0

tileset: drastic code style fixes

We've also added a setup.cfg to specify what rules we want for
pycodestyle. We'll be ignoring some dumb ones that make no sense
and probably shouldn't exist, like both W503 and W504 being an
issue somehow???????

We're using a line length limit of 100. If you're on an 80 character
terminal and incredibly upset about this, then that's the nursing
home staff's problem, not ours.
This commit is contained in:
Nicolas F
2019-03-03 16:47:35 +01:00
parent 0499f8d168
commit 7f63dfe315
2 changed files with 240 additions and 210 deletions

View File

@@ -13,31 +13,32 @@
# You should have received a copy of the GNU General Public License along
# with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
import errno
import functools
import itertools
import logging
import os
import os.path
import sys
import shutil
import random
import functools
import time
import errno
import stat
import platform
import random
import shutil
import stat
import sys
import time
from collections import namedtuple
from itertools import product, izip, chain
from itertools import chain, izip, product
from PIL import Image
from .util import roundrobin
from . import nbt
from . import world
import c_overviewer
import rendermodes
from c_overviewer import resize_half
from . import nbt, world
from .files import FileReplacer, get_fs_caps
from .optimizeimages import optimize_image
import rendermodes
import c_overviewer
from c_overviewer import resize_half
from .util import roundrobin
"""
@@ -90,15 +91,18 @@ do_work(workobj)
"""
# small but useful
def iterate_base4(d):
"""Iterates over a base 4 number with d digits"""
return product(xrange(4), repeat=d)
# A named tuple class storing the row and column bounds for the to-be-rendered
# world
Bounds = namedtuple("Bounds", ("mincol", "maxcol", "minrow", "maxrow"))
# A note about the implementation of the different rendercheck modes:
#
# For reference, here's what the rendercheck modes are:
@@ -171,6 +175,8 @@ Bounds = namedtuple("Bounds", ("mincol", "maxcol", "minrow", "maxrow"))
# any additional checks.
__all__ = ["TileSet"]
class TileSet(object):
"""The TileSet object manages the work required to produce a set of tiles
on disk. It calculates the work that needs to be done and tells the
@@ -185,7 +191,7 @@ class TileSet(object):
options is a dictionary of configuration parameters (strings mapping to
values) that are interpreted by the rendering engine.
worldobj is the World object that regionsetobj is from.
regionsetobj is the RegionSet object that is used to render the tiles.
@@ -321,52 +327,50 @@ class TileSet(object):
# This is the typical code path for an initial render, make
# this a "forcerender"
self.options['renderchecks'] = 2
logging.debug("This is the first time rendering %s. Doing" +
" a full-render",
self.options['name'])
logging.debug("This is the first time rendering %s. Doing "
"a full-render", self.options['name'])
elif not os.path.exists(self.outputdir):
# Somehow the outputdir got erased but the metadata file is
# still there. That's strange!
logging.warning(
"This is strange. There is metadata for render '%s' but "
"the output directory is missing. This shouldn't "
"normally happen. I guess we have no choice but to do a "
"--forcerender", self.options['name'])
"This is strange. There is metadata for render '%s' but "
"the output directory is missing. This shouldn't "
"normally happen. I guess we have no choice but to do a "
"--forcerender", self.options['name'])
self.options['renderchecks'] = 2
elif config.get("render_in_progress", False):
# The last render must have been interrupted. The default should be
# a check-tiles render then
logging.warning(
"The last render for '%s' didn't finish. I'll be " +
"scanning all the tiles to make sure everything's up "+
"to date.",
self.options['name'],
)
logging.warning("The total tile count will be (possibly "+
"wildly) inaccurate, because I don't know how many "+
"tiles need rendering. I'll be checking them as I go")
"The last render for '%s' didn't finish. I'll be "
"scanning all the tiles to make sure everything's up "
"to date.",
self.options['name'])
logging.warning(
"The total tile count will be (possibly "
"wildly) inaccurate, because I don't know how many "
"tiles need rendering. I'll be checking them as I go.")
if self.forcerendertime != 0:
logging.info(
"The unfinished render was a --forcerender. " +
"Rerendering any tiles older than %s",
time.strftime("%x %X", time.localtime(self.forcerendertime)),
)
"The unfinished render was a --forcerender. "
"Rerendering any tiles older than %s.",
time.strftime("%x %X", time.localtime(self.forcerendertime)))
self.options['renderchecks'] = 1
else:
logging.debug("No rendercheck mode specified for %s. "+
"Rendering tile whose chunks have changed since %s",
self.options['name'],
time.strftime("%x %X", time.localtime(self.last_rendertime)),
)
logging.debug(
"No rendercheck mode specified for %s. "
"Rendering tile whose chunks have changed since %s.",
self.options['name'],
time.strftime("%x %X", time.localtime(self.last_rendertime)))
self.options['renderchecks'] = 0
if not os.path.exists(self.outputdir):
if self.options['renderchecks'] != 2:
logging.warning(
"The tile directory didn't exist, but you have specified "
"explicitly not to do a --fullrender (which is the default for "
"this situation). I'm overriding your decision and setting "
"--fullrender for just this run")
"The tile directory didn't exist, but you have specified "
"explicitly not to do a --fullrender (which is the default for "
"this situation). I'm overriding your decision and setting "
"--fullrender for just this run.")
