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fix yet another zero-division error :/

This commit is contained in:
Aaron Griffith
2011-12-08 14:48:19 -05:00
parent 4eec8b59bd
commit 6cbcd73532

View File

@@ -154,8 +154,8 @@ class RenderNode(object):
if self._last_print_level == level: if self._last_print_level == level:
deltacount = complete - self._last_print_count deltacount = complete - self._last_print_count
deltat = now - self._last_print_time deltat = now - self._last_print_time
avg = deltacount / deltat
if deltat > 0.03: # prevent very small numbers from producing weird averages. 0.03 chosen empirically if deltat > 0.03: # prevent very small numbers from producing weird averages. 0.03 chosen empirically
avg = deltacount / deltat
logging.debug("%i tiles rendered in %.1f seconds. Avg: %.1f tiles per sec", logging.debug("%i tiles rendered in %.1f seconds. Avg: %.1f tiles per sec",
deltacount, deltat, avg) deltacount, deltat, avg)