fixed forcerender not being used while rendering innertiles
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@@ -302,7 +302,7 @@ class QuadtreeGen(object):
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tile_mtime = None
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tile_mtime = None
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#check mtimes on each part of the quad, this also checks if they exist
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#check mtimes on each part of the quad, this also checks if they exist
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needs_rerender = tile_mtime is None
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needs_rerender = (tile_mtime is None) or self.forcerender
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quadPath_filtered = []
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quadPath_filtered = []
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for path in quadPath:
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for path in quadPath:
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try:
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try:
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