Tweaked get_chunks_in_range to only look up the region object if it has changed in the inner-loop
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16
quadtree.py
16
quadtree.py
@@ -222,6 +222,10 @@ class QuadtreeGen(object):
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unconvert_coords = self.world.unconvert_coords
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#get_region_path = self.world.get_region_path
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get_region = self.world.regionfiles.get
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regionx = None
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regiony = None
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c = None
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mcr = None
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for row in xrange(rowstart-16, rowend+1):
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for col in xrange(colstart, colend+1):
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# due to how chunks are arranged, we can only allow
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@@ -230,12 +234,18 @@ class QuadtreeGen(object):
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if row % 2 != col % 2:
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continue
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# return (col, row, chunkx, chunky, regionpath)
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chunkx, chunky = unconvert_coords(col, row)
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#c = get_region_path(chunkx, chunky)
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_, _, c, mcr = get_region((chunkx//32, chunky//32),(None,None,None,None));
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regionx_ = chunkx//32
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regiony_ = chunky//32
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if regionx_ != regionx or regiony_ != regiony:
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regionx = regionx_
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regiony = regiony_
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_, _, c, mcr = get_region((regionx, regiony),(None,None,None,None))
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if c is not None and mcr.chunkExists(chunkx,chunky):
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chunklist.append((col, row, chunkx, chunky, c))
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return chunklist
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def get_worldtiles(self):
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