tileset: drastic code style fixes
We've also added a setup.cfg to specify what rules we want for pycodestyle. We'll be ignoring some dumb ones that make no sense and probably shouldn't exist, like both W503 and W504 being an issue somehow??????? We're using a line length limit of 100. If you're on an 80 character terminal and incredibly upset about this, then that's the nursing home staff's problem, not ours.
This commit is contained in:
@@ -13,31 +13,32 @@
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# You should have received a copy of the GNU General Public License along
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# with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
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import errno
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import functools
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import itertools
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import logging
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import os
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import os.path
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import sys
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import shutil
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import random
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import functools
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import time
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import errno
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import stat
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import platform
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import random
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import shutil
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import stat
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import sys
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import time
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from collections import namedtuple
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from itertools import product, izip, chain
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from itertools import chain, izip, product
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from PIL import Image
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from .util import roundrobin
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from . import nbt
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from . import world
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import c_overviewer
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import rendermodes
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from c_overviewer import resize_half
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from . import nbt, world
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from .files import FileReplacer, get_fs_caps
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from .optimizeimages import optimize_image
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import rendermodes
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import c_overviewer
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from c_overviewer import resize_half
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from .util import roundrobin
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"""
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@@ -90,15 +91,18 @@ do_work(workobj)
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"""
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# small but useful
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def iterate_base4(d):
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"""Iterates over a base 4 number with d digits"""
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return product(xrange(4), repeat=d)
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# A named tuple class storing the row and column bounds for the to-be-rendered
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# world
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Bounds = namedtuple("Bounds", ("mincol", "maxcol", "minrow", "maxrow"))
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# A note about the implementation of the different rendercheck modes:
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#
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# For reference, here's what the rendercheck modes are:
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@@ -171,6 +175,8 @@ Bounds = namedtuple("Bounds", ("mincol", "maxcol", "minrow", "maxrow"))
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# any additional checks.
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__all__ = ["TileSet"]
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class TileSet(object):
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"""The TileSet object manages the work required to produce a set of tiles
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on disk. It calculates the work that needs to be done and tells the
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@@ -185,7 +191,7 @@ class TileSet(object):
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options is a dictionary of configuration parameters (strings mapping to
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values) that are interpreted by the rendering engine.
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worldobj is the World object that regionsetobj is from.
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regionsetobj is the RegionSet object that is used to render the tiles.
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@@ -321,52 +327,50 @@ class TileSet(object):
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# This is the typical code path for an initial render, make
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# this a "forcerender"
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self.options['renderchecks'] = 2
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logging.debug("This is the first time rendering %s. Doing" +
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" a full-render",
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self.options['name'])
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logging.debug("This is the first time rendering %s. Doing "
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"a full-render", self.options['name'])
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elif not os.path.exists(self.outputdir):
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# Somehow the outputdir got erased but the metadata file is
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# still there. That's strange!
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logging.warning(
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"This is strange. There is metadata for render '%s' but "
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"the output directory is missing. This shouldn't "
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"normally happen. I guess we have no choice but to do a "
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"--forcerender", self.options['name'])
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"This is strange. There is metadata for render '%s' but "
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"the output directory is missing. This shouldn't "
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"normally happen. I guess we have no choice but to do a "
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"--forcerender", self.options['name'])
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self.options['renderchecks'] = 2
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elif config.get("render_in_progress", False):
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# The last render must have been interrupted. The default should be
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# a check-tiles render then
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logging.warning(
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"The last render for '%s' didn't finish. I'll be " +
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"scanning all the tiles to make sure everything's up "+
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"to date.",
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self.options['name'],
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)
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logging.warning("The total tile count will be (possibly "+
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"wildly) inaccurate, because I don't know how many "+
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"tiles need rendering. I'll be checking them as I go")
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"The last render for '%s' didn't finish. I'll be "
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"scanning all the tiles to make sure everything's up "
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"to date.",
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self.options['name'])
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logging.warning(
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"The total tile count will be (possibly "
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"wildly) inaccurate, because I don't know how many "
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"tiles need rendering. I'll be checking them as I go.")
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if self.forcerendertime != 0:
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logging.info(
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"The unfinished render was a --forcerender. " +
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"Rerendering any tiles older than %s",
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time.strftime("%x %X", time.localtime(self.forcerendertime)),
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)
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"The unfinished render was a --forcerender. "
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"Rerendering any tiles older than %s.",
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time.strftime("%x %X", time.localtime(self.forcerendertime)))
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self.options['renderchecks'] = 1
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else:
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logging.debug("No rendercheck mode specified for %s. "+
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"Rendering tile whose chunks have changed since %s",
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self.options['name'],
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time.strftime("%x %X", time.localtime(self.last_rendertime)),
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)
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logging.debug(
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"No rendercheck mode specified for %s. "
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"Rendering tile whose chunks have changed since %s.",
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self.options['name'],
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time.strftime("%x %X", time.localtime(self.last_rendertime)))
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self.options['renderchecks'] = 0
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if not os.path.exists(self.outputdir):
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if self.options['renderchecks'] != 2:
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logging.warning(
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"The tile directory didn't exist, but you have specified "
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"explicitly not to do a --fullrender (which is the default for "
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"this situation). I'm overriding your decision and setting "
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"--fullrender for just this run")
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"The tile directory didn't exist, but you have specified "
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"explicitly not to do a --fullrender (which is the default for "
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"this situation). I'm overriding your decision and setting "
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"--fullrender for just this run.")
