Experimental code to provide a C implementation of chunk_render
Please see the TODO comments in iterate.c None of the lighting, spawning, night, or cave modes work with this version.
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setup.py
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setup.py
@@ -36,6 +36,7 @@ if py2exe != None:
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#
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setup_kwargs['ext_modules'].append(Extension('_composite', ['_composite.c'], include_dirs=['.'], extra_link_args=["/MANIFEST"] if platform.system() == "Windows" else []))
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setup_kwargs['ext_modules'].append(Extension('_iterate', ['iterate.c'], include_dirs=['.'], extra_link_args=["/MANIFEST"] if platform.system() == "Windows" else []))
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# tell build_ext to build the extension in-place
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# (NOT in build/)
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setup_kwargs['options']['build_ext'] = {'inplace' : 1}
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