self.options['renderchecks'] = 2
os.mkdir(self.outputdir)
@@ -393,6 +397,7 @@ class TileSet(object):
# do_preprocessing step
def __getstate__(self):
return self.world, self.regionset, self.am, self.textures, self.options, self.outputdir
def __setstate__(self, state):
self.__init__(*state)
@@ -406,15 +411,16 @@ class TileSet(object):
# skip if we're told to
if self.options['renderchecks'] == 3:
return
# REMEMBER THAT ATTRIBUTES ASSIGNED IN THIS METHOD ARE NOT AVAILABLE IN
# THE do_work() METHOD (because this is only called in the main process
# not the workers)
# This warning goes here so it's only shown once
if self.treedepth >= 15:
logging.warning("Just letting you know, your map requires %s zoom levels. This is REALLY big!",
self.treedepth)
logging.warning(
"Just letting you know, your map requires %s "
"zoom levels. This is REALLY big!", self.treedepth)
# Do any tile re-arranging if necessary. Skip if there was no config
# from the asset-manager, which typically indicates this is a new
@@ -438,12 +444,12 @@ class TileSet(object):
# Yeah functional programming!
# and by functional we mean a bastardized python switch statement
return {
0: lambda: self.dirtytree.count_all(),
#there is no good way to guess this so just give total count
1: lambda: (4**(self.treedepth+1)-1)/3,
2: lambda: self.dirtytree.count_all(),
3: lambda: 0,
}[self.options['renderchecks']]()
0: lambda: self.dirtytree.count_all(),
# there is no good way to guess this so just give total count
1: lambda: (4**(self.treedepth + 1) - 1) / 3,
2: lambda: self.dirtytree.count_all(),
3: lambda: 0,
}[self.options['renderchecks']]()
def iterate_work_items(self, phase):
"""Iterates over the dirty tiles in the tree and return them in the
@@ -455,18 +461,19 @@ class TileSet(object):
# skip if asked to
if self.options['renderchecks'] == 3:
return
# The following block of code implementes the changelist functionality.
fd = self.options.get("changelist", None)
if fd:
logging.debug("Changelist activated for %s (fileno %s)", self, fd)
# This re-implements some of the logic from do_work()
def write_out(tilepath):
if len(tilepath) == self.treedepth:
rt = RenderTile.from_path(tilepath)
imgpath = rt.get_filepath(self.outputdir, self.imgextension)
elif len(tilepath) == 0:
imgpath = os.path.join(self.outputdir, "base."+self.imgextension)
imgpath = os.path.join(self.outputdir, "base." + self.imgextension)
else:
dest = os.path.join(self.outputdir, *(str(x) for x in tilepath[:-1]))
name = str(tilepath[-1])
@@ -479,21 +486,20 @@ class TileSet(object):
# file object may be garbage collected, closing the file.
os.write(fd, imgpath + "\n")
# See note at the top of this file about the rendercheck modes for an
# explanation of what this method does in different situations.
#
# For modes 0 and 2, self.dirtytree holds exactly the tiles we need to
# render. Iterate over the tiles in using the posttraversal() method.
# Yield each item. Easy.
if self.options['renderchecks'] in (0,2):
if self.options['renderchecks'] in (0, 2):
for tilepath in self.dirtytree.posttraversal(robin=True):
dependencies = []
