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Another attempt at fixing up print_statusline

This commit is contained in:
Andrew Chin
2011-12-03 16:31:43 -05:00
parent 2ee33b9032
commit 74ad1e8ea5

View File

@@ -162,6 +162,10 @@ class RenderNode(object):
self._last_print_level = level
self._last_print_count = complete
self._last_print_time = now
elif unconditional:
self._last_print_level = level
self._last_print_count = complete
self._last_print_time = now
def go(self, procs):
"""Renders all tiles"""
@@ -237,7 +241,7 @@ class RenderNode(object):
timestamp = time.time()
if total_rendertiles > 0:
self.print_statusline(0, total_rendertiles, 1)
self.print_statusline(0, total_rendertiles, 1, True)
for result in self._apply_render_worldtiles(dirty_list, pool, batch_size):
results.append(result)
@@ -347,7 +351,7 @@ class RenderNode(object):
logging.info("Starting level {0}".format(level))
timestamp = time.time()
self.print_statusline(0, total, level)
self.print_statusline(0, total, level, True)
# Same deal as above. _apply_render_innertile adds tiles in batch
# to the worker pool and yields result objects that return the