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self.options['renderchecks'] = 2
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os.mkdir(self.outputdir)
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@@ -393,6 +397,7 @@ class TileSet(object):
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# do_preprocessing step
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def __getstate__(self):
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return self.world, self.regionset, self.am, self.textures, self.options, self.outputdir
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def __setstate__(self, state):
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self.__init__(*state)
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@@ -406,15 +411,16 @@ class TileSet(object):
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# skip if we're told to
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if self.options['renderchecks'] == 3:
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return
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# REMEMBER THAT ATTRIBUTES ASSIGNED IN THIS METHOD ARE NOT AVAILABLE IN
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# THE do_work() METHOD (because this is only called in the main process
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# not the workers)
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# This warning goes here so it's only shown once
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if self.treedepth >= 15:
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logging.warning("Just letting you know, your map requires %s zoom levels. This is REALLY big!",
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self.treedepth)
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logging.warning(
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"Just letting you know, your map requires %s "
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"zoom levels. This is REALLY big!", self.treedepth)
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# Do any tile re-arranging if necessary. Skip if there was no config
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# from the asset-manager, which typically indicates this is a new
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@@ -438,12 +444,12 @@ class TileSet(object):
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# Yeah functional programming!
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# and by functional we mean a bastardized python switch statement
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return {
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0: lambda: self.dirtytree.count_all(),
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#there is no good way to guess this so just give total count
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1: lambda: (4**(self.treedepth+1)-1)/3,
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2: lambda: self.dirtytree.count_all(),
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3: lambda: 0,
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}[self.options['renderchecks']]()
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0: lambda: self.dirtytree.count_all(),
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# there is no good way to guess this so just give total count
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1: lambda: (4**(self.treedepth + 1) - 1) / 3,
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2: lambda: self.dirtytree.count_all(),
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3: lambda: 0,
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}[self.options['renderchecks']]()
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def iterate_work_items(self, phase):
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"""Iterates over the dirty tiles in the tree and return them in the
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@@ -455,18 +461,19 @@ class TileSet(object):
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# skip if asked to
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if self.options['renderchecks'] == 3:
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return
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# The following block of code implementes the changelist functionality.
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fd = self.options.get("changelist", None)
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if fd:
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logging.debug("Changelist activated for %s (fileno %s)", self, fd)
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# This re-implements some of the logic from do_work()
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def write_out(tilepath):
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if len(tilepath) == self.treedepth:
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rt = RenderTile.from_path(tilepath)
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imgpath = rt.get_filepath(self.outputdir, self.imgextension)
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elif len(tilepath) == 0:
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imgpath = os.path.join(self.outputdir, "base."+self.imgextension)
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imgpath = os.path.join(self.outputdir, "base." + self.imgextension)
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else:
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dest = os.path.join(self.outputdir, *(str(x) for x in tilepath[:-1]))
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name = str(tilepath[-1])
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@@ -479,21 +486,20 @@ class TileSet(object):
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# file object may be garbage collected, closing the file.
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os.write(fd, imgpath + "\n")
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# See note at the top of this file about the rendercheck modes for an
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# explanation of what this method does in different situations.
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#
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# For modes 0 and 2, self.dirtytree holds exactly the tiles we need to
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# render. Iterate over the tiles in using the posttraversal() method.
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# Yield each item. Easy.
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if self.options['renderchecks'] in (0,2):
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if self.options['renderchecks'] in (0, 2):
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for tilepath in self.dirtytree.posttraversal(robin=True):
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dependencies = []
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# These tiles may or may not exist, but the dispatcher won't
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# care according to the worker interface protocol It will only
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# wait for the items that do exist and are in the queue.
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for i in range(4):
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dependencies.append( tilepath + (i,) )
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dependencies.append(tilepath + (i,))
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if fd:
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write_out(tilepath)
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yield tilepath, dependencies
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@@ -506,7 +512,7 @@ class TileSet(object):
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if needs_rendering:
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dependencies = []
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for i in range(4):
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dependencies.append( tilepath + (i,) )
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dependencies.append(tilepath + (i,))
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if fd:
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write_out(tilepath)
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yield tilepath, dependencies
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@@ -557,28 +563,35 @@ class TileSet(object):
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"""
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def bgcolorformat(color):
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return "#%02x%02x%02x" % color[0:3]
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isOverlay = self.options.get("overlay") or (not any(isinstance(x, rendermodes.Base) for x in self.options.get("rendermode")))
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isOverlay = self.options.get("overlay") or \
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(not any(isinstance(x, rendermodes.Base) for x in self.options.get("rendermode")))
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# don't update last render time if we're leaving this alone
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last_rendertime = self.last_rendertime
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if self.options['renderchecks'] != 3:
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last_rendertime = self.max_chunk_mtime
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d = dict(name = self.options.get('title'),
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zoomLevels = self.treedepth,
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defaultZoom = self.options.get('defaultzoom'),
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maxZoom = self.options.get('maxzoom', self.treedepth) if self.options.get('maxzoom', self.treedepth) >= 0 else self.treedepth+self.options.get('maxzoom'),
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path = self.options.get('name'),
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base = self.options.get('base'),
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bgcolor = bgcolorformat(self.options.get('bgcolor')),
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world = self.options.get('worldname_orig') +
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(" - " + self.options.get('dimension')[0] if self.options.get('dimension')[1] != 0 else ''),
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last_rendertime = last_rendertime,
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imgextension = self.imgextension,
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isOverlay = isOverlay,
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poititle = self.options.get("poititle"),
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showlocationmarker = self.options.get("showlocationmarker")
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)
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last_rendertime = self.max_chunk_mtime
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d = dict(
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name=self.options.get('title'),
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zoomLevels=self.treedepth,
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defaultZoom=self.options.get('defaultzoom'),
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maxZoom=None,
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path=self.options.get('name'),
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base=self.options.get('base'),
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bgcolor=bgcolorformat(self.options.get('bgcolor')),
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world=None,
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last_rendertime=last_rendertime,
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imgextension=self.imgextension,
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isOverlay=isOverlay,
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poititle=self.options.get("poititle"),
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showlocationmarker=self.options.get("showlocationmarker")
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)
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d['maxZoom'] = self.options.get('maxzoom', self.treedepth)
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if d['maxZoom'] < 0:
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d['maxZoom'] = self.treedepth + self.options.get('maxzoom')
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d['world'] = self.options.get('worldname_orig')
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if self.options.get('dimension')[1] != 0:
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d['world'] += " - " + self.options.get('dimension')[0]
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d['maxZoom'] = min(self.treedepth, d['maxZoom'])
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d['minZoom'] = min(max(0, self.options.get("minzoom", 0)), d['maxZoom'])
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d['defaultZoom'] = max(d['minZoom'], min(d['defaultZoom'], d['maxZoom']))
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@@ -587,7 +600,7 @@ class TileSet(object):
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d.update({"tilesets": self.options.get("overlay")})
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# None means overworld
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if (self.regionset.get_type() == None and self.options.get("showspawn", True)):
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if (self.regionset.get_type() is None and self.options.get("showspawn", True)):
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d.update({"spawn": self.options.get("spawn")})
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else:
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d.update({"spawn": False})
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@@ -628,7 +641,7 @@ class TileSet(object):
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bounds = self._find_chunk_range()
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# Calculate the depth of the tree
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for p in xrange(2,33): # max 32
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for p in xrange(2, 33): # max 32
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# Will 2^p tiles wide and high suffice?
