0

Merge branch 'snapshot'

Conflicts:
	overviewer_core/src/iterate.c
This commit is contained in:
Andrew Chin
2013-10-25 23:34:01 -04:00
3 changed files with 86 additions and 11 deletions

View File

@@ -273,7 +273,7 @@ generate_pseudo_data(RenderState *state, unsigned char ancilData) {
*/ */
int x = state->x, y = state->y, z = state->z; int x = state->x, y = state->y, z = state->z;
unsigned char data = 0; unsigned char data = 0;
if (state->block == 2) { /* grass */ if (state->block == 2) { /* grass */
/* return 0x10 if grass is covered in snow */ /* return 0x10 if grass is covered in snow */
if (get_data(state, BLOCKS, x, y+1, z) == 78) if (get_data(state, BLOCKS, x, y+1, z) == 78)
@@ -543,6 +543,17 @@ generate_pseudo_data(RenderState *state, unsigned char ancilData) {
} }
return ancilData; return ancilData;
} else if (state->block == 175) { /* doublePlants */
/* use bottom block data format plus one bit for top
* block (0x8)
*/
if( get_data(state, BLOCKS, x, y-1, z) == 175 ) {
data = get_data(state, DATA, x, y-1, z) | 0x8;
} else {
data = ancilData;
}
return data;
} }
return 0; return 0;
@@ -689,7 +700,8 @@ chunk_render(PyObject *self, PyObject *args) {
(state.block == 85) || (state.block == 90) || (state.block == 85) || (state.block == 90) ||
(state.block == 101) || (state.block == 102) || (state.block == 101) || (state.block == 102) ||
(state.block == 111) || (state.block == 113) || (state.block == 111) || (state.block == 113) ||
(state.block == 139) || is_stairs(state.block)) { (state.block == 139) || (state.block == 175) ||
is_stairs(state.block)) {
ancilData = generate_pseudo_data(&state, ancilData); ancilData = generate_pseudo_data(&state, ancilData);
state.block_pdata = ancilData; state.block_pdata = ancilData;
} else { } else {
@@ -711,6 +723,7 @@ chunk_render(PyObject *self, PyObject *args) {
if (t != NULL && t != Py_None) if (t != NULL && t != Py_None)
{ {
PyObject *src, *mask, *mask_light; PyObject *src, *mask, *mask_light;
int do_rand = (state.block == 31 /*|| state.block == 38 || state.block == 175*/);
int randx = 0, randy = 0; int randx = 0, randy = 0;
src = PyTuple_GetItem(t, 0); src = PyTuple_GetItem(t, 0);
mask = PyTuple_GetItem(t, 0); mask = PyTuple_GetItem(t, 0);
@@ -719,7 +732,7 @@ chunk_render(PyObject *self, PyObject *args) {
if (mask == Py_None) if (mask == Py_None)
mask = src; mask = src;
if (state.block == 31) { if (do_rand) {
/* add a random offset to the postion of the tall grass to make it more wild */ /* add a random offset to the postion of the tall grass to make it more wild */
randx = rand() % 6 + 1 - 3; randx = rand() % 6 + 1 - 3;
randy = rand() % 6 + 1 - 3; randy = rand() % 6 + 1 - 3;
@@ -729,7 +742,7 @@ chunk_render(PyObject *self, PyObject *args) {
render_mode_draw(rendermode, src, mask, mask_light); render_mode_draw(rendermode, src, mask, mask_light);
if (state.block == 31) { if (do_rand) {
/* undo the random offsets */ /* undo the random offsets */
state.imgx -= randx; state.imgx -= randx;
state.imgy -= randy; state.imgy -= randy;

View File

@@ -74,6 +74,10 @@ static void
base_draw(void *data, RenderState *state, PyObject *src, PyObject *mask, PyObject *mask_light) { base_draw(void *data, RenderState *state, PyObject *src, PyObject *mask, PyObject *mask_light) {
PrimitiveBase *self = (PrimitiveBase *)data; PrimitiveBase *self = (PrimitiveBase *)data;
/* in order to detect top parts of doublePlant grass & ferns */
unsigned char below_block = get_data(state, BLOCKS, state->x, state->y-1, state->z);
unsigned char below_data = get_data(state, DATA, state->x, state->y-1, state->z);
/* draw the block! */ /* draw the block! */
alpha_over(state->img, src, mask, state->imgx, state->imgy, 0, 0); alpha_over(state->img, src, mask, state->imgx, state->imgy, 0, 0);
@@ -102,7 +106,11 @@ base_draw(void *data, RenderState *state, PyObject *src, PyObject *mask, PyObjec
/* vines */ /* vines */
state->block == 106 || state->block == 106 ||
/* lily pads */ /* lily pads */
state->block == 111) state->block == 111 ||
/* doublePlant grass & ferns */
(state->block == 175 && (state->block_data == 2 || state->block_data == 3)) ||
/* doublePlant grass & ferns tops */
(state->block == 175 && below_block == 175 && (below_data == 2 || below_data == 3)) )
{ {
/* do the biome stuff! */ /* do the biome stuff! */
PyObject *facemask = mask; PyObject *facemask = mask;
@@ -155,6 +163,10 @@ base_draw(void *data, RenderState *state, PyObject *src, PyObject *mask, PyObjec
/* lily pads */ /* lily pads */
color_table = self->grasscolor; color_table = self->grasscolor;
break; break;
case 175:
/* doublePlant grass & ferns */
color_table = self->grasscolor;
break;
default: default:
break; break;
}; };

