minor docs improvements
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@@ -41,7 +41,7 @@ master_doc = 'index'
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# General information about the project.
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# General information about the project.
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project = u'Overviewer'
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project = u'Overviewer'
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copyright = u'2010-2011 the Overviewer Team'
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copyright = u'2010-2012 the Overviewer Team'
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# The version info for the project you're documenting, acts as replacement for
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# The version info for the project you're documenting, acts as replacement for
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# |version| and |release|, also used in various other places throughout the
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# |version| and |release|, also used in various other places throughout the
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@@ -8,7 +8,7 @@ Using a configuration file is now the preferred way of running The Overviewer.
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You will need to create a blank file and specify it when running The Overviewer
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You will need to create a blank file and specify it when running The Overviewer
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like this::
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like this::
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overviewer.py --configfile=path/to/my_configfile
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overviewer.py --config=path/to/my_configfile
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The config file is formatted in Python syntax. If you aren't familiar with
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The config file is formatted in Python syntax. If you aren't familiar with
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@@ -274,7 +274,8 @@ Nether
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the ceiling.
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the ceiling.
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HeightFading
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HeightFading
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Fades out blocks according to their height.
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Draws a colored overlay on the blocks that fades them out according to their
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height.
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Depth
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Depth
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Only renders blocks between the specified min and max heights.
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Only renders blocks between the specified min and max heights.
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@@ -339,11 +340,11 @@ list of rendermode primitive *objects* like so::
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my_rendermode = [Base(), EdgeLines(), SmoothLighting()]
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my_rendermode = [Base(), EdgeLines(), SmoothLighting()]
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If you want to specify any options, they go as constructors to the rendermode
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If you want to specify any options, they go as parameters to the rendermode
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primitive objects::
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primitive object's constructor::
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my_rendermode = [Base(), EdgeLines(opacity=0.2),
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my_rendermode = [Base(), EdgeLines(opacity=0.2),
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SmoothLighting(strength=0.5, color=True)
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SmoothLighting(strength=0.5, color=True)]
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Then you can use your new rendermode in your render definitions::
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Then you can use your new rendermode in your render definitions::
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