Merge remote branch 'origin/master' into JSObserver
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@@ -70,7 +70,7 @@ A more complicated example
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renders["survivalnight"] = {
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"world": "survival",
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"title": "Survival Daytime",
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"title": "Survival Nighttime",
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"rendermode": smooth_night,
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"dimension": "overworld",
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}
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@@ -461,11 +461,19 @@ values. The valid configuration keys are listed below.
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**Default:** ``#1a1a1a``
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``base``
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Allows you to specify a remote location for the tile folder, useful if you
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rsync your map's images to a remote server. Leave a trailing slash and point
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to the location that contains the tile folders for each render, not the
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tiles folder itself. For example, if the tile images start at
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http://domain.com/map/world_day/ you want to set this to http://domain.com/map/
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.. _option_texture_pack:
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``texturepath``
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This is a where a specific texture pack can be found to be used during this render.
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It can be either a folder or a directory. Its value should be a string.
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It can be either a folder or a zip file containing the texture pack.
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Its value should be a string.
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.. _crop:
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@@ -574,6 +582,14 @@ values. The valid configuration keys are listed below.
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**Default:** ``[]`` (an empty list)
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.. _option_overlay:
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``overlay``
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This specifies which renders that this render will be displayed on top of.
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It should be a list of other renders.
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**Default:** ``[]`` (an empty list)
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``showspawn``
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This is a boolean, and defaults to ``True``. If set to ``False``, then the spawn
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icon will not be displayed on the rendered map.
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@@ -628,6 +644,13 @@ Nether
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HeightFading
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Draws a colored overlay on the blocks that fades them out according to their
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height.
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**Options**
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sealevel
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sealevel of the word you're rendering. Note that the default,
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128, is usually *incorrect* for most worlds. You should
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probably set this to 64. Default: 128
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Depth
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Only renders blocks between the specified min and max heights.
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@@ -640,6 +663,17 @@ Depth
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max
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highest level of blocks to render. Default: 255
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Exposed
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Only renders blocks that are exposed (adjacent to a transparent block).
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**Options**
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mode
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when set to 1, inverts the render mode, only drawing unexposed blocks. Default: 0
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NoFluids
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Don't render fluid blocks (water, lava).
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EdgeLines
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Draw edge lines on the back side of blocks, to help distinguish them from
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the background.
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@@ -658,6 +692,15 @@ Cave
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only_lit
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Only render lit caves. Default: False
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Hide
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Hide blocks based on blockid. Blocks hidden in this way will be
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treated exactly the same as air.
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**Options**
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minerals
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A list of block ids, or (blockid, data) tuples to hide.
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DepthTinting
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Tint blocks a color according to their depth (height) from bedrock. Useful
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mainly for cave renders.
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@@ -687,16 +730,16 @@ ClearBase
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Forces the background to be transparent. Use this in place of Base
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for rendering pure overlays.
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.. warning::
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Overlays are currently not functional in this branch of code. We are
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working on them. Please inquire in :ref:`IRC<help>` for more information.
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SpawnOverlay
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Color the map red in areas where monsters can spawn. Either use
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this on top of other modes, or on top of ClearBase to create a
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pure overlay.
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SlimeOverlay
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Color the map green in chunks where slimes can spawn. Either use
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this on top of other modes, or on top of ClearBase to create a
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pure overlay.
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MineralOverlay
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Color the map according to what minerals can be found
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underneath. Either use this on top of other modes, or on top of
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