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# X has twice as many chunks as tiles, then halved since this is a
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@@ -636,7 +649,7 @@ class TileSet(object):
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xradius = 2**p
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# Y has 4 times as many chunks as tiles, then halved since this is
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# a radius
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yradius = 2*2**p
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yradius = 2 * 2**p
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# The +32 on the y bounds is because chunks are very tall, and in
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# rare cases when the bottom of the map is close to a border, it
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# could get cut off
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@@ -661,23 +674,25 @@ class TileSet(object):
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# Skip a depth 1 tree. A depth 1 tree pretty much can't happen, so
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# when we detect this it usually means the tree is actually empty
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return
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logging.debug("Current tree depth for %s is reportedly %s. Target tree depth is %s",
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self.options['name'],
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curdepth, self.treedepth)
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logging.debug(
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"Current tree depth for %s is reportedly %s. Target tree depth is %s.",
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self.options['name'], curdepth, self.treedepth)
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if self.treedepth != curdepth:
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if self.treedepth > curdepth:
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logging.warning("Your map seems to have expanded beyond its previous bounds.")
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logging.warning( "Doing some tile re-arrangements... just a sec...")
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for _ in xrange(self.treedepth-curdepth):
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logging.warning("Doing some tile re-arrangements... just a sec...")
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for _ in xrange(self.treedepth - curdepth):
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self._increase_depth()
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elif self.treedepth < curdepth:
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logging.warning("Your map seems to have shrunk. Did you delete some chunks? No problem. Re-arranging tiles, just a sec...")
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logging.warning(
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"Your map seems to have shrunk. Did you delete some "
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"chunks? No problem. Re-arranging tiles, just a sec...")
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for _ in xrange(curdepth - self.treedepth):
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self._decrease_depth()
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logging.info(
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"There done. I'm switching to --check-tiles mode for "
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"this one render. This will make sure any old tiles that "
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"should no longer exist are deleted.")
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"There, done. I'm switching to --check-tiles mode for "
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"this one render. This will make sure any old tiles that "
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"should no longer exist are deleted.")
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self.options['renderchecks'] = 1
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def _increase_depth(self):
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@@ -697,7 +712,7 @@ class TileSet(object):
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os.rmdir(p)
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def rollback_filerename(dnum):
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newnum = (3,2,1,0)[dnum]
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newnum = (3, 2, 1, 0)[dnum]
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qimg = getpath("new%d/%d.%s" % (dnum, newnum, self.imgextension))
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qdir = getpath("new%d/%d" % (dnum, newnum))
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@@ -710,13 +725,13 @@ class TileSet(object):
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os.rename(getpath(str(dnum)), getpath("new" + str(dnum)))
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for dirnum in range(4):
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newnum = (3,2,1,0)[dirnum]
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newnum = (3, 2, 1, 0)[dirnum]
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newdir = "new" + str(dirnum)
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newdirpath = getpath(newdir)
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files = [str(dirnum)+"."+self.imgextension, str(dirnum)]
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newfiles = [str(newnum)+"."+self.imgextension, str(newnum)]
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files = [str(dirnum) + "." + self.imgextension, str(dirnum)]
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newfiles = [str(newnum) + "." + self.imgextension, str(newnum)]
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try:
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try:
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@@ -726,14 +741,16 @@ class TileSet(object):
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p = getpath(f)
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if os.path.exists(p):
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os.rename(p, getpath(newdir, newf))
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except:
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# We're catching BaseException here since we'll also want to do this on
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# exit.
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except BaseException:
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rollback_filerename(dirnum)
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raise
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except:
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except BaseException:
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rollback_mkdir(dirnum)
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raise
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os.rename(newdirpath, getpath(str(dirnum)))
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except:
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except BaseException:
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||||
logging.warning("Overviewer was interrupted during tile "
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"re-arrangement.")
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logging.warning("Rolling back changes...")
|
||||
@@ -776,7 +793,8 @@ class TileSet(object):
|
||||
os.rename(getpath("new3"), getpath("3"))
|
||||
|
||||
# Delete the files in the top directory to make sure they get re-created.
|
||||
files = [str(num)+"."+self.imgextension for num in xrange(4)] + ["base." + self.imgextension]
|
||||
files = [str(num) + "." + self.imgextension for num in xrange(4)] + \
|
||||
["base." + self.imgextension]
|
||||
for f in files:
|
||||
try:
|
||||
os.unlink(getpath(f))
|
||||
@@ -814,7 +832,7 @@ class TileSet(object):
|
||||
stime = time.time()
|
||||
|
||||
rendercheck = self.options['renderchecks']
|
||||
markall = rendercheck in (1,2)
|
||||
markall = rendercheck in (1, 2)
|
||||
|
||||
rerender_prob = self.options['rerenderprob']
|
||||
|
||||
@@ -822,14 +840,14 @@ class TileSet(object):
