add stone nether blocks
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@@ -1676,8 +1676,8 @@ block(blockid=42, top_image="assets/minecraft/textures/block/iron_block.png")
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# double slabs and slabs
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# these wooden slabs are unobtainable without cheating, they are still
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# here because lots of pre-1.3 worlds use this blocks, add prismarine slabs
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@material(blockid=[43, 44, 181, 182, 204, 205] + list(range(11340,11359)), data=list(range(16)),
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transparent=[44, 182, 205] + list(range(11340,11359)), solid=True)
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@material(blockid=[43, 44, 181, 182, 204, 205] + list(range(11340,11359)) + list(range(1027,1030)), data=list(range(16)),
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transparent=[44, 182, 205] + list(range(11340,11359)) + list(range(1027,1030)), solid=True)
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def slabs(self, blockid, data):
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if blockid == 44 or blockid == 182:
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texture = data & 7
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@@ -1767,6 +1767,12 @@ def slabs(self, blockid, data):
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elif blockid == 11358: # smooth_stone_slab
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top = self.load_image_texture("assets/minecraft/textures/block/smooth_stone.png").copy()
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side = self.load_image_texture("assets/minecraft/textures/block/smooth_stone_slab_side.png").copy()
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elif blockid == 1027: # blackstone_slab
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top = side = self.load_image_texture("assets/minecraft/textures/block/blackstone.png").copy()
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elif blockid == 1028: # polished_blackstone_slab
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top = side = self.load_image_texture("assets/minecraft/textures/block/polished_blackstone.png").copy()
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elif blockid == 1029: # polished_blackstone_brick_slab
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top = side = self.load_image_texture("assets/minecraft/textures/block/polished_blackstone_bricks.png").copy()
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if blockid == 43 or blockid == 181 or blockid == 204: # double slab
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return self.build_block(top, side)
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@@ -2017,9 +2023,10 @@ block(blockid=52, top_image="assets/minecraft/textures/block/spawner.png", trans
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# wooden, cobblestone, red brick, stone brick, netherbrick, sandstone, spruce, birch,
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# jungle, quartz, red sandstone, (dark) prismarine, mossy brick and mossy cobblestone, stone smooth_quartz
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# polished_granite polished_andesite polished_diorite granite diorite andesite end_stone_bricks red_nether_brick stairs
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# smooth_red_sandstone_stairs
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# smooth_red_sandstone blackstone polished_blackstone polished_blackstone_brick
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@material(blockid=[53, 67, 108, 109, 114, 128, 134, 135, 136, 156, 163, 164, 180, 203, 11337, 11338, 11339,
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11370, 11371, 11374, 11375, 11376, 11377, 11378, 11379, 11380, 11381, 11382, 11383, 11384, 11415],
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11370, 11371, 11374, 11375, 11376, 11377, 11378, 11379, 11380, 11381, 11382, 11383, 11384, 11415,
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1030, 1031, 1032],
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data=list(range(128)), transparent=True, solid=True, nospawn=True)
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def stairs(self, blockid, data):
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# preserve the upside-down bit
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@@ -2065,6 +2072,9 @@ def stairs(self, blockid, data):
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11383: "assets/minecraft/textures/block/end_stone_bricks.png",
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11384: "assets/minecraft/textures/block/red_nether_bricks.png",
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11415: "assets/minecraft/textures/block/red_sandstone_top.png",
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1030: "assets/minecraft/textures/block/blackstone.png",
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1031: "assets/minecraft/textures/block/polished_blackstone.png",
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1032: "assets/minecraft/textures/block/polished_blackstone_bricks.png",
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}
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texture = self.load_image_texture(stair_id_to_tex[blockid]).copy()
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@@ -3278,7 +3288,7 @@ def levers(self, blockid, data):
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return img
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# wooden and stone pressure plates, and weighted pressure plates
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@material(blockid=[70, 72,147,148,11301,11302,11303,11304,11305], data=[0,1], transparent=True)
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@material(blockid=[70, 72,147,148,11301,11302,11303,11304,11305, 1033], data=[0,1], transparent=True)
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def pressure_plate(self, blockid, data):
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texture_name = {70:"assets/minecraft/textures/block/stone.png", # stone
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72:"assets/minecraft/textures/block/oak_planks.png", # oak
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@@ -3289,6 +3299,7 @@ def pressure_plate(self, blockid, data):
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11305:"assets/minecraft/textures/block/dark_oak_planks.png", # dark oak
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147:"assets/minecraft/textures/block/gold_block.png", # light golden
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148:"assets/minecraft/textures/block/iron_block.png", # heavy iron
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1033:"assets/minecraft/textures/block/polished_blackstone.png"
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}[blockid]