# These tiles may or may not exist, but the dispatcher won't
# care according to the worker interface protocol It will only
# wait for the items that do exist and are in the queue.
for i in range(4):
dependencies.append( tilepath + (i,) )
dependencies.append(tilepath + (i,))
if fd:
write_out(tilepath)
yield tilepath, dependencies
@@ -506,7 +512,7 @@ class TileSet(object):
if needs_rendering:
dependencies = []
for i in range(4):
dependencies.append( tilepath + (i,) )
dependencies.append(tilepath + (i,))
if fd:
write_out(tilepath)
yield tilepath, dependencies
@@ -557,28 +563,35 @@ class TileSet(object):
"""
def bgcolorformat(color):
return "#%02x%02x%02x" % color[0:3]
isOverlay = self.options.get("overlay") or (not any(isinstance(x, rendermodes.Base) for x in self.options.get("rendermode")))
isOverlay = self.options.get("overlay") or \
(not any(isinstance(x, rendermodes.Base) for x in self.options.get("rendermode")))
# don't update last render time if we're leaving this alone
last_rendertime = self.last_rendertime
if self.options['renderchecks'] != 3:
last_rendertime = self.max_chunk_mtime
d = dict(name = self.options.get('title'),
zoomLevels = self.treedepth,
defaultZoom = self.options.get('defaultzoom'),
maxZoom = self.options.get('maxzoom', self.treedepth) if self.options.get('maxzoom', self.treedepth) >= 0 else self.treedepth+self.options.get('maxzoom'),
path = self.options.get('name'),
base = self.options.get('base'),
bgcolor = bgcolorformat(self.options.get('bgcolor')),
world = self.options.get('worldname_orig') +
(" - " + self.options.get('dimension')[0] if self.options.get('dimension')[1] != 0 else ''),
last_rendertime = last_rendertime,
imgextension = self.imgextension,
isOverlay = isOverlay,
poititle = self.options.get("poititle"),
showlocationmarker = self.options.get("showlocationmarker")
)
last_rendertime = self.max_chunk_mtime
d = dict(
name=self.options.get('title'),
zoomLevels=self.treedepth,
defaultZoom=self.options.get('defaultzoom'),
maxZoom=None,
path=self.options.get('name'),
base=self.options.get('base'),
bgcolor=bgcolorformat(self.options.get('bgcolor')),
world=None,
last_rendertime=last_rendertime,
imgextension=self.imgextension,
isOverlay=isOverlay,
poititle=self.options.get("poititle"),
showlocationmarker=self.options.get("showlocationmarker")
)
d['maxZoom'] = self.options.get('maxzoom', self.treedepth)
if d['maxZoom'] < 0:
d['maxZoom'] = self.treedepth + self.options.get('maxzoom')
d['world'] = self.options.get('worldname_orig')
if self.options.get('dimension')[1] != 0:
d['world'] += " - " + self.options.get('dimension')[0]
d['maxZoom'] = min(self.treedepth, d['maxZoom'])
d['minZoom'] = min(max(0, self.options.get("minzoom", 0)), d['maxZoom'])
d['defaultZoom'] = max(d['minZoom'], min(d['defaultZoom'], d['maxZoom']))
@@ -587,7 +600,7 @@ class TileSet(object):
d.update({"tilesets": self.options.get("overlay")})
# None means overworld
if (self.regionset.get_type() == None and self.options.get("showspawn", True)):
if (self.regionset.get_type() is None and self.options.get("showspawn", True)):
d.update({"spawn": self.options.get("spawn")})
else:
d.update({"spawn": False})
@@ -628,7 +641,7 @@ class TileSet(object):
bounds = self._find_chunk_range()
# Calculate the depth of the tree
for p in xrange(2,33): # max 32
for p in xrange(2, 33): # max 32
# Will 2^p tiles wide and high suffice?
# X has twice as many chunks as tiles, then halved since this is a
@@ -636,7 +649,7 @@ class TileSet(object):
xradius = 2**p
# Y has 4 times as many chunks as tiles, then halved since this is
# a radius
yradius = 2*2**p
yradius = 2 * 2**p
# The +32 on the y bounds is because chunks are very tall, and in
# rare cases when the bottom of the map is close to a border, it
# could get cut off
@@ -661,23 +674,25 @@ class TileSet(object):
# Skip a depth 1 tree. A depth 1 tree pretty much can't happen, so
# when we detect this it usually means the tree is actually empty
return
logging.debug("Current tree depth for %s is reportedly %s. Target tree depth is %s",
self.options['name'],
curdepth, self.treedepth)
logging.debug(
"Current tree depth for %s is reportedly %s. Target tree depth is %s.",
self.options['name'], curdepth, self.treedepth)
if self.treedepth != curdepth:
if self.treedepth > curdepth:
logging.warning("Your map seems to have expanded beyond its previous bounds.")
logging.warning( "Doing some tile re-arrangements... just a sec...")
for _ in xrange(self.treedepth-curdepth):
logging.warning("Doing some tile re-arrangements... just a sec...")
for _ in xrange(self.treedepth - curdepth):
self._increase_depth()
elif self.treedepth < curdepth:
logging.warning("Your map seems to have shrunk. Did you delete some chunks? No problem. Re-arranging tiles, just a sec...")
logging.warning(
"Your map seems to have shrunk. Did you delete some "
"chunks? No problem. Re-arranging tiles, just a sec...")
for _ in xrange(curdepth - self.treedepth):
self._decrease_depth()
logging.info(
"There done. I'm switching to --check-tiles mode for "
"this one render. This will make sure any old tiles that "
"should no longer exist are deleted.")
