Iprove tall-grass looking. Draw the sprite in the correct angle, and draw it at a random offset (as done in game).
This commit is contained in:
13
textures.py
13
textures.py
@@ -236,7 +236,8 @@ def _build_block(top, side, blockID=None):
|
||||
|
||||
"""
|
||||
img = Image.new("RGBA", (24,24), (38,92,255,0))
|
||||
|
||||
|
||||
original_texture = top.copy()
|
||||
top = transform_image(top, blockID)
|
||||
|
||||
if not side:
|
||||
@@ -256,8 +257,15 @@ def _build_block(top, side, blockID=None):
|
||||
otherside = ImageEnhance.Brightness(otherside).enhance(0.8)
|
||||
otherside.putalpha(othersidealpha)
|
||||
|
||||
## special case for tall-grass, fern and dead shrub, they are the only sprite-blocks
|
||||
## that have the sprites in the diagonal of the block
|
||||
if blockID in (31,32):
|
||||
front = original_texture.resize((14,11), Image.ANTIALIAS)
|
||||
composite.alpha_over(img, front, (5,9))
|
||||
return img
|
||||
|
||||
## special case for non-block things
|
||||
if blockID in (31,32,37,38,6,39,40,83,30): ## tall grass, dead shrubs, flowers, sapling, mushrooms, reeds, web
|
||||
if blockID in (37,38,6,39,40,83,30): ## flowers, sapling, mushrooms, reeds, web
|
||||
#
|
||||
# instead of pasting these blocks at the cube edges, place them in the middle:
|
||||
# and omit the top
|
||||
@@ -265,7 +273,6 @@ def _build_block(top, side, blockID=None):
|
||||
composite.alpha_over(img, otherside, (6,3), otherside)
|
||||
return img
|
||||
|
||||
|
||||
if blockID in (81,): # cacti!
|
||||
composite.alpha_over(img, side, (1,6), side)
|
||||
composite.alpha_over(img, otherside, (11,6), otherside)
|
||||
|
||||
Reference in New Issue
Block a user