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Merge pull request #1755 from cliffmeyers

fix a bug where multiple renders of the same world led to repeat genPOI scans
This commit is contained in:
Nicolas F
2020-05-23 16:27:05 +02:00
committed by GitHub
2 changed files with 10 additions and 21 deletions

View File

@@ -882,13 +882,6 @@ class RegionSet(object):
def __repr__(self):
return "<RegionSet regiondir=%r>" % self.regiondir
def __lt__(self, other):
"""This garbage is only needed because genPOI wants to use
itertools.groupby, which needs sorted keys, and Python 2 somehow
just sorted objects like ???????? how????? why?????
"""
return self.regiondir < other.regiondir
def _get_block(self, palette_entry):
wood_slabs = ('minecraft:oak_slab','minecraft:spruce_slab','minecraft:birch_slab','minecraft:jungle_slab',
'minecraft:acacia_slab','minecraft:dark_oak_slab','minecraft:petrified_oak_slab')
@@ -1573,13 +1566,6 @@ class RegionSetWrapper(object):
def __init__(self, rsetobj):
self._r = rsetobj
def __lt__(self, other):
"""This garbage is only needed because genPOI wants to use
itertools.groupby, which needs sorted keys, and Python 2 somehow
just sorted objects like ???????? how????? why?????
"""
return self.regiondir < other.regiondir
@property
def regiondir(self):
"""