"There, done. I'm switching to --check-tiles mode for "
"this one render. This will make sure any old tiles that "
"should no longer exist are deleted.")
self.options['renderchecks'] = 1
def _increase_depth(self):
@@ -697,7 +712,7 @@ class TileSet(object):
os.rmdir(p)
def rollback_filerename(dnum):
newnum = (3,2,1,0)[dnum]
newnum = (3, 2, 1, 0)[dnum]
qimg = getpath("new%d/%d.%s" % (dnum, newnum, self.imgextension))
qdir = getpath("new%d/%d" % (dnum, newnum))
@@ -710,13 +725,13 @@ class TileSet(object):
os.rename(getpath(str(dnum)), getpath("new" + str(dnum)))
for dirnum in range(4):
newnum = (3,2,1,0)[dirnum]
newnum = (3, 2, 1, 0)[dirnum]
newdir = "new" + str(dirnum)
newdirpath = getpath(newdir)
files = [str(dirnum)+"."+self.imgextension, str(dirnum)]
newfiles = [str(newnum)+"."+self.imgextension, str(newnum)]
files = [str(dirnum) + "." + self.imgextension, str(dirnum)]
newfiles = [str(newnum) + "." + self.imgextension, str(newnum)]
try:
try:
@@ -726,14 +741,16 @@ class TileSet(object):
p = getpath(f)
if os.path.exists(p):
os.rename(p, getpath(newdir, newf))
except:
# We're catching BaseException here since we'll also want to do this on
# exit.
except BaseException:
rollback_filerename(dirnum)
raise
except:
except BaseException:
rollback_mkdir(dirnum)
raise
os.rename(newdirpath, getpath(str(dirnum)))
except:
except BaseException:
logging.warning("Overviewer was interrupted during tile "
"re-arrangement.")
logging.warning("Rolling back changes...")
@@ -776,7 +793,8 @@ class TileSet(object):
os.rename(getpath("new3"), getpath("3"))
# Delete the files in the top directory to make sure they get re-created.
files = [str(num)+"."+self.imgextension for num in xrange(4)] + ["base." + self.imgextension]
files = [str(num) + "." + self.imgextension for num in xrange(4)] + \
["base." + self.imgextension]
for f in files:
try:
os.unlink(getpath(f))
@@ -814,7 +832,7 @@ class TileSet(object):
stime = time.time()
rendercheck = self.options['renderchecks']
markall = rendercheck in (1,2)
markall = rendercheck in (1, 2)
rerender_prob = self.options['rerenderprob']
@@ -822,14 +840,14 @@ class TileSet(object):
max_chunk_mtime = 0
# For each chunk, do this:
# For each tile that the chunk touches, do this:
# Compare the last modified time of the chunk and tile. If the
# tile is older, mark it in a RendertileSet object as dirty.
for chunkx, chunkz, chunkmtime in self.regionset.iterate_chunks() if (markall or platform.system() == 'Windows') else self.regionset.iterate_newer_chunks(last_rendertime):
for chunkx, chunkz, chunkmtime in self.regionset.iterate_chunks() \
if (markall or platform.system() == 'Windows') \
else self.regionset.iterate_newer_chunks(last_rendertime):
chunkcount += 1
if chunkmtime > max_chunk_mtime:
@@ -848,8 +866,7 @@ class TileSet(object):
c < -xradius or
c >= xradius or
r < -yradius or
r >= yradius
):
r >= yradius):
continue
# Computes the path in the quadtree from the col,row coordinates
@@ -873,7 +890,7 @@ class TileSet(object):
# rendering, but since a tile gets touched up to 32 times
# (once for each chunk in it), divide the probability by
# 32.
if rerender_prob and rerender_prob/32 > random.random():
if rerender_prob and rerender_prob / 32 > random.random():
dirty.add(tile.path)
continue
@@ -881,10 +898,11 @@ class TileSet(object):
if chunkmtime > last_rendertime:
dirty.add(tile.path)
t = int(time.time()-stime)
logging.debug("Finished chunk scan for %s. %s chunks scanned in %s second%s",
self.options['name'], chunkcount, t,
"s" if t != 1 else "")
t = int(time.time() - stime)
logging.debug(
"Finished chunk scan for %s. %s chunks scanned in %s second%s.",
self.options['name'], chunkcount, t,
"s" if t != 1 else "")
self.max_chunk_mtime = max_chunk_mtime
return dirty
@@ -907,18 +925,18 @@ class TileSet(object):
# Special case for the base tile. Its children are in the same
# directory instead of in a sub-directory
quadPath = [
((0,0),os.path.join(dest, "0." + imgformat)),
((192,0),os.path.join(dest, "1." + imgformat)),
((0, 192),os.path.join(dest, "2." + imgformat)),
((192,192),os.path.join(dest, "3." + imgformat)),
]
((0, 0), os.path.join(dest, "0." + imgformat)),
((192, 0), os.path.join(dest, "1." + imgformat)),
((0, 192), os.path.join(dest, "2." + imgformat)),
((192, 192), os.path.join(dest, "3." + imgformat)),
]
else:
quadPath = [
((0,0),os.path.join(dest, name, "0." + imgformat)),
