0

Merge remote branch 'origin/master' into JSObserver

This commit is contained in:
Andrew Chin
2012-06-10 14:59:17 -04:00
36 changed files with 1179 additions and 151 deletions

View File

@@ -70,7 +70,7 @@ A more complicated example
renders["survivalnight"] = {
"world": "survival",
"title": "Survival Daytime",
"title": "Survival Nighttime",
"rendermode": smooth_night,
"dimension": "overworld",
}
@@ -461,11 +461,19 @@ values. The valid configuration keys are listed below.
**Default:** ``#1a1a1a``
``base``
Allows you to specify a remote location for the tile folder, useful if you
rsync your map's images to a remote server. Leave a trailing slash and point
to the location that contains the tile folders for each render, not the
tiles folder itself. For example, if the tile images start at
http://domain.com/map/world_day/ you want to set this to http://domain.com/map/
.. _option_texture_pack:
``texturepath``
This is a where a specific texture pack can be found to be used during this render.
It can be either a folder or a directory. Its value should be a string.
It can be either a folder or a zip file containing the texture pack.
Its value should be a string.
.. _crop:
@@ -574,6 +582,14 @@ values. The valid configuration keys are listed below.
**Default:** ``[]`` (an empty list)
.. _option_overlay:
``overlay``
This specifies which renders that this render will be displayed on top of.
It should be a list of other renders.
**Default:** ``[]`` (an empty list)
``showspawn``
This is a boolean, and defaults to ``True``. If set to ``False``, then the spawn
icon will not be displayed on the rendered map.
@@ -628,6 +644,13 @@ Nether
HeightFading
Draws a colored overlay on the blocks that fades them out according to their
height.
**Options**
sealevel
sealevel of the word you're rendering. Note that the default,
128, is usually *incorrect* for most worlds. You should
probably set this to 64. Default: 128
Depth
Only renders blocks between the specified min and max heights.
@@ -640,6 +663,17 @@ Depth
max
highest level of blocks to render. Default: 255
Exposed
Only renders blocks that are exposed (adjacent to a transparent block).
**Options**
mode
when set to 1, inverts the render mode, only drawing unexposed blocks. Default: 0
NoFluids
Don't render fluid blocks (water, lava).
EdgeLines
Draw edge lines on the back side of blocks, to help distinguish them from
the background.
@@ -658,6 +692,15 @@ Cave
only_lit
Only render lit caves. Default: False
Hide
Hide blocks based on blockid. Blocks hidden in this way will be
treated exactly the same as air.
**Options**
minerals
A list of block ids, or (blockid, data) tuples to hide.
DepthTinting
Tint blocks a color according to their depth (height) from bedrock. Useful
mainly for cave renders.
@@ -687,16 +730,16 @@ ClearBase
Forces the background to be transparent. Use this in place of Base
for rendering pure overlays.
.. warning::
Overlays are currently not functional in this branch of code. We are
working on them. Please inquire in :ref:`IRC<help>` for more information.
SpawnOverlay
Color the map red in areas where monsters can spawn. Either use
this on top of other modes, or on top of ClearBase to create a
pure overlay.
SlimeOverlay
Color the map green in chunks where slimes can spawn. Either use
this on top of other modes, or on top of ClearBase to create a
pure overlay.
MineralOverlay
Color the map according to what minerals can be found
underneath. Either use this on top of other modes, or on top of