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Merge PR# 1082

This commit is contained in:
Andrew Chin
2014-08-19 21:17:57 -04:00

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@@ -15,6 +15,7 @@ markers.js holds a list of which markerSets are attached to each tileSet
''' '''
import os import os
import time
import logging import logging
import json import json
import sys import sys
@@ -189,6 +190,8 @@ def handlePlayers(rset, render, worldpath):
data['x'] = int(data['Pos'][0]) data['x'] = int(data['Pos'][0])
data['y'] = int(data['Pos'][1]) data['y'] = int(data['Pos'][1])
data['z'] = int(data['Pos'][2]) data['z'] = int(data['Pos'][2])
# Time at last logout, calculated from last time the player's file was modified
data['time'] = time.ctime(os.path.getmtime(os.path.join(playerdir, playerfile))
rset._pois['Players'].append(data) rset._pois['Players'].append(data)
if "SpawnX" in data and dimension == 0: if "SpawnX" in data and dimension == 0:
# Spawn position (bed or main spawn) # Spawn position (bed or main spawn)