Really make lower-left the default everywhere
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@@ -71,7 +71,7 @@ class MapGen(object):
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self.web_assets_hook = configInfo.get('web_assets_hook', None)
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self.web_assets_hook = configInfo.get('web_assets_hook', None)
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self.web_assets_path = configInfo.get('web_assets_path', None)
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self.web_assets_path = configInfo.get('web_assets_path', None)
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self.bg_color = configInfo.get('bg_color')
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self.bg_color = configInfo.get('bg_color')
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self.north_direction = configInfo.get('north_direction', 'upper-right')
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self.north_direction = configInfo.get('north_direction', 'lower-left')
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if not len(quadtrees) > 0:
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if not len(quadtrees) > 0:
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raise ValueError("there must be at least one quadtree to work on")
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raise ValueError("there must be at least one quadtree to work on")
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@@ -224,7 +224,7 @@ def main():
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if options.north_direction:
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if options.north_direction:
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north_direction = options.north_direction
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north_direction = options.north_direction
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else:
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else:
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north_direction = 'upper-right'
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north_direction = 'lower-left'
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logging.getLogger().setLevel(
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logging.getLogger().setLevel(
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logging.getLogger().level + 10*options.quiet)
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logging.getLogger().level + 10*options.quiet)
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@@ -49,7 +49,7 @@ def iterate_base4(d):
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return itertools.product(xrange(4), repeat=d)
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return itertools.product(xrange(4), repeat=d)
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class QuadtreeGen(object):
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class QuadtreeGen(object):
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def __init__(self, worldobj, destdir, bgcolor, depth=None, tiledir=None, forcerender=False, imgformat=None, imgquality=95, optimizeimg=None, rendermode="normal", north_direction='upper-right'):
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def __init__(self, worldobj, destdir, bgcolor, depth=None, tiledir=None, forcerender=False, imgformat=None, imgquality=95, optimizeimg=None, rendermode="normal", north_direction='lower-left'):
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"""Generates a quadtree from the world given into the
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"""Generates a quadtree from the world given into the
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given dest directory
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given dest directory
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2
world.py
2
world.py
@@ -70,7 +70,7 @@ class World(object):
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mincol = maxcol = minrow = maxrow = 0
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mincol = maxcol = minrow = maxrow = 0
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def __init__(self, worlddir, useBiomeData=False,regionlist=None,
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def __init__(self, worlddir, useBiomeData=False,regionlist=None,
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north_direction="upper-right"):
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north_direction="lower-left"):
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self.worlddir = worlddir
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self.worlddir = worlddir
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self.useBiomeData = useBiomeData
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self.useBiomeData = useBiomeData
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self.north_direction = north_direction
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self.north_direction = north_direction
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