Early work on rotating stubborn textures
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@@ -65,7 +65,8 @@ def pool_initializer(rendernode):
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# make sure textures are generated for this process
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# and initialize c_overviewer
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textures.generate(path=rendernode.options.get('textures_path', None))
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textures.generate(north_direction=rendernode.options.get('north_direction', None),
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path=rendernode.options.get('textures_path', None))
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c_overviewer.init_chunk_render()
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# load biome data in each process, if needed
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