broke out background-clearing code from base overlay primitive
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@@ -45,21 +45,6 @@ overlay_finish(void *data, RenderState *state) {
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Py_DECREF(self->white_color);
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}
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int
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overlay_occluded(void *data, RenderState *state, int x, int y, int z) {
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if ( (x != 0) && (y != 15) && (z != 127) &&
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!render_mode_hidden(state->rendermode, x-1, y, z) &&
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!render_mode_hidden(state->rendermode, x, y, z+1) &&
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!render_mode_hidden(state->rendermode, x, y+1, z) &&
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!is_transparent(getArrayByte3D(state->blocks, x-1, y, z)) &&
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!is_transparent(getArrayByte3D(state->blocks, x, y, z+1)) &&
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!is_transparent(getArrayByte3D(state->blocks, x, y+1, z))) {
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return 1;
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}
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return 0;
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}
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void
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overlay_draw(void *data, RenderState *state, PyObject *src, PyObject *mask, PyObject *mask_light) {
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RenderPrimitiveOverlay *self = (RenderPrimitiveOverlay *)data;
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@@ -72,9 +57,6 @@ overlay_draw(void *data, RenderState *state, PyObject *src, PyObject *mask, PyOb
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else if (state->block == 78) // snow
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increment=9;
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/* clear the draw space -- set alpha to 0 within mask */
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tint_with_mask(state->img, 255, 255, 255, 0, mask, state->imgx, state->imgy, 0, 0);
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/* skip rendering the overlay if we can't see it */
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if (state->z != 127) {
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unsigned char top_block = getArrayByte3D(state->blocks, state->x, state->y, state->z+1);
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@@ -112,7 +94,7 @@ RenderPrimitiveInterface primitive_overlay = {
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sizeof(RenderPrimitiveOverlay),
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overlay_start,
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overlay_finish,
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overlay_occluded,
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NULL,
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NULL,
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overlay_draw,
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};
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