Add Jigsaw block
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@@ -257,6 +257,7 @@ enum mc_block_id {
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block_concrete = 251,
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block_concrete_powder = 252,
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block_structure_block = 255,
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block_jigsaw = 256,
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block_prismarine_stairs = 11337,
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block_dark_prismarine_stairs = 11338,
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block_prismarine_brick_stairs = 11339,
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@@ -5090,7 +5090,40 @@ def structure_block(self, blockid, data):
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img = self.load_image_texture("assets/minecraft/textures/block/structure_block_data.png")
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return self.build_block(img, img)
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# beetroots(207), berry bushes(11505)
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# Jigsaw block
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@material(blockid=256, data=list(range(6)), solid=True)
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def jigsaw_block(self, blockid, data):
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# Do rotation
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if self.rotation in [1, 2, 3] and data in [2, 3, 4, 5]:
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rotation_map = {1: {2: 5, 3: 4, 4: 2, 5: 3},
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2: {2: 3, 3: 2, 4: 5, 5: 4},
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3: {2: 4, 3: 5, 4: 3, 5: 2}}
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data = rotation_map[self.rotation][data]
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top = self.load_image_texture("assets/minecraft/textures/block/jigsaw_top.png")
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bottom = self.load_image_texture("assets/minecraft/textures/block/jigsaw_bottom.png")
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side = self.load_image_texture("assets/minecraft/textures/block/jigsaw_side.png")
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if data == 0: # Down
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img = self.build_full_block(bottom.rotate(self.rotation * 90), None, None,
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side.rotate(180), side.rotate(180))
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elif data == 1: # Up
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img = self.build_full_block(top.rotate(self.rotation * 90), None, None, side, side)
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elif data == 2: # North
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img = self.build_full_block(side, None, None, side.rotate(90), bottom.rotate(180))
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elif data == 3: # South
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img = self.build_full_block(side.rotate(180), None, None, side.rotate(270), top.rotate(270))
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elif data == 4: # West
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img = self.build_full_block(side.rotate(90), None, None, top.rotate(180), side.rotate(270))
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elif data == 5: # East
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img = self.build_full_block(side.rotate(270), None, None, bottom.rotate(180),
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side.rotate(90))
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return img
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# beetroots(207), berry bushes (11505)
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@material(blockid=[207, 11505], data=list(range(4)), transparent=True, nospawn=True)
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def crops(self, blockid, data):
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@@ -690,6 +690,7 @@ class RegionSet(object):
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'minecraft:black_glazed_terracotta': (250, 0),
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'minecraft:structure_block': (255, 0),
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'minecraft:jigsaw': (256, 0),
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'minecraft:armor_stand': (416, 0), # not rendering
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@@ -1031,7 +1032,7 @@ class RegionSet(object):
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data = int(palette_entry['Properties']['age'])
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elif (key.endswith('shulker_box') or key.endswith('piston') or
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key in ['minecraft:observer', 'minecraft:dropper', 'minecraft:dispenser',
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'minecraft:piston_head']):
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'minecraft:piston_head', 'minecraft:jigsaw']):
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p = palette_entry['Properties']
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data = {'down': 0, 'up': 1, 'north': 2, 'south': 3, 'west': 4, 'east': 5}[p['facing']]
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if ((key.endswith('piston') and p.get('extended', 'false') == 'true') or
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