Amend farmland rendering
- Use 'moisture' property to determine when to render farmland as moist
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@@ -1165,6 +1165,9 @@ class RegionSet(object):
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data = {'save': 0, 'load': 1, 'corner': 2, 'data': 3}.get(block_mode, 0)
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elif key == 'minecraft:cake':
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data = int(palette_entry['Properties'].get('bites', '0'))
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elif key == 'minecraft:farmland':
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# A moisture level of 7 has a different texture from other farmland
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data = 1 if palette_entry['Properties'].get('moisture', '0') == '7' else 0
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return (block, data)
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