Don't crash if a biome-chunk is missing
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@@ -49,6 +49,16 @@ rendermode_normal_start(void *data, RenderState *state) {
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self->biome_data = PyObject_CallMethod(state->textures, "getBiomeData", "OOO",
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worlddir, chunk_x_py, chunk_y_py);
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if (self->biome_data == Py_None) {
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self->biome_data = NULL;
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self->foliagecolor = NULL;
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self->grasscolor = NULL;
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self->leaf_texture = NULL;
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self->grass_texture = NULL;
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self->facemask_top = NULL;
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} else {
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self->foliagecolor = PyObject_GetAttrString(state->textures, "foliagecolor");
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self->grasscolor = PyObject_GetAttrString(state->textures, "grasscolor");
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@@ -60,6 +70,7 @@ rendermode_normal_start(void *data, RenderState *state) {
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self->facemask_top = PyTuple_GetItem(facemasks_py, 0);
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Py_INCREF(self->facemask_top);
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Py_DECREF(facemasks_py);
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}
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} else {
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self->biome_data = NULL;
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self->foliagecolor = NULL;
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