Add depth tinting to cave rendermode.
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@@ -123,12 +123,16 @@ extern RenderModeInterface rendermode_spawn;
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typedef struct {
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/* render blocks with lighting mode */
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RenderModeNormal parent;
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/* data used to know where the surface is */
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PyObject *skylight;
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PyObject *left_skylight;
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PyObject *right_skylight;
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PyObject *up_left_skylight;
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PyObject *up_right_skylight;
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/* colors used for tinting */
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PyObject *depth_colors;
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} RenderModeCave;
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extern RenderModeInterface rendermode_cave;
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