Add another element to the texture tuple with a mask for the lighting.
Make needed changes in textures.py. Because some textures have garbage in the alpha channel, this new method has some problems.
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@@ -116,7 +116,7 @@ rendermode_normal_occluded(void *data, RenderState *state) {
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}
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static void
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rendermode_normal_draw(void *data, RenderState *state, PyObject *src, PyObject *mask) {
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rendermode_normal_draw(void *data, RenderState *state, PyObject *src, PyObject *mask, PyObject *mask_light) {
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RenderModeNormal *self = (RenderModeNormal *)data;
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/* first, check to see if we should use biome-compatible src, mask */
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