|
||||
|
||||
max_chunk_mtime = 0
|
||||
|
||||
|
||||
# For each chunk, do this:
|
||||
# For each tile that the chunk touches, do this:
|
||||
# Compare the last modified time of the chunk and tile. If the
|
||||
# tile is older, mark it in a RendertileSet object as dirty.
|
||||
|
||||
|
||||
for chunkx, chunkz, chunkmtime in self.regionset.iterate_chunks() if (markall or platform.system() == 'Windows') else self.regionset.iterate_newer_chunks(last_rendertime):
|
||||
for chunkx, chunkz, chunkmtime in self.regionset.iterate_chunks() \
|
||||
if (markall or platform.system() == 'Windows') \
|
||||
else self.regionset.iterate_newer_chunks(last_rendertime):
|
||||
chunkcount += 1
|
||||
|
||||
if chunkmtime > max_chunk_mtime:
|
||||
@@ -848,8 +866,7 @@ class TileSet(object):
|
||||
c < -xradius or
|
||||
c >= xradius or
|
||||
r < -yradius or
|
||||
r >= yradius
|
||||
):
|
||||
r >= yradius):
|
||||
continue
|
||||
|
||||
# Computes the path in the quadtree from the col,row coordinates
|
||||
@@ -873,7 +890,7 @@ class TileSet(object):
|
||||
# rendering, but since a tile gets touched up to 32 times
|
||||
# (once for each chunk in it), divide the probability by
|
||||
# 32.
|
||||
if rerender_prob and rerender_prob/32 > random.random():
|
||||
if rerender_prob and rerender_prob / 32 > random.random():
|
||||
dirty.add(tile.path)
|
||||
continue
|
||||
|
||||
@@ -881,10 +898,11 @@ class TileSet(object):
|
||||
if chunkmtime > last_rendertime:
|
||||
dirty.add(tile.path)
|
||||
|
||||
t = int(time.time()-stime)
|
||||
logging.debug("Finished chunk scan for %s. %s chunks scanned in %s second%s",
|
||||
self.options['name'], chunkcount, t,
|
||||
"s" if t != 1 else "")
|
||||
t = int(time.time() - stime)
|
||||
logging.debug(
|
||||
"Finished chunk scan for %s. %s chunks scanned in %s second%s.",
|
||||
self.options['name'], chunkcount, t,
|
||||
"s" if t != 1 else "")
|
||||
|
||||
self.max_chunk_mtime = max_chunk_mtime
|
||||
return dirty
|
||||
@@ -907,18 +925,18 @@ class TileSet(object):
|
||||
# Special case for the base tile. Its children are in the same
|
||||
# directory instead of in a sub-directory
|
||||
quadPath = [
|
||||
((0,0),os.path.join(dest, "0." + imgformat)),
|
||||
((192,0),os.path.join(dest, "1." + imgformat)),
|
||||
((0, 192),os.path.join(dest, "2." + imgformat)),
|
||||
((192,192),os.path.join(dest, "3." + imgformat)),
|
||||
]
|
||||
((0, 0), os.path.join(dest, "0." + imgformat)),
|
||||
((192, 0), os.path.join(dest, "1." + imgformat)),
|
||||
((0, 192), os.path.join(dest, "2." + imgformat)),
|
||||
((192, 192), os.path.join(dest, "3." + imgformat)),
|
||||
]
|
||||
else:
|
||||
quadPath = [
|
||||
((0,0),os.path.join(dest, name, "0." + imgformat)),
|
||||
((192,0),os.path.join(dest, name, "1." + imgformat)),
|
||||
((0, 192),os.path.join(dest, name, "2." + imgformat)),
|
||||
((192,192),os.path.join(dest, name, "3." + imgformat)),
|
||||
]
|
||||
((0, 0), os.path.join(dest, name, "0." + imgformat)),
|
||||
((192, 0), os.path.join(dest, name, "1." + imgformat)),
|
||||
((0, 192), os.path.join(dest, name, "2." + imgformat)),
|
||||
((192, 192), os.path.join(dest, name, "3." + imgformat)),
|
||||
]
|
||||
|
||||
# Check each of the 4 child tiles, getting their existance and mtime
|
||||
# infomation. Also keep track of the max mtime of all children
|
||||
@@ -945,20 +963,17 @@ class TileSet(object):
|
||||
# Ignore errors if it's "file doesn't exist"
|
||||
if e.errno != errno.ENOENT:
|
||||
raise
|
||||
logging.warning("Tile %s was requested for render, but no children were found! This is probably a bug", imgpath)
|
||||
logging.warning(
|
||||
"Tile %s was requested for render, but no children were found! "
|
||||
"This is probably a bug.", imgpath)
|
||||
return
|
||||
|
||||
#logging.debug("writing out compositetile {0}".format(imgpath))
|
||||
|
||||
# Create the actual image now
|
||||
img = Image.new("RGBA", (384, 384), self.options['bgcolor'])
|
||||
|
||||
# we'll use paste (NOT alpha_over) for quadtree generation because
|
||||
# We'll use paste (NOT alpha_over) for quadtree generation because
|
||||
# this is just straight image stitching, not alpha blending
|
||||
|
||||
for path in quadPath_filtered:
|
||||
try:
|
||||
#quad = Image.open(path[1]).resize((192,192), Image.ANTIALIAS)
|
||||
src = Image.open(path[1])
|
||||
# optimizeimg may have converted them to a palette image in the meantime
|
||||
if src.mode != "RGB" and src.mode != "RGBA":
|
||||
@@ -969,18 +984,23 @@ class TileSet(object):
|
||||
resize_half(quad, src)
|
||||
img.paste(quad, path[0])
|
||||
except Exception, e:
|
||||
logging.warning("Couldn't open %s. It may be corrupt. Error was '%s'", path[1], e)
|
||||
logging.warning("I'm going to try and delete it. You will need to run the render again and with --check-tiles")
|
||||
logging.warning("Couldn't open %s. It may be corrupt. Error was '%s'.", path[1], e)
|
||||
logging.warning(
|
||||
"I'm going to try and delete it. You will need to run "
|
||||
"the render again and with --check-tiles.")
