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Add depth tinting to cave rendermode.

This commit is contained in:
Alejandro Aguilera
2011-04-14 00:32:12 +02:00
parent 1fb77cf6e6
commit 8165ce979d
3 changed files with 33 additions and 6 deletions

View File

@@ -123,12 +123,16 @@ extern RenderModeInterface rendermode_spawn;
typedef struct {
/* render blocks with lighting mode */
RenderModeNormal parent;
/* data used to know where the surface is */
PyObject *skylight;
PyObject *left_skylight;
PyObject *right_skylight;
PyObject *up_left_skylight;
PyObject *up_right_skylight;
/* colors used for tinting */
PyObject *depth_colors;
} RenderModeCave;
extern RenderModeInterface rendermode_cave;