moved trasparent_blocks, etc. into textures.py (Issue #516)
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@@ -38,8 +38,8 @@ rendermode_overlay_start(void *data, RenderState *state, PyObject *options) {
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self->white_color = PyObject_GetAttrString(state->chunk, "white_color");
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self->solid_blocks = PyObject_GetAttrString(state->chunk, "solid_blocks");
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self->fluid_blocks = PyObject_GetAttrString(state->chunk, "fluid_blocks");
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self->solid_blocks = PyObject_GetAttrString(state->textures, "solid_blocks");
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self->fluid_blocks = PyObject_GetAttrString(state->textures, "fluid_blocks");
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self->get_color = get_color;
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