|
||||
try:
|
||||
os.unlink(path[1])
|
||||
except Exception, e:
|
||||
logging.error("While attempting to delete corrupt image %s, an error was encountered. You will need to delete it yourself. Error was '%s'", path[1], e)
|
||||
logging.error(
|
||||
"While attempting to delete corrupt image %s, an error was encountered. "
|
||||
"You will need to delete it yourself. Error was '%s'", path[1], e)
|
||||
|
||||
# Save it
|
||||
with FileReplacer(imgpath, capabilities=self.fs_caps) as tmppath:
|
||||
if imgformat == 'jpg':
|
||||
img.convert('RGB').save(tmppath, "jpeg", quality=self.options['imgquality'], subsampling=0)
|
||||
else: # png
|
||||
img.convert('RGB').save(tmppath, "jpeg", quality=self.options['imgquality'],
|
||||
subsampling=0)
|
||||
else: # PNG
|
||||
img.save(tmppath, "png")
|
||||
|
||||
if self.options['optimizeimg']:
|
||||
@@ -1017,7 +1037,8 @@ class TileSet(object):
|
||||
|
||||
if not chunks:
|
||||
# No chunks were found in this tile
|
||||
logging.warning("%s was requested for render, but no chunks found! This may be a bug", tile)
|
||||
logging.warning("%s was requested for render, but no chunks found! "
|
||||
"This may be a bug.", tile)
|
||||
try:
|
||||
os.unlink(imgpath)
|
||||
except OSError, e:
|
||||
@@ -1040,8 +1061,6 @@ class TileSet(object):
|
||||
if e.errno != errno.EEXIST:
|
||||
raise
|
||||
|
||||
#logging.debug("writing out worldtile {0}".format(imgpath))
|
||||
|
||||
# Compile this image
|
||||
tileimg = Image.new("RGBA", (384, 384), self.options['bgcolor'])
|
||||
|
||||
@@ -1051,56 +1070,41 @@ class TileSet(object):
|
||||
# row rowstart will get drawn on the image starting at y coordinates -(192/2)
|
||||
max_chunk_mtime = 0
|
||||
for col, row, chunkx, chunky, chunkz, chunk_mtime in chunks:
|
||||
xpos = -192 + (col-colstart)*192
|
||||
ypos = -96 + (row-rowstart)*96 + (16-1 - chunky)*192
|
||||
xpos = -192 + (col - colstart) * 192
|
||||
ypos = -96 + (row - rowstart) * 96 + (16 - 1 - chunky) * 192
|
||||
|
||||
if chunk_mtime > max_chunk_mtime:
|
||||
max_chunk_mtime = chunk_mtime
|
||||
|
||||
# draw the chunk!
|
||||
try:
|
||||
c_overviewer.render_loop(self.world, self.regionset, chunkx, chunky,
|
||||
chunkz, tileimg, xpos, ypos,
|
||||
self.options['rendermode'], self.textures)
|
||||
c_overviewer.render_loop(
|
||||
self.world, self.regionset, chunkx, chunky, chunkz, tileimg, xpos, ypos,
|
||||
self.options['rendermode'], self.textures)
|
||||
except nbt.CorruptionError:
|
||||
# A warning and traceback was already printed by world.py's
|
||||
# get_chunk()
|
||||
logging.debug("Skipping the render of corrupt chunk at %s,%s and moving on.", chunkx, chunkz)
|
||||
logging.debug("Skipping the render of corrupt chunk at %s,%s "
|
||||
"and moving on.", chunkx, chunkz)
|
||||
except world.ChunkDoesntExist:
|
||||
# Some chunks are present on disk but not fully initialized.
|
||||
# This is okay.
|
||||
pass
|
||||
except Exception, e:
|
||||
logging.error("Could not render chunk %s,%s for some reason. This is likely a render primitive option error.", chunkx, chunkz)
|
||||
logging.error("Could not render chunk %s,%s for some reason. "
|
||||
"This is likely a render primitive option error.", chunkx, chunkz)
|
||||
logging.error("Full error was:", exc_info=1)
|
||||
sys.exit(1)
|
||||
|
||||
## Semi-handy routine for debugging the drawing routine
|
||||
## Draw the outline of the top of the chunk
|
||||
#import ImageDraw
|
||||
#draw = ImageDraw.Draw(tileimg)
|
||||
## Draw top outline
|
||||
#draw.line([(192,0), (384,96)], fill='red')
|
||||
#draw.line([(192,0), (0,96)], fill='red')
|
||||
#draw.line([(0,96), (192,192)], fill='red')
|
||||
#draw.line([(384,96), (192,192)], fill='red')
|
||||
## Draw side outline
|
||||
#draw.line([(0,96),(0,96+192)], fill='red')
|
||||
#draw.line([(384,96),(384,96+192)], fill='red')
|
||||
## Which chunk this is:
|
||||
#draw.text((96,48), "C: %s,%s" % (chunkx, chunkz), fill='red')
|
||||
#draw.text((96,96), "c,r: %s,%s" % (col, row), fill='red')
|
||||
|
||||
# Save them
|
||||
with FileReplacer(imgpath, capabilities=self.fs_caps) as tmppath:
|
||||
if self.imgextension == 'jpg':
|
||||
tileimg.convert('RGB').save(tmppath, "jpeg", quality=self.options['imgquality'], subsampling=0)
|
||||
else: # png
|
||||
tileimg.convert('RGB').save(tmppath, "jpeg", quality=self.options['imgquality'],
|
||||
subsampling=0)
|
||||
else: # PNG
|
||||
tileimg.save(tmppath, "png")
|
||||
|
||||
if self.options['optimizeimg']:
|
||||
optimize_image(tmppath, self.imgextension, self.options['optimizeimg'])
|
||||
|
||||
os.utime(tmppath, (max_chunk_mtime, max_chunk_mtime))
|
||||
|
||||
def _iterate_and_check_tiles(self, path):
|
||||
@@ -1143,7 +1147,7 @@ class TileSet(object):
|
||||
if e.errno != errno.ENOENT:
|
||||
raise
|
||||
tile_mtime = 0
|
||||
|
||||
|
||||
try:
|
||||
max_chunk_mtime = max(c[5] for c in get_chunks_by_tile(tileobj, self.regionset))
|
||||
except ValueError:
|
||||
@@ -1156,15 +1160,15 @@ class TileSet(object):
