fix yet another zero-division error :/
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@@ -154,8 +154,8 @@ class RenderNode(object):
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if self._last_print_level == level:
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if self._last_print_level == level:
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deltacount = complete - self._last_print_count
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deltacount = complete - self._last_print_count
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deltat = now - self._last_print_time
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deltat = now - self._last_print_time
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avg = deltacount / deltat
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if deltat > 0.03: # prevent very small numbers from producing weird averages. 0.03 chosen empirically
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if deltat > 0.03: # prevent very small numbers from producing weird averages. 0.03 chosen empirically
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avg = deltacount / deltat
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logging.debug("%i tiles rendered in %.1f seconds. Avg: %.1f tiles per sec",
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logging.debug("%i tiles rendered in %.1f seconds. Avg: %.1f tiles per sec",
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deltacount, deltat, avg)
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deltacount, deltat, avg)
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