Update functions _load_up_left and _load_up_right with the new region format in chunk.py.
This commit is contained in:
12
chunk.py
12
chunk.py
@@ -288,7 +288,7 @@ class ChunkRenderer(object):
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"""Loads and sets data from lower-left chunk"""
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"""Loads and sets data from lower-left chunk"""
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chunk_path = self.world.get_region_path(self.chunkX - 1, self.chunkY)
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chunk_path = self.world.get_region_path(self.chunkX - 1, self.chunkY)
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try:
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try:
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chunk_data = get_lvldata(chunk_path, self.chunkX-1, self.chunkY)
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chunk_data = get_lvldata(chunk_path, self.chunkX - 1, self.chunkY)
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self._left_skylight = get_skylight_array(chunk_data)
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self._left_skylight = get_skylight_array(chunk_data)
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self._left_blocklight = get_blocklight_array(chunk_data)
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self._left_blocklight = get_blocklight_array(chunk_data)
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self._left_blocks = get_blockarray(chunk_data)
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self._left_blocks = get_blockarray(chunk_data)
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@@ -322,7 +322,7 @@ class ChunkRenderer(object):
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"""Loads and sets data from lower-right chunk"""
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"""Loads and sets data from lower-right chunk"""
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chunk_path = self.world.get_region_path(self.chunkX, self.chunkY + 1)
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chunk_path = self.world.get_region_path(self.chunkX, self.chunkY + 1)
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try:
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try:
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chunk_data = get_lvldata(chunk_path, self.chunkX, self.chunkY+1)
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chunk_data = get_lvldata(chunk_path, self.chunkX, self.chunkY + 1)
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self._right_skylight = get_skylight_array(chunk_data)
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self._right_skylight = get_skylight_array(chunk_data)
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self._right_blocklight = get_blocklight_array(chunk_data)
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self._right_blocklight = get_blocklight_array(chunk_data)
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self._right_blocks = get_blockarray(chunk_data)
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self._right_blocks = get_blockarray(chunk_data)
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@@ -354,9 +354,9 @@ class ChunkRenderer(object):
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def _load_up_right(self):
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def _load_up_right(self):
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"""Loads and sets data from upper-right chunk"""
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"""Loads and sets data from upper-right chunk"""
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chunk_path = self.world.get_chunk_path(self.coords[0] + 1, self.coords[1])
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chunk_path = self.world.get_region_path(self.chunkX + 1, self.chunkY)
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try:
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try:
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chunk_data = get_lvldata(chunk_path)
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chunk_data = get_lvldata(chunk_path, self.chunkX + 1, self.chunkY)
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self._up_right_skylight = get_skylight_array(chunk_data)
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self._up_right_skylight = get_skylight_array(chunk_data)
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self._up_right_blocklight = get_blocklight_array(chunk_data)
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self._up_right_blocklight = get_blocklight_array(chunk_data)
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self._up_right_blocks = get_blockarray(chunk_data)
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self._up_right_blocks = get_blockarray(chunk_data)
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@@ -374,9 +374,9 @@ class ChunkRenderer(object):
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def _load_up_left(self):
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def _load_up_left(self):
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"""Loads and sets data from upper-left chunk"""
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"""Loads and sets data from upper-left chunk"""
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chunk_path = self.world.get_chunk_path(self.coords[0], self.coords[1] - 1)
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chunk_path = self.world.get_region_path(self.chunkX, self.chunkY - 1)
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try:
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try:
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chunk_data = get_lvldata(chunk_path)
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chunk_data = get_lvldata(chunk_path, self.chunkX, self.chunkY - 1)
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self._up_left_skylight = get_skylight_array(chunk_data)
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self._up_left_skylight = get_skylight_array(chunk_data)
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self._up_left_blocklight = get_blocklight_array(chunk_data)
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self._up_left_blocklight = get_blocklight_array(chunk_data)
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self._up_left_blocks = get_blockarray(chunk_data)
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self._up_left_blocks = get_blockarray(chunk_data)
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