|
||||
# chunks, then this could indicate a potential issue with
|
||||
# this or future renders.
|
||||
logging.warning(
|
||||
"I found a tile with a more recent modification time "
|
||||
"than any of its chunks. This can happen when a tile has "
|
||||
"been modified with an outside program, or by a copy "
|
||||
"utility that doesn't preserve mtimes. Overviewer uses "
|
||||
"the filesystem's mtimes to determine which tiles need "
|
||||
"rendering and which don't, so it's important to "
|
||||
"preserve the mtimes Overviewer sets. Please see our FAQ "
|
||||
"page on docs.overviewer.org or ask us in IRC for more "
|
||||
"information")
|
||||
"I found a tile with a more recent modification time "
|
||||
"than any of its chunks. This can happen when a tile has "
|
||||
"been modified with an outside program, or by a copy "
|
||||
"utility that doesn't preserve mtimes. Overviewer uses "
|
||||
"the filesystem's mtimes to determine which tiles need "
|
||||
"rendering and which don't, so it's important to "
|
||||
"preserve the mtimes Overviewer sets. Please see our FAQ "
|
||||
"page on docs.overviewer.org or ask us in IRC for more "
|
||||
"information.")
|
||||
logging.warning("Tile was: %s", imgpath)
|
||||
|
||||
if max_chunk_mtime > tile_mtime or tile_mtime < self.forcerendertime:
|
||||
@@ -1195,7 +1199,7 @@ class TileSet(object):
|
||||
|
||||
for child_path, child_mtime, child_needs_rendering in \
|
||||
self._iterate_and_check_tiles(childpath):
|
||||
if len(child_path) == len(path)+1:
|
||||
if len(child_path) == len(path) + 1:
|
||||
# Do these checks for our immediate children
|
||||
if child_needs_rendering:
|
||||
render_me = True
|
||||
@@ -1261,10 +1265,10 @@ class TileSet(object):
|
||||
logging.debug("Found a subtree that shouldn't exist. Deleting it: %s", dirpath)
|
||||
shutil.rmtree(dirpath)
|
||||
|
||||
##
|
||||
## Functions for converting (x, z) to (col, row) and back
|
||||
##
|
||||
|
||||
#
|
||||
# Functions for converting (x, z) to (col, row) and back
|
||||
#
|
||||
def convert_coords(chunkx, chunkz):
|
||||
"""Takes a coordinate (chunkx, chunkz) where chunkx and chunkz are
|
||||
in the chunk coordinate system, and figures out the row and column
|
||||
@@ -1275,6 +1279,7 @@ def convert_coords(chunkx, chunkz):
|
||||
# change this function, and you MUST change unconvert_coords
|
||||
return (chunkx + chunkz, chunkz - chunkx)
|
||||
|
||||
|
||||
def unconvert_coords(col, row):
|
||||
"""Undoes what convert_coords does. Returns (chunkx, chunkz)."""
|
||||
|
||||
@@ -1282,6 +1287,7 @@ def unconvert_coords(col, row):
|
||||
# col - row = chunkx + chunkx => (col - row)/2 = chunkx
|
||||
return ((col - row) / 2, (col + row) / 2)
|
||||
|
||||
|
||||
######################
|
||||
# The following two functions define the mapping from chunks to tiles and back.
|
||||
# The mapping from chunks to tiles (get_tiles_by_chunk()) is used during the
|
||||
@@ -1300,7 +1306,7 @@ def get_tiles_by_chunk(chunkcol, chunkrow):
|
||||
|
||||
# If this chunk is in an /even/ column, then it spans two tiles.
|
||||
if chunkcol % 2 == 0:
|
||||
colrange = (tilecol-2, tilecol)
|
||||
colrange = (tilecol - 2, tilecol)
|
||||
else:
|
||||
colrange = (tilecol,)
|
||||
|
||||
@@ -1308,12 +1314,13 @@ def get_tiles_by_chunk(chunkcol, chunkrow):
|
||||
# tile above it as well. Also touches the next 4 tiles down (16
|
||||
# rows)
|
||||
if chunkrow % 4 == 0:
|
||||
rowrange = xrange(tilerow-4, tilerow+32+1, 4)
|
||||
rowrange = xrange(tilerow - 4, tilerow + 32 + 1, 4)
|
||||
else:
|
||||
rowrange = xrange(tilerow, tilerow+32+1, 4)
|
||||
rowrange = xrange(tilerow, tilerow + 32 + 1, 4)
|
||||
|
||||
return product(colrange, rowrange)
|
||||
|
||||
|
||||
def get_chunks_by_tile(tile, regionset):
|
||||
"""Get chunk sections that are relevant to the given render-tile. Only
|
||||
returns chunk sections that are in chunks that actually exist according to
|
||||
@@ -1330,7 +1337,8 @@ def get_chunks_by_tile(tile, regionset):
|
||||
# This is not a documented usage of this function and is used only for
|
||||
# debugging
|
||||
if regionset is None:
|
||||
get_mtime = lambda x,y: True
|
||||
def get_mtime(x, y):
|
||||
return True
|
||||
else:
|
||||
get_mtime = regionset.get_chunk_mtime
|
||||
|
||||
@@ -1340,13 +1348,13 @@ def get_chunks_by_tile(tile, regionset):
