Update comment in the glass panes and iron bars pseudo data.
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@@ -284,7 +284,12 @@ generate_pseudo_data(RenderState *state, unsigned char ancilData) {
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return final_data;
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return final_data;
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/* fences, iron bars and glass panes */
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/* portal, iron bars and glass panes
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* Note: iron bars and glass panes "stick" to other blocks, but
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* at the moment of writing this is not clear which ones stick and
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* which others no, so for the moment stick only with himself.
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* This is a TODO!
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*/
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} else if ((state->block == 90) || (state->block == 101) ||
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} else if ((state->block == 90) || (state->block == 101) ||
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(state->block == 102)) {
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(state->block == 102)) {
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return check_adjacent_blocks(state, x, y, z, state->block);
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return check_adjacent_blocks(state, x, y, z, state->block);
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