((192,0),os.path.join(dest, name, "1." + imgformat)),
((0, 192),os.path.join(dest, name, "2." + imgformat)),
((192,192),os.path.join(dest, name, "3." + imgformat)),
]
((0, 0), os.path.join(dest, name, "0." + imgformat)),
((192, 0), os.path.join(dest, name, "1." + imgformat)),
((0, 192), os.path.join(dest, name, "2." + imgformat)),
((192, 192), os.path.join(dest, name, "3." + imgformat)),
]
# Check each of the 4 child tiles, getting their existance and mtime
# infomation. Also keep track of the max mtime of all children
@@ -945,20 +963,17 @@ class TileSet(object):
# Ignore errors if it's "file doesn't exist"
if e.errno != errno.ENOENT:
raise
logging.warning("Tile %s was requested for render, but no children were found! This is probably a bug", imgpath)
logging.warning(
"Tile %s was requested for render, but no children were found! "
"This is probably a bug.", imgpath)
return
#logging.debug("writing out compositetile {0}".format(imgpath))
# Create the actual image now
img = Image.new("RGBA", (384, 384), self.options['bgcolor'])
# we'll use paste (NOT alpha_over) for quadtree generation because
# We'll use paste (NOT alpha_over) for quadtree generation because
# this is just straight image stitching, not alpha blending
for path in quadPath_filtered:
try:
#quad = Image.open(path[1]).resize((192,192), Image.ANTIALIAS)
src = Image.open(path[1])
# optimizeimg may have converted them to a palette image in the meantime
if src.mode != "RGB" and src.mode != "RGBA":
@@ -969,18 +984,23 @@ class TileSet(object):
resize_half(quad, src)
img.paste(quad, path[0])
except Exception, e:
logging.warning("Couldn't open %s. It may be corrupt. Error was '%s'", path[1], e)
logging.warning("I'm going to try and delete it. You will need to run the render again and with --check-tiles")
logging.warning("Couldn't open %s. It may be corrupt. Error was '%s'.", path[1], e)
logging.warning(
"I'm going to try and delete it. You will need to run "
"the render again and with --check-tiles.")
try:
os.unlink(path[1])
except Exception, e:
logging.error("While attempting to delete corrupt image %s, an error was encountered. You will need to delete it yourself. Error was '%s'", path[1], e)
logging.error(
"While attempting to delete corrupt image %s, an error was encountered. "
"You will need to delete it yourself. Error was '%s'", path[1], e)
# Save it
with FileReplacer(imgpath, capabilities=self.fs_caps) as tmppath:
if imgformat == 'jpg':
img.convert('RGB').save(tmppath, "jpeg", quality=self.options['imgquality'], subsampling=0)
else: # png
img.convert('RGB').save(tmppath, "jpeg", quality=self.options['imgquality'],
subsampling=0)
else: # PNG
img.save(tmppath, "png")
if self.options['optimizeimg']:
@@ -1017,7 +1037,8 @@ class TileSet(object):
if not chunks:
# No chunks were found in this tile
logging.warning("%s was requested for render, but no chunks found! This may be a bug", tile)
logging.warning("%s was requested for render, but no chunks found! "
"This may be a bug.", tile)
try:
os.unlink(imgpath)
except OSError, e:
@@ -1040,8 +1061,6 @@ class TileSet(object):
if e.errno != errno.EEXIST:
raise
#logging.debug("writing out worldtile {0}".format(imgpath))
# Compile this image
tileimg = Image.new("RGBA", (384, 384), self.options['bgcolor'])
@@ -1051,56 +1070,41 @@ class TileSet(object):
# row rowstart will get drawn on the image starting at y coordinates -(192/2)
max_chunk_mtime = 0
for col, row, chunkx, chunky, chunkz, chunk_mtime in chunks:
xpos = -192 + (col-colstart)*192
ypos = -96 + (row-rowstart)*96 + (16-1 - chunky)*192
xpos = -192 + (col - colstart) * 192
ypos = -96 + (row - rowstart) * 96 + (16 - 1 - chunky) * 192
if chunk_mtime > max_chunk_mtime:
max_chunk_mtime = chunk_mtime
# draw the chunk!
try:
c_overviewer.render_loop(self.world, self.regionset, chunkx, chunky,
chunkz, tileimg, xpos, ypos,
self.options['rendermode'], self.textures)
c_overviewer.render_loop(
self.world, self.regionset, chunkx, chunky, chunkz, tileimg, xpos, ypos,
self.options['rendermode'], self.textures)
except nbt.CorruptionError:
# A warning and traceback was already printed by world.py's
# get_chunk()
logging.debug("Skipping the render of corrupt chunk at %s,%s and moving on.", chunkx, chunkz)
logging.debug("Skipping the render of corrupt chunk at %s,%s "
"and moving on.", chunkx, chunkz)
except world.ChunkDoesntExist:
