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Add anvils.

This commit is contained in:
Alejandro Aguilera
2012-10-28 16:16:33 +01:00
parent 94e90b818e
commit 794275ed33

View File

@@ -3741,3 +3741,79 @@ def crops(self, blockid, data):
alpha_over(img, crop2, (6,3), crop2)
alpha_over(img, crop3, (6,3), crop3)
return img
# anvils
@material(blockid=145, data=range(12), transparent=True)
def anvil(self, blockid, data):
# get the correct textures
# the bits 0x4 and 0x8 determine how damaged is the anvil
if (data & 0xc) == 0: # non damaged anvil
top = self.terrain_images[231]
elif (data & 0xc) == 0x4: # slightly damaged
top = self.terrain_images[232]
elif (data & 0xc) == 0x8: # very damaged
top = self.terrain_images[216]
# everything else use this texture
big_side = self.terrain_images[215].copy()
small_side = self.terrain_images[215].copy()
base = self.terrain_images[215].copy()
small_base = self.terrain_images[215].copy()
# cut needed patterns
ImageDraw.Draw(big_side).rectangle((0,8,15,15),outline=(0,0,0,0),fill=(0,0,0,0))
ImageDraw.Draw(small_side).rectangle((0,0,2,15),outline=(0,0,0,0),fill=(0,0,0,0))
ImageDraw.Draw(small_side).rectangle((13,0,15,15),outline=(0,0,0,0),fill=(0,0,0,0))
ImageDraw.Draw(small_side).rectangle((0,8,15,15),outline=(0,0,0,0),fill=(0,0,0,0))
ImageDraw.Draw(base).rectangle((0,0,15,15),outline=(0,0,0,0))
ImageDraw.Draw(base).rectangle((1,1,14,14),outline=(0,0,0,0))
ImageDraw.Draw(small_base).rectangle((0,0,15,15),outline=(0,0,0,0))
ImageDraw.Draw(small_base).rectangle((1,1,14,14),outline=(0,0,0,0))
ImageDraw.Draw(small_base).rectangle((2,2,13,13),outline=(0,0,0,0))
ImageDraw.Draw(small_base).rectangle((3,3,12,12),outline=(0,0,0,0))
# check orientation and compose the anvil
if data & 0x1 == 1: # west-east
top = top.rotate(90)
left_side = small_side
left_pos = (1,7)
right_side = big_side
right_pos = (10,5)
else: # north-south
right_side = small_side
right_pos = (12,7)
left_side = big_side
left_pos = (3,5)
img = Image.new("RGBA", (24,24), self.bgcolor)
# darken sides
alpha = big_side.split()[3]
big_side = ImageEnhance.Brightness(big_side).enhance(0.8)
big_side.putalpha(alpha)
alpha = small_side.split()[3]
small_side = ImageEnhance.Brightness(small_side).enhance(0.9)
small_side.putalpha(alpha)
alpha = base.split()[3]
base_d = ImageEnhance.Brightness(base).enhance(0.8)
base_d.putalpha(alpha)
# compose
base = self.transform_image_top(base)
base_d = self.transform_image_top(base_d)
small_base = self.transform_image_top(small_base)
top = self.transform_image_top(top)
alpha_over(img, base_d, (0,12), base_d)
alpha_over(img, base_d, (0,11), base_d)
alpha_over(img, base_d, (0,10), base_d)
alpha_over(img, small_base, (0,10), small_base)
alpha_over(img, top, (0,0), top)
left_side = self.transform_image_side(left_side)
right_side = self.transform_image_side(right_side).transpose(Image.FLIP_LEFT_RIGHT)
alpha_over(img, left_side, left_pos, left_side)
alpha_over(img, right_side, right_pos, right_side)
return img