0

added night rendermode

This commit is contained in:
Aaron Griffith
2011-03-23 00:33:59 -04:00
parent 19a2eafcd5
commit 69bb56dcb4
4 changed files with 79 additions and 3 deletions

View File

@@ -45,7 +45,7 @@ except AttributeError:
c_overviewer_files = ['src/main.c', 'src/composite.c', 'src/iterate.c'] c_overviewer_files = ['src/main.c', 'src/composite.c', 'src/iterate.c']
c_overviewer_files += ['src/rendermodes.c', 'src/rendermode-normal.c', 'src/rendermode-lighting.c'] c_overviewer_files += ['src/rendermodes.c', 'src/rendermode-normal.c', 'src/rendermode-lighting.c', 'src/rendermode-night.c']
setup_kwargs['ext_modules'].append(Extension('c_overviewer', c_overviewer_files, include_dirs=['.', numpy_include], extra_link_args=["/MANIFEST"] if platform.system() == "Windows" else [])) setup_kwargs['ext_modules'].append(Extension('c_overviewer', c_overviewer_files, include_dirs=['.', numpy_include], extra_link_args=["/MANIFEST"] if platform.system() == "Windows" else []))
# tell build_ext to build the extension in-place # tell build_ext to build the extension in-place
# (NOT in build/) # (NOT in build/)

66
src/rendermode-night.c Normal file
View File

@@ -0,0 +1,66 @@
/*
* This file is part of the Minecraft Overviewer.
*
* Minecraft Overviewer is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or (at
* your option) any later version.
*
* Minecraft Overviewer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
*/
#include "overviewer.h"
#include <math.h>
/* figures out the black_coeff from a given skylight and blocklight, used in
lighting calculations -- note this is *different* from the one in
rendermode-lighting.c (the "skylight - 11" part) */
static float calculate_darkness(unsigned char skylight, unsigned char blocklight) {
return 1.0f - powf(0.8f, 15.0 - MAX(blocklight, skylight - 11));
}
static int
rendermode_night_start(void *data, RenderState *state) {
/* first, chain up */
int ret = rendermode_lighting.start(data, state);
if (ret != 0)
return ret;
/* override the darkness function with our night version! */
RenderModeNight* self = (RenderModeNight *)data;
self->parent.calculate_darkness = calculate_darkness;
return 0;
}
static void
rendermode_night_finish(void *data, RenderState *state) {
/* nothing special to do */
rendermode_lighting.finish(data, state);
}
static int
rendermode_night_occluded(void *data, RenderState *state) {
/* no special occlusion here */
return rendermode_lighting.occluded(data, state);
}
static void
rendermode_night_draw(void *data, RenderState *state, PyObject *src, PyObject *mask) {
/* nothing special to do */
rendermode_lighting.draw(data, state, src, mask);
}
RenderModeInterface rendermode_night = {
sizeof(RenderModeNight),
rendermode_night_start,
rendermode_night_finish,
rendermode_night_occluded,
rendermode_night_draw,
};

View File

@@ -27,6 +27,8 @@ RenderModeInterface *get_render_mode(RenderState *state) {
if (strcmp(rendermode, "lighting") == 0) { if (strcmp(rendermode, "lighting") == 0) {
iface = &rendermode_lighting; iface = &rendermode_lighting;
} else if (strcmp(rendermode, "night") == 0) {
iface = &rendermode_night;
} }
Py_DECREF(rendermode_py); Py_DECREF(rendermode_py);

View File

@@ -21,12 +21,13 @@
* * add a data struct and extern'd interface declaration below * * add a data struct and extern'd interface declaration below
* *
* * fill in this interface struct in rendermode-(yourmode).c * * fill in this interface struct in rendermode-(yourmode).c
* (see rendermodes.c for an example: the "normal" mode) * (see rendermodes-normal.c for an example: the "normal" mode)
* *
* * if you want to derive from (say) the "normal" mode, put * * if you want to derive from (say) the "normal" mode, put
* a RenderModeNormal entry at the top of your data struct, and * a RenderModeNormal entry at the top of your data struct, and
* be sure to call your parent's functions in your own! * be sure to call your parent's functions in your own!
* (see rendermode-lighting.c for an example) * (see rendermode-night.c for a simple example derived from
* the "lighting" mode)
* *
* * add a condition to get_render_mode() in rendermodes.c * * add a condition to get_render_mode() in rendermodes.c
*/ */
@@ -82,4 +83,11 @@ typedef struct {
} RenderModeLighting; } RenderModeLighting;
extern RenderModeInterface rendermode_lighting; extern RenderModeInterface rendermode_lighting;
/* NIGHT */
typedef struct {
/* inherits from lighting */
RenderModeLighting parent;
} RenderModeNight;
extern RenderModeInterface rendermode_night;
#endif /* __RENDERMODES_H_INCLUDED__ */ #endif /* __RENDERMODES_H_INCLUDED__ */