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t = self.load_image_texture(texture_name).copy()
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@@ -3318,8 +3329,8 @@ def pressure_plate(self, blockid, data):
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# normal and glowing redstone ore
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block(blockid=[73, 74], top_image="assets/minecraft/textures/block/redstone_ore.png")
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# stone a wood buttons
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@material(blockid=(77,143,11326,11327,11328,11329,11330), data=list(range(16)), transparent=True)
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# stone and wood buttons
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@material(blockid=(77, 143, 11326, 11327, 11328, 11329, 11330, 1034), data=list(range(16)), transparent=True)
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def buttons(self, blockid, data):
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# 0x8 is set if the button is pressed mask this info and render
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@@ -3352,7 +3363,8 @@ def buttons(self, blockid, data):
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11327:"assets/minecraft/textures/block/birch_planks.png",
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11328:"assets/minecraft/textures/block/jungle_planks.png",
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11329:"assets/minecraft/textures/block/acacia_planks.png",
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11330:"assets/minecraft/textures/block/dark_oak_planks.png"
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11330:"assets/minecraft/textures/block/dark_oak_planks.png",
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1034:"assets/minecraft/textures/block/polished_blackstone.png"
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}[blockid]
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t = self.load_image_texture(texturepath).copy()
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@@ -4350,10 +4362,7 @@ block(blockid=110, top_image="assets/minecraft/textures/block/mycelium_top.png",
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# warped_nylium & crimson_nylium
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block(blockid=1006, top_image="assets/minecraft/textures/block/warped_nylium.png", side_image="assets/minecraft/textures/block/warped_nylium_side.png")
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block(blockid=1007, top_image="assets/minecraft/textures/block/crimson_nylium.png", side_image="assets/minecraft/textures/block/crimson_nylium_side.png")
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# soul soil
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block(blockid=1020, top_image="assets/minecraft/textures/block/soul_soil.png")
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# nether gold ore
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block(blockid=1021, top_image="assets/minecraft/textures/block/nether_gold_ore.png")
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# lilypad
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# At the moment of writing this lilypads has no ancil data and their
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@@ -4686,7 +4695,7 @@ def beacon(self, blockid, data):
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# cobblestone and mossy cobblestone walls, chorus plants, mossy stone brick walls
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# one additional bit of data value added for mossy and cobblestone
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@material(blockid=[199]+list(range(1792, 1805 + 1)), data=list(range(32)), transparent=True, nospawn=True)
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@material(blockid=[199]+list(range(1792, 1808 + 1)), data=list(range(32)), transparent=True, nospawn=True)
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def cobblestone_wall(self, blockid, data):
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walls_id_to_tex = {
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199: "assets/minecraft/textures/block/chorus_plant.png", # chorus plants
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@@ -4703,7 +4712,10 @@ def cobblestone_wall(self, blockid, data):
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1802: "assets/minecraft/textures/block/red_nether_bricks.png",
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1803: "assets/minecraft/textures/block/red_sandstone.png",
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1804: "assets/minecraft/textures/block/sandstone.png",
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1805: "assets/minecraft/textures/block/stone_bricks.png"
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1805: "assets/minecraft/textures/block/stone_bricks.png",
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1806: "assets/minecraft/textures/block/blackstone.png",
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1807: "assets/minecraft/textures/block/polished_blackstone.png",
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1808: "assets/minecraft/textures/block/polished_blackstone_bricks.png"
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}
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t = self.load_image_texture(walls_id_to_tex[blockid]).copy()
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@@ -5710,3 +5722,13 @@ block(blockid=[1004], top_image="assets/minecraft/textures/block/blackstone_top.
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# Netherite
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block(blockid=[1005], top_image="assets/minecraft/textures/block/netherite_block.png")
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# soul soil
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block(blockid=1020, top_image="assets/minecraft/textures/block/soul_soil.png")
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# nether gold ore
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block(blockid=1021, top_image="assets/minecraft/textures/block/nether_gold_ore.png")
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# Solid Nether stone blocks
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block(blockid=1022, top_image="assets/minecraft/textures/block/polished_blackstone.png")
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block(blockid=1023, top_image="assets/minecraft/textures/block/chiseled_polished_blackstone.png")
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block(blockid=1024, top_image="assets/minecraft/textures/block/gilded_blackstone.png")
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block(blockid=1025, top_image="assets/minecraft/textures/block/cracked_polished_blackstone_bricks.png")
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block(blockid=1026, top_image="assets/minecraft/textures/block/polished_blackstone_bricks.png")
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