moved trasparent_blocks, etc. into textures.py (Issue #516)
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@@ -72,7 +72,7 @@ rendermode_spawn_start(void *data, RenderState *state, PyObject *options) {
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/* now do custom initializations */
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self = (RenderModeSpawn *)data;
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self->nospawn_blocks = PyObject_GetAttrString(state->chunk, "nospawn_blocks");
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self->nospawn_blocks = PyObject_GetAttrString(state->textures, "nospawn_blocks");
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self->blocklight = PyObject_GetAttrString(state->self, "blocklight");
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self->skylight = PyObject_GetAttrString(state->self, "skylight");
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