diff --git a/overviewer_core/src/primitives/smooth-lighting.c b/overviewer_core/src/primitives/smooth-lighting.c index 6e3da54..8840253 100644 --- a/overviewer_core/src/primitives/smooth-lighting.c +++ b/overviewer_core/src/primitives/smooth-lighting.c @@ -143,7 +143,7 @@ do_shading_with_rule(RenderPrimitiveSmoothLighting *self, RenderState *state, st int cz = state->z + face.dz; /* first, check for occlusion if the block is in the local chunk */ - if (lighting_is_face_occluded(state, 0, cx, cy, cz)) + if (lighting_is_face_occluded(state, 1, cx, cy, cz)) return; /* calculate the lighting colors for each point */