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avoid zero division error if there are no tiles to render

This commit is contained in:
Andrew Brown
2011-12-03 12:14:04 -05:00
parent 647c73f52b
commit 73c2c1cfaf

View File

@@ -236,6 +236,7 @@ class RenderNode(object):
# which in this case, is render_worldtile_batch()
timestamp = time.time()
if total_rendertiles > 0:
self.print_statusline(0, total_rendertiles, 1)
for result in self._apply_render_worldtiles(dirty_list, pool, batch_size):