# Some chunks are present on disk but not fully initialized.
# This is okay.
pass
except Exception, e:
logging.error("Could not render chunk %s,%s for some reason. This is likely a render primitive option error.", chunkx, chunkz)
logging.error("Could not render chunk %s,%s for some reason. "
"This is likely a render primitive option error.", chunkx, chunkz)
logging.error("Full error was:", exc_info=1)
sys.exit(1)
## Semi-handy routine for debugging the drawing routine
## Draw the outline of the top of the chunk
#import ImageDraw
#draw = ImageDraw.Draw(tileimg)
## Draw top outline
#draw.line([(192,0), (384,96)], fill='red')
#draw.line([(192,0), (0,96)], fill='red')
#draw.line([(0,96), (192,192)], fill='red')
#draw.line([(384,96), (192,192)], fill='red')
## Draw side outline
#draw.line([(0,96),(0,96+192)], fill='red')
#draw.line([(384,96),(384,96+192)], fill='red')
## Which chunk this is:
#draw.text((96,48), "C: %s,%s" % (chunkx, chunkz), fill='red')
#draw.text((96,96), "c,r: %s,%s" % (col, row), fill='red')
# Save them
with FileReplacer(imgpath, capabilities=self.fs_caps) as tmppath:
if self.imgextension == 'jpg':
tileimg.convert('RGB').save(tmppath, "jpeg", quality=self.options['imgquality'], subsampling=0)
else: # png
tileimg.convert('RGB').save(tmppath, "jpeg", quality=self.options['imgquality'],
subsampling=0)
else: # PNG
tileimg.save(tmppath, "png")
if self.options['optimizeimg']:
optimize_image(tmppath, self.imgextension, self.options['optimizeimg'])
os.utime(tmppath, (max_chunk_mtime, max_chunk_mtime))
def _iterate_and_check_tiles(self, path):
@@ -1143,7 +1147,7 @@ class TileSet(object):
if e.errno != errno.ENOENT:
raise
tile_mtime = 0
try:
max_chunk_mtime = max(c[5] for c in get_chunks_by_tile(tileobj, self.regionset))
except ValueError:
@@ -1156,15 +1160,15 @@ class TileSet(object):
# chunks, then this could indicate a potential issue with
# this or future renders.
logging.warning(
"I found a tile with a more recent modification time "
"than any of its chunks. This can happen when a tile has "
"been modified with an outside program, or by a copy "
"utility that doesn't preserve mtimes. Overviewer uses "
"the filesystem's mtimes to determine which tiles need "
"rendering and which don't, so it's important to "
"preserve the mtimes Overviewer sets. Please see our FAQ "
"page on docs.overviewer.org or ask us in IRC for more "
"information")
"I found a tile with a more recent modification time "
"than any of its chunks. This can happen when a tile has "
"been modified with an outside program, or by a copy "
"utility that doesn't preserve mtimes. Overviewer uses "
"the filesystem's mtimes to determine which tiles need "
"rendering and which don't, so it's important to "
"preserve the mtimes Overviewer sets. Please see our FAQ "
"page on docs.overviewer.org or ask us in IRC for more "
"information.")
logging.warning("Tile was: %s", imgpath)
if max_chunk_mtime > tile_mtime or tile_mtime < self.forcerendertime:
@@ -1195,7 +1199,7 @@ class TileSet(object):
for child_path, child_mtime, child_needs_rendering in \
self._iterate_and_check_tiles(childpath):
if len(child_path) == len(path)+1:
if len(child_path) == len(path) + 1:
# Do these checks for our immediate children
if child_needs_rendering:
render_me = True
@@ -1261,10 +1265,10 @@ class TileSet(object):
logging.debug("Found a subtree that shouldn't exist. Deleting it: %s", dirpath)
shutil.rmtree(dirpath)
##
## Functions for converting (x, z) to (col, row) and back
##
#
# Functions for converting (x, z) to (col, row) and back
#
def convert_coords(chunkx, chunkz):
"""Takes a coordinate (chunkx, chunkz) where chunkx and chunkz are
in the chunk coordinate system, and figures out the row and column
@@ -1275,6 +1279,7 @@ def convert_coords(chunkx, chunkz):
# change this function, and you MUST change unconvert_coords
return (chunkx + chunkz, chunkz - chunkx)
def unconvert_coords(col, row):
"""Undoes what convert_coords does. Returns (chunkx, chunkz)."""
@@ -1282,6 +1287,7 @@ def unconvert_coords(col, row):
# col - row = chunkx + chunkx => (col - row)/2 = chunkx
return ((col - row) / 2, (col + row) / 2)
######################
# The following two functions define the mapping from chunks to tiles and back.
# The mapping from chunks to tiles (get_tiles_by_chunk()) is used during the
@@ -1300,7 +1306,7 @@ def get_tiles_by_chunk(chunkcol, chunkrow):
