moved trasparent_blocks, etc. into textures.py (Issue #516)
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@@ -53,7 +53,7 @@ PyObject *init_chunk_render(PyObject *self, PyObject *args) {
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specialblockmap = PyObject_GetAttrString(textures, "specialblockmap");
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if (!specialblockmap)
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return NULL;
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transparent_blocks = PyObject_GetAttrString(chunk_mod, "transparent_blocks");
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transparent_blocks = PyObject_GetAttrString(textures, "transparent_blocks");
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if (!transparent_blocks)
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return NULL;
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