|
||||
# "passes through" three chunk sections.
|
||||
oddcol_sections = []
|
||||
for i, y in enumerate(reversed(xrange(16))):
|
||||
for row in xrange(tile.row + 3 - i*2, tile.row - 2 - i*2, -2):
|
||||
oddcol_sections.append((tile.col+1, row, y))
|
||||
for row in xrange(tile.row + 3 - i * 2, tile.row - 2 - i * 2, -2):
|
||||
oddcol_sections.append((tile.col + 1, row, y))
|
||||
|
||||
evencol_sections = []
|
||||
for i, y in enumerate(reversed(xrange(16))):
|
||||
for row in xrange(tile.row + 4 - i*2, tile.row - 3 - i*2, -2):
|
||||
evencol_sections.append((tile.col+2, row, y))
|
||||
for row in xrange(tile.row + 4 - i * 2, tile.row - 3 - i * 2, -2):
|
||||
evencol_sections.append((tile.col + 2, row, y))
|
||||
evencol_sections.append((tile.col, row, y))
|
||||
|
||||
eveniter = reversed(evencol_sections)
|
||||
@@ -1356,19 +1364,19 @@ def get_chunks_by_tile(tile, regionset):
|
||||
# rows on odd columns. This iteration order yields them in back-to-front
|
||||
# order appropriate for rendering
|
||||
for col, row, y in roundrobin((
|
||||
eveniter,eveniter,
|
||||
eveniter, eveniter,
|
||||
odditer,
|
||||
eveniter,eveniter,
|
||||
eveniter, eveniter,
|
||||
odditer,
|
||||
eveniter,eveniter,
|
||||
eveniter, eveniter,
|
||||
odditer,
|
||||
eveniter,eveniter,
|
||||
)):
|
||||
eveniter, eveniter,)):
|
||||
chunkx, chunkz = unconvert_coords(col, row)
|
||||
mtime = get_mtime(chunkx, chunkz)
|
||||
if mtime:
|
||||
yield (col, row, chunkx, y, chunkz, mtime)
|
||||
|
||||
|
||||
class RendertileSet(object):
|
||||
"""This object holds a set of render-tiles using a quadtree data structure.
|
||||
It is typically used to hold tiles that need rendering. This implementation
|
||||
@@ -1387,6 +1395,7 @@ class RendertileSet(object):
|
||||
|
||||
"""
|
||||
__slots__ = ("depth", "children", "num_tiles", "num_tiles_all")
|
||||
|
||||
def __init__(self, depth):
|
||||
"""Initialize a new tree with the specified depth. This actually
|
||||
initializes a node, which is the root of a subtree, with `depth` levels
|
||||
@@ -1443,19 +1452,23 @@ class RendertileSet(object):
|
||||
if path:
|
||||
# We are not at the leaf, recurse.
|
||||
|
||||
if children[childnum] == True:
|
||||
# Don't try to make this "prettier" by getting rid of is True and replacing
|
||||
# the elif with not children[childnum], Python 2 thinks that's semantically different
|
||||
# and you suddenly have no tiles being rendered anymore.
|
||||
# No, I don't know either.
|
||||
if children[childnum] is True:
|
||||
# The child is already in the tree.
|
||||
return
|
||||
elif children[childnum] == False:
|
||||
elif children[childnum] is False:
|
||||
# Expand all-false.
|
||||
children[childnum] = [False]*4
|
||||
children[childnum] = [False] * 4
|
||||
|
||||
# This also means an additional composite tile.
|
||||
self.num_tiles_all += 1
|
||||
|
||||
self._add_helper(children[childnum], path)
|
||||
|
||||
if children[childnum] == [True]*4:
|
||||
if children[childnum] == [True] * 4:
|
||||
# Collapse all-true.
|
||||
children[childnum] = True
|
||||
|
||||
@@ -1470,7 +1483,7 @@ class RendertileSet(object):
|
||||
def __iter__(self):
|
||||
return self.iterate()
|
||||
|
||||
def iterate(self, level=None, robin=False, offset=(0,0)):
|
||||
def iterate(self, level=None, robin=False, offset=(0, 0)):
|
||||
"""Returns an iterator over every tile in this set. Each item yielded
|
||||
is a sequence of integers representing the quadtree path to the tiles
|
||||
in the set. Yielded sequences are of length self.depth.
|
||||
@@ -1494,9 +1507,11 @@ class RendertileSet(object):
|
||||
raise ValueError("Level parameter must be between 1 and %s" % self.depth)
|
||||
todepth = self.depth - level + 1
|
||||
|
||||
return (tuple(path) for path in self._iterate_helper([], self.children, self.depth, onlydepth=todepth, robin=robin, offset=offset))
|
||||
return (tuple(path) for path in self._iterate_helper([], self.children, self.depth,
|
||||
onlydepth=todepth, robin=robin,
|
||||
offset=offset))
|
||||
|
||||
def posttraversal(self, robin=False, offset=(0,0)):
|
||||
def posttraversal(self, robin=False, offset=(0, 0)):
|
||||
"""Returns an iterator over tile paths for every tile in the
|
||||
set, including the explictly marked render-tiles, as well as the
|
||||
implicitly marked ancestors of those render-tiles. Returns in
|
||||
@@ -1507,9 +1522,10 @@ class RendertileSet(object):
|
||||
subtrees simultaneously in a round-robin manner.
|
||||
|
||||
"""
|
||||
return (tuple(path) for path in self._iterate_helper([], self.children, self.depth, robin=robin, offset=offset))
|
||||
return (tuple(path) for path in self._iterate_helper([], self.children, self.depth,
|
||||
robin=robin, offset=offset))
|
||||
|
||||
def _iterate_helper(self, path, children, depth, onlydepth=None, robin=False, offset=(0,0)):
|
||||
def _iterate_helper(self, path, children, depth, onlydepth=None, robin=False, offset=(0, 0)):
|
||||
"""Returns an iterator over tile paths for every tile in the set."""
