broke out background-clearing code from base overlay primitive
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@@ -29,4 +29,3 @@ typedef struct {
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extern RenderPrimitiveInterface primitive_overlay;
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void overlay_draw(void *data, RenderState *state, PyObject *src, PyObject *mask, PyObject *mask_light);
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int overlay_occluded(void *data, RenderState *state, int x, int y, int z);
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