Fix win86_32 build issues
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@@ -166,14 +166,15 @@ rendermode_normal_draw(void *data, RenderState *state, PyObject *src, PyObject *
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/* Draw some edge lines! */
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// draw.line(((imgx+12,imgy+increment), (imgx+22,imgy+5+increment)), fill=(0,0,0), width=1)
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if (!is_transparent(state->block)) {
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Imaging img_i = imaging_python_to_c(state->img);
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unsigned char ink[] = {0,0,0,40};
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int increment=0;
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if (state->block == 44)
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increment=6;
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else if (state->block == 78)
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increment=9;
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Imaging img_i = imaging_python_to_c(state->img);
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uint8_t ink[] = {0,0,0,40};
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if ((state->x == 15) && (state->up_right_blocks != Py_None) && is_transparent(getArrayByte3D(state->up_right_blocks, 0, state->y, state->z))) {
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ImagingDrawLine(img_i, state->imgx+12, state->imgy+1+increment, state->imgx+22+1, state->imgy+5+1+increment, &ink, 1);
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ImagingDrawLine(img_i, state->imgx+12, state->imgy+increment, state->imgx+22+1, state->imgy+5+increment, &ink, 1);
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