|
||||
|
||||
# A variant of children with a collapsed False/True expanded to a list.
|
||||
@@ -1527,7 +1543,9 @@ class RendertileSet(object):
|
||||
for (childnum_, child), childoffset_ in distance_sort(enumerate(children_list), offset):
|
||||
if child:
|
||||
def go(childnum, childoffset):
|
||||
for p in self._iterate_helper(path + [childnum], children_list[childnum], depth-1, onlydepth=onlydepth, offset=childoffset):
|
||||
for p in self._iterate_helper(path + [childnum], children_list[childnum],
|
||||
depth - 1, onlydepth=onlydepth,
|
||||
offset=childoffset):
|
||||
yield p
|
||||
gens.append(go(childnum_, childoffset_))
|
||||
|
||||
@@ -1578,7 +1596,8 @@ class RendertileSet(object):
|
||||
from itertools import imap
|
||||
num = sum(imap(lambda _: 1, self.iterate()))
|
||||
if num != self.num_tiles:
|
||||
logging.error("Please report this to the developers: RendertileSet num_tiles=%r, count=%r, children=%r", self.num_tiles, num, self.children)
|
||||
logging.error("Please report this to the developers: RendertileSet num_tiles=%r, "
|
||||
"count=%r, children=%r", self.num_tiles, num, self.children)
|
||||
return num
|
||||
|
||||
def count_all(self):
|
||||
@@ -1592,17 +1611,20 @@ class RendertileSet(object):
|
||||
from itertools import imap
|
||||
num = sum(imap(lambda _: 1, self.posttraversal()))
|
||||
if num != self.num_tiles_all:
|
||||
logging.error("Please report this to the developers: RendertileSet num_tiles_all=%r, count_all=%r, children=%r", self.num_tiles, num, self.children)
|
||||
logging.error("Please report this to the developers: RendertileSet num_tiles_all=%r, "
|
||||
"count_all=%r, children=%r", self.num_tiles, num, self.children)
|
||||
return num
|
||||
|
||||
|
||||
def distance_sort(children, (off_x, off_y)):
|
||||
order = []
|
||||
for child, (dx, dy) in izip(children, [(-1,-1), (1,-1), (-1,1), (1,1)]):
|
||||
x = off_x*2 + dx
|
||||
y = off_y*2 + dy
|
||||
order.append((child, (x,y)))
|
||||
for child, (dx, dy) in izip(children, [(-1, -1), (1, -1), (-1, 1), (1, 1)]):
|
||||
x = off_x * 2 + dx
|
||||
y = off_y * 2 + dy
|
||||
order.append((child, (x, y)))
|
||||
|
||||
return sorted(order, key=lambda (_, (x, y)): x * x + y * y)
|
||||
|
||||
return sorted(order, key=lambda (_, (x,y)): x*x + y*y)
|
||||
|
||||
class RenderTile(object):
|
||||
"""A simple container class that represents a single render-tile.
|
||||
@@ -1612,6 +1634,7 @@ class RenderTile(object):
|
||||
|
||||
"""
|
||||
__slots__ = ("col", "row", "path")
|
||||
|
||||
def __init__(self, col, row, path):
|
||||
"""Initialize the tile obj with the given parameters. It's probably
|
||||
better to use one of the other constructors though
|
||||
@@ -1624,8 +1647,9 @@ class RenderTile(object):
|
||||
def __repr__(self):
|
||||
return "%s(%r,%r,%r)" % (self.__class__.__name__, self.col, self.row, self.path)
|
||||
|
||||
def __eq__(self,other):
|
||||
return self.col == other.col and self.row == other.row and tuple(self.path) == tuple(other.path)
|
||||
def __eq__(self, other):
|
||||
return(self.col == other.col and self.row == other.row
|
||||
and tuple(self.path) == tuple(other.path))
|
||||
|
||||
def __ne__(self, other):
|
||||
return not self == other
|
||||
@@ -1633,6 +1657,7 @@ class RenderTile(object):
|
||||
# To support pickling
|
||||
def __getstate__(self):
|
||||
return self.col, self.row, self.path
|
||||
|
||||
def __setstate__(self, state):
|
||||
self.__init__(*state)
|
||||
|
||||
@@ -1650,7 +1675,6 @@ class RenderTile(object):
|
||||
imgpath = ".".join((path, imgformat))
|
||||
return imgpath
|
||||
|
||||
|
||||
@classmethod
|
||||
def from_path(cls, path):
|
||||
"""Constructor that takes a path and computes the col,row address of
|
||||
@@ -1665,7 +1689,7 @@ class RenderTile(object):
|
||||
# (Diameter in X is 2**depth, divided by 2 for a radius, multiplied by
|
||||
# 2 for 2 chunks per tile. Similarly for Y)
|
||||
xradius = 2**depth
|
||||
yradius = 2*2**depth
|
||||
yradius = 2 * 2**depth
|
||||
|
||||
col = -xradius
|
||||
row = -yradius
|
||||
@@ -1673,9 +1697,9 @@ class RenderTile(object):
|
||||
ysize = yradius
|
||||
|
||||
for p in path:
|
||||
if p in (1,3):
|
||||
if p in (1, 3):
|
||||
col += xsize
|
||||
if p in (2,3):
|
||||
if p in (2, 3):
|
||||
row += ysize
|
||||
xsize //= 2
|
||||
ysize //= 2
|
||||
@@ -1691,7 +1715,7 @@ class RenderTile(object):
|
||||
assert row % 4 == 0
|
||||
|
||||
xradius = 2**depth
|
||||
yradius = 2*2**depth
|
||||
yradius = 2 * 2**depth
|
||||
|
||||
colbounds = [-xradius, xradius]
|
||||
rowbounds = [-yradius, yradius]
|
||||
|
||||
Reference in New Issue
Block a user