black_coeff, face_occlude = self.get_lighting_coefficient(x, y + 1, z)
|
||||||
increment = 6
|
if not face_occlude:
|
||||||
elif blockid in (78,): # snow
|
composite.alpha_over(img, over_color, (imgx, imgy), ImageEnhance.Brightness(facemasks[2]).enhance(black_coeff))
|
||||||
increment = 9
|
|
||||||
else:
|
|
||||||
increment = 0
|
|
||||||
|
|
||||||
if blockid not in transparent_blocks or blockid in (78,): #special case snow so the outline is still drawn
|
# Draw edge lines
|
||||||
draw = ImageDraw.Draw(img)
|
if blockid in (44,): # step block
|
||||||
if x != 15 and blocks[x+1,y,z] == 0:
|
increment = 6
|
||||||
draw.line(((imgx+12,imgy+increment), (imgx+22,imgy+5+increment)), fill=(0,0,0), width=1)
|
elif blockid in (78,): # snow
|
||||||
if y != 0 and blocks[x,y-1,z] == 0:
|
increment = 9
|
||||||
draw.line(((imgx,imgy+6+increment), (imgx+12,imgy+increment)), fill=(0,0,0), width=1)
|
else:
|
||||||
|
increment = 0
|
||||||
|
|
||||||
|
if blockid not in transparent_blocks or blockid in (78,): #special case snow so the outline is still drawn
|
||||||
|
draw = ImageDraw.Draw(img)
|
||||||
|
if x != 15 and blocks[x+1,y,z] == 0:
|
||||||
|
draw.line(((imgx+12,imgy+increment), (imgx+22,imgy+5+increment)), fill=(0,0,0), width=1)
|
||||||
|
if y != 0 and blocks[x,y-1,z] == 0:
|
||||||
|
draw.line(((imgx,imgy+6+increment), (imgx+12,imgy+increment)), fill=(0,0,0), width=1)
|
||||||
|
|
||||||
|
|
||||||
for entity in tileEntities:
|
for entity in tileEntities:
|
||||||
|
|||||||
13
gmap.py
13
gmap.py
@@ -70,6 +70,13 @@ def main():
|
|||||||
if not os.path.exists(worlddir):
|
if not os.path.exists(worlddir):
|
||||||
# world given is either world number, or name
|
# world given is either world number, or name
|
||||||
worlds = world.get_worlds()
|
worlds = world.get_worlds()
|
||||||
|
|
||||||
|
# if there are no worlds found at all, exit now
|
||||||
|
if not worlds:
|
||||||
|
parser.print_help()
|
||||||
|
print "\nInvalid world path"
|
||||||
|
sys.exit(1)
|
||||||
|
|
||||||
try:
|
try:
|
||||||
worldnum = int(worlddir)
|
worldnum = int(worlddir)
|
||||||
worlddir = worlds[worldnum]['path']
|
worlddir = worlds[worldnum]['path']
|
||||||
@@ -79,13 +86,13 @@ def main():
|
|||||||
worlddir = worlds[worlddir]['path']
|
worlddir = worlds[worlddir]['path']
|
||||||
except KeyError:
|
except KeyError:
|
||||||
# it's not a number, name, or path
|
# it's not a number, name, or path
|
||||||
print "Invalid world name or path"
|
|
||||||
parser.print_help()
|
parser.print_help()
|
||||||
|
print "Invalid world name or path"
|
||||||
sys.exit(1)
|
sys.exit(1)
|
||||||
except KeyError:
|
except KeyError:
|
||||||
# it was an invalid number
|
# it was an invalid number
|
||||||
print "Invalid world number"
|
|
||||||
parser.print_help()
|
parser.print_help()
|
||||||
|
print "Invalid world number"
|
||||||
sys.exit(1)
|
sys.exit(1)
|
||||||
|
|
||||||
if len(args) != 2:
|
if len(args) != 2:
|
||||||
@@ -128,7 +135,7 @@ def main():
|
|||||||
if not composite.extension_alpha_over:
|
if not composite.extension_alpha_over:
|
||||||
logging.info("Notice: alpha_over extension not found; using default PIL paste()")
|
logging.info("Notice: alpha_over extension not found; using default PIL paste()")
|
||||||
|
|
||||||
useBiomeData = os.path.exists(os.path.join(worlddir, 'EXTRACTEDBIOMES'))
|
useBiomeData = os.path.exists(os.path.join(worlddir, 'biomes'))
|
||||||
if not useBiomeData:
|
if not useBiomeData:
|
||||||
logging.info("Notice: Not using biome data for tinting")
|
logging.info("Notice: Not using biome data for tinting")
|
||||||
|
|
||||||
|
|||||||
@@ -120,7 +120,7 @@ class QuadtreeGen(object):
|
|||||||
yradius >= worldobj.maxrow and -yradius <= worldobj.minrow:
|
yradius >= worldobj.maxrow and -yradius <= worldobj.minrow:
|
||||||
break
|
break
|
||||||
else:
|
else:
|
||||||
raise ValueError("Your map is waaaay too big!")
