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Add another element to the texture tuple with a mask for the lighting.

Make needed changes in textures.py.

Because some textures have garbage in the alpha channel, this new method has some problems.
This commit is contained in:
Alejandro Aguilera
2011-05-29 23:31:04 +02:00
parent e0a3f0c4ce
commit 7ff6a4833b
9 changed files with 99 additions and 130 deletions

View File

@@ -116,7 +116,7 @@ rendermode_normal_occluded(void *data, RenderState *state) {
}
static void
rendermode_normal_draw(void *data, RenderState *state, PyObject *src, PyObject *mask) {
rendermode_normal_draw(void *data, RenderState *state, PyObject *src, PyObject *mask, PyObject *mask_light) {
RenderModeNormal *self = (RenderModeNormal *)data;
/* first, check to see if we should use biome-compatible src, mask */