View File

@@ -712,7 +712,7 @@ class Textures(object):
""" """
img = Image.new("RGBA", (24,24), self.bgcolor) img = Image.new("RGBA", (24,24), self.bgcolor)
front = tex.resize((14, 11), Image.ANTIALIAS) front = tex.resize((14, 12), Image.ANTIALIAS)
alpha_over(img, front, (5,9)) alpha_over(img, front, (5,9))
return img return img
@@ -864,7 +864,18 @@ def grass(self, blockid, data):
return img return img
# dirt # dirt
block(blockid=3, top_image="assets/minecraft/textures/blocks/dirt.png") @material(blockid=3, data=range(3), solid=True)
def dirt_blocks(self, blockid, data):
side_img = self.load_image_texture("assets/minecraft/textures/blocks/dirt.png")
if data == 0: # normal
img = self.build_block(self.load_image_texture("assets/minecraft/textures/blocks/dirt.png"), side_img)
if data == 1: # grassless
img = self.build_block(self.load_image_texture("assets/minecraft/textures/blocks/dirt.png"), side_img)
if data == 2: # podzol
side_img = self.load_image_texture("assets/minecraft/textures/blocks/dirt_podzol_side.png")
img = self.build_block(self.load_image_texture("assets/minecraft/textures/blocks/dirt_podzol_top.png"), side_img)
return img
# cobblestone # cobblestone
block(blockid=4, top_image="assets/minecraft/textures/blocks/cobblestone.png") block(blockid=4, top_image="assets/minecraft/textures/blocks/cobblestone.png")
@@ -950,7 +961,14 @@ def lava(self, blockid, data):
return self.build_block(lavatex, lavatex) return self.build_block(lavatex, lavatex)
# sand # sand
block(blockid=12, top_image="assets/minecraft/textures/blocks/sand.png") @material(blockid=12, data=range(2), solid=True)
def sand_blocks(self, blockid, data):
if data == 0: # normal
img = self.build_block(self.load_image_texture("assets/minecraft/textures/blocks/sand.png"), self.load_image_texture("assets/minecraft/textures/blocks/sand.png"))
if data == 1: # red
img = self.build_block(self.load_image_texture("assets/minecraft/textures/blocks/red_sand.png"), self.load_image_texture("assets/minecraft/textures/blocks/red_sand.png"))
return img
# gravel # gravel
block(blockid=13, top_image="assets/minecraft/textures/blocks/gravel.png") block(blockid=13, top_image="assets/minecraft/textures/blocks/gravel.png")
# gold ore # gold ore
@@ -1443,8 +1461,16 @@ def wool(self, blockid, data):
# dandelion # dandelion
sprite(blockid=37, imagename="assets/minecraft/textures/blocks/flower_dandelion.png") sprite(blockid=37, imagename="assets/minecraft/textures/blocks/flower_dandelion.png")
# rose
sprite(blockid=38, imagename="assets/minecraft/textures/blocks/flower_rose.png") # flowers
@material(blockid=38, data=range(10), transparent=True)
def flower(self, blockid, data):
flower_map = ["rose", "blue_orchid", "allium", "houstonia", "tulip_red", "tulip_orange",
"tulip_white", "tulip_pink", "oxeye_daisy", "dandelion"]
texture = self.load_image_texture("assets/minecraft/textures/blocks/flower_%s.png" % flower_map[data])
return self.build_billboard(texture)
# brown mushroom # brown mushroom
sprite(blockid=39, imagename="assets/minecraft/textures/blocks/mushroom_brown.png") sprite(blockid=39, imagename="assets/minecraft/textures/blocks/mushroom_brown.png")
# red mushroom # red mushroom
@@ -3821,7 +3847,7 @@ def beacon(self, blockid, data):
return img return img
# cobbleston and mossy cobblestone walls # cobblestone and mossy cobblestone walls
# one additional bit of data value added for mossy and cobblestone # one additional bit of data value added for mossy and cobblestone
@material(blockid=139, data=range(32), transparent=True, nospawn=True) @material(blockid=139, data=range(32), transparent=True, nospawn=True)
def cobblestone_wall(self, blockid, data): def cobblestone_wall(self, blockid, data):
@@ -4156,3 +4182,27 @@ def stained_clay(self, blockid, data):
#coal block #coal block
block(blockid=173, top_image="assets/minecraft/textures/blocks/coal_block.png") block(blockid=173, top_image="assets/minecraft/textures/blocks/coal_block.png")
# packed ice block
block(blockid=174, top_image="assets/minecraft/textures/blocks/ice_packed.png")
@material(blockid=175, data=range(16), transparent=True)
def flower(self, blockid, data):
double_plant_map = ["sunflower", "syringa", "grass", "fern", "rose", "paeonia", "paeonia", "paeonia"]
plant = double_plant_map[data & 0x7]
if data & 0x8:
part = "top"
else:
part = "bottom"
png = "assets/minecraft/textures/blocks/double_plant_%s_%s.png" % (plant,part)
texture = self.load_image_texture(png)
img = self.build_billboard(texture)
#sunflower top
if data == 8:
bloom_tex = self.load_image_texture("assets/minecraft/textures/blocks/double_plant_sunflower_front.png")
alpha_over(img, bloom_tex.resize((14, 11), Image.ANTIALIAS), (5,5))
return img