Torches are now in the center of the block. Redstone dionde function generates its own torches now (it was using before the generated by the torch function).
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@@ -892,10 +892,10 @@ def generate_special_texture(blockID, data):
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ImageDraw.Draw(slice).rectangle((6,0,12,12),outline=(0,0,0,0),fill=(0,0,0,0))
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ImageDraw.Draw(slice).rectangle((0,0,4,12),outline=(0,0,0,0),fill=(0,0,0,0))
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composite.alpha_over(img, slice, (6,4))
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composite.alpha_over(img, small_crop, (5,5))
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composite.alpha_over(img, small_crop, (6,5))
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composite.alpha_over(img, slice, (6,6))
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composite.alpha_over(img, slice, (7,5))
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composite.alpha_over(img, small_crop, (6,6))
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composite.alpha_over(img, small_crop, (7,6))
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composite.alpha_over(img, slice, (7,7))
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return generate_texture_tuple(img, blockID)
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@@ -1390,7 +1390,6 @@ def generate_special_texture(blockID, data):
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ImageDraw.Draw(fence_top).rectangle((0,0,15,5),outline=(0,0,0,0),fill=(0,0,0,0))
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ImageDraw.Draw(fence_top).rectangle((0,10,15,15),outline=(0,0,0,0),fill=(0,0,0,0))
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ImageDraw.Draw(fence_side).rectangle((0,0,15,0),outline=(0,0,0,0),fill=(0,0,0,0))
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ImageDraw.Draw(fence_side).rectangle((0,0,5,15),outline=(0,0,0,0),fill=(0,0,0,0))
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ImageDraw.Draw(fence_side).rectangle((10,0,15,15),outline=(0,0,0,0),fill=(0,0,0,0))
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@@ -1413,7 +1412,7 @@ def generate_special_texture(blockID, data):
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fence_big = Image.new("RGBA", (24,24), (38,92,255,0))
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composite.alpha_over(fence_big,fence_side, (5,4),fence_side)
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composite.alpha_over(fence_big,fence_other_side, (7,4),fence_other_side)
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composite.alpha_over(fence_big,fence_top, (0,1),fence_top)
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composite.alpha_over(fence_big,fence_top, (0,0),fence_top)
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# Now render the small sticks.
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# Create needed images
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@@ -1531,9 +1530,7 @@ def generate_special_texture(blockID, data):
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if blockID in (93, 94): # redstone repeaters (diodes), ON and OFF
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# NOTE: this function uses the redstone torches generated above,
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# this must run after the function of the torches.
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# generate the diode
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top = terrain_images[131] if blockID == 93 else terrain_images[147]
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side = terrain_images[5]
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increment = 13
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@@ -1552,11 +1549,21 @@ def generate_special_texture(blockID, data):
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img = _build_full_block( (top, increment), None, None, side, side)
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# paste redstone torches everywhere!
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t = specialblockmap[(75,5)] if blockID == 93 else specialblockmap[(76,5)]
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torch = t[0].copy() # textures are stored as tuples (RGB,A)
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torch.putalpha(t[1])
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# compose a "3d" redstone torch
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t = terrain_images[115].copy() if blockID == 93 else terrain_images[99].copy()
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torch = Image.new("RGBA", (24,24), (38,92,255,0))
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t_crop = t.crop((2,2,14,14))
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slice = t_crop.copy()
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ImageDraw.Draw(slice).rectangle((6,0,12,12),outline=(0,0,0,0),fill=(0,0,0,0))
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ImageDraw.Draw(slice).rectangle((0,0,4,12),outline=(0,0,0,0),fill=(0,0,0,0))
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composite.alpha_over(torch, slice, (6,4))
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composite.alpha_over(torch, t_crop, (5,5))
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composite.alpha_over(torch, t_crop, (6,5))
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composite.alpha_over(torch, slice, (6,6))
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# paste redstone torches everywhere!
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# the torch is too tall for the repeater, crop the bottom.
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ImageDraw.Draw(torch).rectangle((0,16,24,24),outline=(0,0,0,0),fill=(0,0,0,0))
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