Fix/improve the --check-terrain option to work with the new texturepacks
Also, updated texturepack-related docs Related to #907
This commit is contained in:
@@ -100,9 +100,10 @@ The first step is rendering the block sprites from the textures. Each block is
|
||||
"built" from its textures into an image of a cube and cached in a
|
||||
:class:`Textures` object.
|
||||
|
||||
Textures come from a terrain.png file in the form of 16 by 16 pixel images.
|
||||
(Higher resolution textures are resized and the process remains the same). In
|
||||
order to draw a cube out of the textuers, an `affine transformation`_ is applied to
|
||||
Textures come from files inside of a "textures" folder. If the file is square (has equal width
|
||||
and height dimensions), it is scaled down to 16 x 16 pixels. Non-square images are used with animated
|
||||
textures. In this case, the first frame of the animated texture is used, and also scaled to a 16 by 16 image.
|
||||
In order to draw a cube out of the textuers, an `affine transformation`_ is applied to
|
||||
the images for the top and sides of the cube in order to transform it to the
|
||||
appropriate perspective.
|
||||
|
||||
|
||||
Reference in New Issue
Block a user