|
raise ValueError("Your map is waaaay too big! Use the '-z' or '--zoom' options.")
|
||||||
|
|
||||||
self.p = p
|
self.p = p
|
||||||
else:
|
else:
|
||||||
|
|||||||
15
textures.py
15
textures.py
@@ -283,7 +283,7 @@ def _build_blockimages():
|
|||||||
# 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63
|
# 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63
|
||||||
36, 37, 80, -1, 65, 4, 25, -1, 98, 24, 43, -1, 86, -1, -1, -1, # Torch from above? leaving out fire. Redstone wire? Crops/furnaces handled elsewhere. sign post
|
36, 37, 80, -1, 65, 4, 25, -1, 98, 24, 43, -1, 86, -1, -1, -1, # Torch from above? leaving out fire. Redstone wire? Crops/furnaces handled elsewhere. sign post
|
||||||
# 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79
|
# 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79
|
||||||
-1, -1, -1, 16, -1, -1, -1, -1, -1, 51, 51, -1, -1, 1, 66, 67, # door,ladder left out. Minecart rail orientation
|
-1, -1, -1, 16, -1, -1, -1, -1, -1, 51, 51, -1, -1, -1, 66, 67, # door,ladder left out. Minecart rail orientation
|
||||||
# 80 81 82 83 84 85 86 87 88 89 90 91
|
# 80 81 82 83 84 85 86 87 88 89 90 91
|
||||||
66, 69, 72, 73, 74, -1,102,103,104,105,-1, 102 # clay?
|
66, 69, 72, 73, 74, -1,102,103,104,105,-1, 102 # clay?
|
||||||
]
|
]
|
||||||
@@ -300,7 +300,7 @@ def _build_blockimages():
|
|||||||
# 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63
|
# 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63
|
||||||
36, 37, 80, -1, 65, 4, 25,101, 98, 24, 43, -1, 86, -1, -1, -1,
|
36, 37, 80, -1, 65, 4, 25,101, 98, 24, 43, -1, 86, -1, -1, -1,
|
||||||
# 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79
|
# 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79
|
||||||
-1, -1, -1, 16, -1, -1, -1, -1, -1, 51, 51, -1, -1, 1, 66, 67,
|
-1, -1, -1, 16, -1, -1, -1, -1, -1, 51, 51, -1, -1, -1, 66, 67,
|
||||||
# 80 81 82 83 84 85 86 87 88 89 90 91
|
# 80 81 82 83 84 85 86 87 88 89 90 91
|
||||||
66, 69, 72, 73, 74,-1 ,118,103,104,105, -1, 118
|
66, 69, 72, 73, 74,-1 ,118,103,104,105, -1, 118
|
||||||
]
|
]
|
||||||
@@ -824,9 +824,9 @@ def prepareBiomeData(worlddir):
|
|||||||
if grasscolor and foliagecolor:
|
if grasscolor and foliagecolor:
|
||||||
return
|
return
|
||||||
|
|
||||||
biomeDir = os.path.join(worlddir, "EXTRACTEDBIOMES")
|
biomeDir = os.path.join(worlddir, "biomes")
|
||||||
if not os.path.exists(biomeDir):
|
if not os.path.exists(biomeDir):
|
||||||
raise Exception("EXTRACTEDBIOMES not found")
|
raise Exception("biomes not found")
|
||||||
|
|
||||||
# try to find the biome color images. If _find_file can't locate them
|
# try to find the biome color images. If _find_file can't locate them
|
||||||
# then try looking in the EXTRACTEDBIOMES folder
|
# then try looking in the EXTRACTEDBIOMES folder
|
||||||
@@ -850,16 +850,13 @@ def getBiomeData(worlddir, chunkX, chunkY):
|
|||||||
|
|
||||||
global currentBiomeFile, currentBiomeData
|
global currentBiomeFile, currentBiomeData
|
||||||
|
|
||||||
biomeFile = "%d.%d.biome" % (
|
biomeFile = "b.%d.%d.biome" % (chunkX // 32, chunkY // 32)
|
||||||
int(math.floor(chunkX/8)*8),
|
|
||||||
int(math.floor(chunkY/8)*8)
|
|
||||||
)
|
|
||||||
if biomeFile == currentBiomeFile:
|
if biomeFile == currentBiomeFile:
|
||||||
return currentBiomeData
|
return currentBiomeData
|
||||||
|
|
||||||
currentBiomeFile = biomeFile
|
currentBiomeFile = biomeFile
|
||||||
|
|
||||||
f = open(os.path.join(worlddir, "EXTRACTEDBIOMES", biomeFile), "rb")
|
f = open(os.path.join(worlddir, "biomes", biomeFile), "rb")
|
||||||
rawdata = f.read()
|
rawdata = f.read()
|
||||||
f.close()
|
f.close()
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user