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Merge pull request #1129 from Aaron1011/patch-2

Fix typo
This commit is contained in:
Andrew Chin
2014-07-09 16:50:54 -04:00

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@@ -34,7 +34,7 @@ hereby called "blocks", where each block in the world's grid has a type that
determines what it is (grass, stone, ...). This makes worlds relatively determines what it is (grass, stone, ...). This makes worlds relatively
uncomplicated to render, the Overviewer simply determines what blocks to draw uncomplicated to render, the Overviewer simply determines what blocks to draw
and where. Since everything in Minecraft is aligned to a strict grid, placement and where. Since everything in Minecraft is aligned to a strict grid, placement
and rendering decisions are completely deterministic and can be performed in an and rendering decisions are completely deterministic and can be performed
iteratively. iteratively.
The coordinate system for Minecraft has three axes. The X and Z axes are the The coordinate system for Minecraft has three axes. The X and Z axes are the