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Render furnaces with the correct texture (instead of smooth stone)

These are handled specially, since one side texture is different than the
other
This commit is contained in:
Andrew Chin
2010-10-01 22:51:02 -04:00
parent 78962cfbe5
commit 66a90bb411
2 changed files with 26 additions and 4 deletions

View File

@@ -272,7 +272,8 @@ class ChunkRenderer(object):
# alone. additional data is required.
# TODO torches, redstone torches, crops, ladders, stairs,
# levers, doors, buttons, and signs all need to be handled here (and in textures.py)
if blockid in (66,59): ## minecart track, crops
if blockid in (66,59,61,62): ## minecart track, crops
# also handle furnaces here, since one side has a different texture than the other
ancilData = blockData_expanded[x,y,z]
t = textures.generate_special_texture(blockid, ancilData)

View File

@@ -147,7 +147,7 @@ def _transform_image(img, blockID=None):
newimg = img.transform((24,12), Image.AFFINE, transform)
return newimg
def _transform_image_side(img, blockID):
def _transform_image_side(img, blockID=None):
"""Takes an image and shears it for the left side of the cube (reflect for
the right side)"""
@@ -253,7 +253,7 @@ def _build_blockimages():
# 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47
-1, -1, -1, 64, 64, 13, 12, 29, 28, 23, 22, 6, 6, 7, 8, 35, # Gold/iron blocks? Doublestep? TNT from above?
# 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63
36, 37, 80, -1, 65, 4, 25,101, 98, 24, 43, -1, 86, 1, 1, -1, # Torch from above? leaving out fire. Redstone wire? Crops handled elsewhere. sign post
36, 37, 80, -1, 65, 4, 25,101, 98, 24, 43, -1, 86, 1, 1, -1, # Torch from above? leaving out fire. Redstone wire? Crops/furnaces handled elsewhere. sign post
# 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79
-1, -1, -1, 16, -1, -1, -1, -1, -1, 51, 51, -1, -1, 1, 66, 67, # door,ladder left out. Minecart rail orientation
# 80 81 82 83 84
@@ -270,7 +270,7 @@ def _build_blockimages():
# 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47
-1, -1, -1, 64, 64, 13, 12, 29, 28, 23, 22, 5, 5, 7, 8, 35,
# 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63
36, 37, 80, -1, 65, 4, 25,101, 98, 24, 43, -1, 86, 1, 1, -1,
36, 37, 80, -1, 65, 4, 25,101, 98, 24, 43, -1, 86, 44, 61, -1,
# 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79
-1, -1, -1, 16, -1, -1, -1, -1, -1, 51, 51, -1, -1, 1, 66, 67,
# 80 81 82 83 84
@@ -370,8 +370,29 @@ def generate_special_texture(blockID, data):
img.paste(crop3, (6,3), crop3)
return (img.convert("RGB"), img.split()[3])
if blockID == 61: #furnace
top = _transform_image(terrain_images[1])
side1 = _transform_image_side(terrain_images[45])
side2 = _transform_image_side(terrain_images[44]).transpose(Image.FLIP_LEFT_RIGHT)
img = Image.new("RGBA", (24,24), (38,92,255,0))
img.paste(side1, (0,6), side1)
img.paste(side2, (12,6), side2)
img.paste(top, (0,0), top)
return (img.convert("RGB"), img.split()[3])
if blockID == 62: # lit furnace
top = _transform_image(terrain_images[1])
side1 = _transform_image_side(terrain_images[45])
side2 = _transform_image_side(terrain_images[45+16]).transpose(Image.FLIP_LEFT_RIGHT)
img = Image.new("RGBA", (24,24), (38,92,255,0))
img.paste(side1, (0,6), side1)
img.paste(side2, (12,6), side2)
img.paste(top, (0,0), top)
return (img.convert("RGB"), img.split()[3])
return None