# If this chunk is in an /even/ column, then it spans two tiles.
if chunkcol % 2 == 0:
colrange = (tilecol-2, tilecol)
colrange = (tilecol - 2, tilecol)
else:
colrange = (tilecol,)
@@ -1308,12 +1314,13 @@ def get_tiles_by_chunk(chunkcol, chunkrow):
# tile above it as well. Also touches the next 4 tiles down (16
# rows)
if chunkrow % 4 == 0:
rowrange = xrange(tilerow-4, tilerow+32+1, 4)
rowrange = xrange(tilerow - 4, tilerow + 32 + 1, 4)
else:
rowrange = xrange(tilerow, tilerow+32+1, 4)
rowrange = xrange(tilerow, tilerow + 32 + 1, 4)
return product(colrange, rowrange)
def get_chunks_by_tile(tile, regionset):
"""Get chunk sections that are relevant to the given render-tile. Only
returns chunk sections that are in chunks that actually exist according to
@@ -1330,7 +1337,8 @@ def get_chunks_by_tile(tile, regionset):
# This is not a documented usage of this function and is used only for
# debugging
if regionset is None:
get_mtime = lambda x,y: True
def get_mtime(x, y):
return True
else:
get_mtime = regionset.get_chunk_mtime
@@ -1340,13 +1348,13 @@ def get_chunks_by_tile(tile, regionset):
# "passes through" three chunk sections.
oddcol_sections = []
for i, y in enumerate(reversed(xrange(16))):
for row in xrange(tile.row + 3 - i*2, tile.row - 2 - i*2, -2):
oddcol_sections.append((tile.col+1, row, y))
for row in xrange(tile.row + 3 - i * 2, tile.row - 2 - i * 2, -2):
oddcol_sections.append((tile.col + 1, row, y))
evencol_sections = []
for i, y in enumerate(reversed(xrange(16))):
for row in xrange(tile.row + 4 - i*2, tile.row - 3 - i*2, -2):
evencol_sections.append((tile.col+2, row, y))
for row in xrange(tile.row + 4 - i * 2, tile.row - 3 - i * 2, -2):
evencol_sections.append((tile.col + 2, row, y))
evencol_sections.append((tile.col, row, y))
eveniter = reversed(evencol_sections)
@@ -1356,19 +1364,19 @@ def get_chunks_by_tile(tile, regionset):
# rows on odd columns. This iteration order yields them in back-to-front
# order appropriate for rendering
for col, row, y in roundrobin((
eveniter,eveniter,
eveniter, eveniter,
odditer,
eveniter,eveniter,
eveniter, eveniter,
odditer,
eveniter,eveniter,
eveniter, eveniter,
odditer,
eveniter,eveniter,
)):
eveniter, eveniter,)):
chunkx, chunkz = unconvert_coords(col, row)
mtime = get_mtime(chunkx, chunkz)
if mtime:
yield (col, row, chunkx, y, chunkz, mtime)
class RendertileSet(object):
"""This object holds a set of render-tiles using a quadtree data structure.
It is typically used to hold tiles that need rendering. This implementation
@@ -1387,6 +1395,7 @@ class RendertileSet(object):
"""
__slots__ = ("depth", "children", "num_tiles", "num_tiles_all")
def __init__(self, depth):
"""Initialize a new tree with the specified depth. This actually
initializes a node, which is the root of a subtree, with `depth` levels
@@ -1443,19 +1452,23 @@ class RendertileSet(object):
if path:
# We are not at the leaf, recurse.
if children[childnum] == True:
# Don't try to make this "prettier" by getting rid of is True and replacing
# the elif with not children[childnum], Python 2 thinks that's semantically different
# and you suddenly have no tiles being rendered anymore.
# No, I don't know either.
if children[childnum] is True:
# The child is already in the tree.
return
elif children[childnum] == False:
elif children[childnum] is False:
# Expand all-false.
children[childnum] = [False]*4
children[childnum] = [False] * 4
# This also means an additional composite tile.
self.num_tiles_all += 1
self._add_helper(children[childnum], path)
if children[childnum] == [True]*4:
if children[childnum] == [True] * 4:
# Collapse all-true.
children[childnum] = True
@@ -1470,7 +1483,7 @@ class RendertileSet(object):
def __iter__(self):
return self.iterate()
def iterate(self, level=None, robin=False, offset=(0,0)):
def iterate(self, level=None, robin=False, offset=(0, 0)):
"""Returns an iterator over every tile in this set. Each item yielded
is a sequence of integers representing the quadtree path to the tiles
in the set. Yielded sequences are of length self.depth.
@@ -1494,9 +1507,11 @@ class RendertileSet(object):
raise ValueError("Level parameter must be between 1 and %s" % self.depth)
todepth = self.depth - level + 1
return (tuple(path) for path in self._iterate_helper([], self.children, self.depth, onlydepth=todepth, robin=robin, offset=offset))
return (tuple(path) for path in self._iterate_helper([], self.children, self.depth,
onlydepth=todepth, robin=robin,
offset=offset))
def posttraversal(self, robin=False, offset=(0,0)):
def posttraversal(self, robin=False, offset=(0, 0)):
"""Returns an iterator over tile paths for every tile in the
set, including the explictly marked render-tiles, as well as the
implicitly marked ancestors of those render-tiles. Returns in
@@ -1507,9 +1522,10 @@ class RendertileSet(object):
subtrees simultaneously in a round-robin manner.
