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minor docs improvements

This commit is contained in:
Andrew Brown
2012-01-28 15:11:19 -05:00
parent 96602a48d4
commit 65c27d4c42
2 changed files with 7 additions and 6 deletions

View File

@@ -41,7 +41,7 @@ master_doc = 'index'
# General information about the project. # General information about the project.
project = u'Overviewer' project = u'Overviewer'
copyright = u'2010-2011 the Overviewer Team' copyright = u'2010-2012 the Overviewer Team'
# The version info for the project you're documenting, acts as replacement for # The version info for the project you're documenting, acts as replacement for
# |version| and |release|, also used in various other places throughout the # |version| and |release|, also used in various other places throughout the

View File

@@ -8,7 +8,7 @@ Using a configuration file is now the preferred way of running The Overviewer.
You will need to create a blank file and specify it when running The Overviewer You will need to create a blank file and specify it when running The Overviewer
like this:: like this::
overviewer.py --configfile=path/to/my_configfile overviewer.py --config=path/to/my_configfile
The config file is formatted in Python syntax. If you aren't familiar with The config file is formatted in Python syntax. If you aren't familiar with
@@ -274,7 +274,8 @@ Nether
the ceiling. the ceiling.
HeightFading HeightFading
Fades out blocks according to their height. Draws a colored overlay on the blocks that fades them out according to their
height.
Depth Depth
Only renders blocks between the specified min and max heights. Only renders blocks between the specified min and max heights.
@@ -339,11 +340,11 @@ list of rendermode primitive *objects* like so::
my_rendermode = [Base(), EdgeLines(), SmoothLighting()] my_rendermode = [Base(), EdgeLines(), SmoothLighting()]
If you want to specify any options, they go as constructors to the rendermode If you want to specify any options, they go as parameters to the rendermode
primitive objects:: primitive object's constructor::
my_rendermode = [Base(), EdgeLines(opacity=0.2), my_rendermode = [Base(), EdgeLines(opacity=0.2),
SmoothLighting(strength=0.5, color=True) SmoothLighting(strength=0.5, color=True)]
Then you can use your new rendermode in your render definitions:: Then you can use your new rendermode in your render definitions::