"""
return (tuple(path) for path in self._iterate_helper([], self.children, self.depth, robin=robin, offset=offset))
return (tuple(path) for path in self._iterate_helper([], self.children, self.depth,
robin=robin, offset=offset))
def _iterate_helper(self, path, children, depth, onlydepth=None, robin=False, offset=(0,0)):
def _iterate_helper(self, path, children, depth, onlydepth=None, robin=False, offset=(0, 0)):
"""Returns an iterator over tile paths for every tile in the set."""
# A variant of children with a collapsed False/True expanded to a list.
@@ -1527,7 +1543,9 @@ class RendertileSet(object):
for (childnum_, child), childoffset_ in distance_sort(enumerate(children_list), offset):
if child:
def go(childnum, childoffset):
for p in self._iterate_helper(path + [childnum], children_list[childnum], depth-1, onlydepth=onlydepth, offset=childoffset):
for p in self._iterate_helper(path + [childnum], children_list[childnum],
depth - 1, onlydepth=onlydepth,
offset=childoffset):
yield p
gens.append(go(childnum_, childoffset_))
@@ -1578,7 +1596,8 @@ class RendertileSet(object):
from itertools import imap
num = sum(imap(lambda _: 1, self.iterate()))
if num != self.num_tiles:
logging.error("Please report this to the developers: RendertileSet num_tiles=%r, count=%r, children=%r", self.num_tiles, num, self.children)
logging.error("Please report this to the developers: RendertileSet num_tiles=%r, "
"count=%r, children=%r", self.num_tiles, num, self.children)
return num
def count_all(self):
@@ -1592,17 +1611,20 @@ class RendertileSet(object):
from itertools import imap
num = sum(imap(lambda _: 1, self.posttraversal()))
if num != self.num_tiles_all:
logging.error("Please report this to the developers: RendertileSet num_tiles_all=%r, count_all=%r, children=%r", self.num_tiles, num, self.children)
logging.error("Please report this to the developers: RendertileSet num_tiles_all=%r, "
"count_all=%r, children=%r", self.num_tiles, num, self.children)
return num
def distance_sort(children, (off_x, off_y)):
order = []
for child, (dx, dy) in izip(children, [(-1,-1), (1,-1), (-1,1), (1,1)]):
x = off_x*2 + dx
y = off_y*2 + dy
order.append((child, (x,y)))
for child, (dx, dy) in izip(children, [(-1, -1), (1, -1), (-1, 1), (1, 1)]):
x = off_x * 2 + dx
y = off_y * 2 + dy
order.append((child, (x, y)))
return sorted(order, key=lambda (_, (x, y)): x * x + y * y)
return sorted(order, key=lambda (_, (x,y)): x*x + y*y)
class RenderTile(object):
"""A simple container class that represents a single render-tile.
@@ -1612,6 +1634,7 @@ class RenderTile(object):
"""
__slots__ = ("col", "row", "path")
def __init__(self, col, row, path):
"""Initialize the tile obj with the given parameters. It's probably
better to use one of the other constructors though
@@ -1624,8 +1647,9 @@ class RenderTile(object):
def __repr__(self):
return "%s(%r,%r,%r)" % (self.__class__.__name__, self.col, self.row, self.path)
def __eq__(self,other):
return self.col == other.col and self.row == other.row and tuple(self.path) == tuple(other.path)
def __eq__(self, other):
return(self.col == other.col and self.row == other.row
and tuple(self.path) == tuple(other.path))
def __ne__(self, other):
return not self == other
@@ -1633,6 +1657,7 @@ class RenderTile(object):
# To support pickling
def __getstate__(self):
return self.col, self.row, self.path
def __setstate__(self, state):
self.__init__(*state)
@@ -1650,7 +1675,6 @@ class RenderTile(object):
imgpath = ".".join((path, imgformat))
return imgpath
@classmethod
def from_path(cls, path):
"""Constructor that takes a path and computes the col,row address of
@@ -1665,7 +1689,7 @@ class RenderTile(object):
# (Diameter in X is 2**depth, divided by 2 for a radius, multiplied by
# 2 for 2 chunks per tile. Similarly for Y)
xradius = 2**depth
yradius = 2*2**depth
yradius = 2 * 2**depth
col = -xradius
row = -yradius
@@ -1673,9 +1697,9 @@ class RenderTile(object):
ysize = yradius
for p in path:
if p in (1,3):
if p in (1, 3):
col += xsize
if p in (2,3):
if p in (2, 3):
row += ysize
xsize //= 2
ysize //= 2
@@ -1691,7 +1715,7 @@ class RenderTile(object):
assert row % 4 == 0
xradius = 2**depth
yradius = 2*2**depth
yradius = 2 * 2**depth
colbounds = [-xradius, xradius]
rowbounds = [-yradius, yradius]

6
setup.cfg Normal file
View File

@@ -0,0 +1,6 @@
[pycodestyle]
max_line_length = 100
ignore = E221,E222,E741,W503,W504
statistics = True
[isort]
line_length = 100