Add --update-web-assets option
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@@ -83,6 +83,8 @@ def main():
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help="Prints the location and hash of terrain.png, useful for debugging terrain.png problems")
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help="Prints the location and hash of terrain.png, useful for debugging terrain.png problems")
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parser.add_option("-V", "--version", dest="version",
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parser.add_option("-V", "--version", dest="version",
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help="Displays version information and then exits", action="store_true")
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help="Displays version information and then exits", action="store_true")
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parser.add_option("--update-web-assets", dest='update_web_assets', action="store_true",
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help="Update web assets. Will *not* render tiles or update overviewerConfig.js")
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# Log level options:
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# Log level options:
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parser.add_option("-q", "--quiet", dest="quiet", action="count", default=0,
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parser.add_option("-q", "--quiet", dest="quiet", action="count", default=0,
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@@ -334,6 +336,18 @@ dir but you forgot to put quotes around the directory, since it contains spaces.
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logging.exception("Could not create the output directory.")
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logging.exception("Could not create the output directory.")
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return 1
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return 1
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########################################################################
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# Now we start the actual processing, now that all the configuration has
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# been gathered and validated
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# create our asset manager... ASSMAN
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assetMrg = assetmanager.AssetManager(destdir, config.get('customwebassets', None))
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# If we've been asked to update web assets, do that and then exit
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if options.update_web_assets:
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assetMrg.output_noconfig()
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logging.info("Web assets have been updated")
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return 0
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# The changelist support.
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# The changelist support.
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changelists = {}
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changelists = {}
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for render in config['renders'].itervalues():
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for render in config['renders'].itervalues():
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@@ -347,13 +361,6 @@ dir but you forgot to put quotes around the directory, since it contains spaces.
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out = changelists[path]
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out = changelists[path]
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render['changelist'] = out.fileno()
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render['changelist'] = out.fileno()
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########################################################################
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# Now we start the actual processing, now that all the configuration has
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# been gathered and validated
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# create our asset manager... ASSMAN
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assetMrg = assetmanager.AssetManager(destdir, config.get('customwebassets', None))
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tilesets = []
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tilesets = []
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# saves us from creating the same World object over and over again
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# saves us from creating the same World object over and over again
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@@ -135,6 +135,17 @@ directory.
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blank = Image.new("RGBA", (1,1), tileset.options.get('bgcolor'))
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blank = Image.new("RGBA", (1,1), tileset.options.get('bgcolor'))
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blank.save(os.path.join(self.outputdir, tileset.options.get('name'), "blank." + tileset.options.get('imgformat')))
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blank.save(os.path.join(self.outputdir, tileset.options.get('name'), "blank." + tileset.options.get('imgformat')))
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# write out config
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jsondump = json.dumps(dump, indent=4)
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with FileReplacer(os.path.join(self.outputdir, "overviewerConfig.js")) as tmpfile:
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with codecs.open(tmpfile, 'w', encoding='UTF-8') as f:
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f.write("var overviewerConfig = " + jsondump + ";\n")
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#Copy assets, modify index.html
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self.output_noconfig()
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def output_noconfig(self):
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# copy web assets into destdir:
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# copy web assets into destdir:
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global_assets = os.path.join(util.get_program_path(), "overviewer_core", "data", "web_assets")
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global_assets = os.path.join(util.get_program_path(), "overviewer_core", "data", "web_assets")
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@@ -168,12 +179,6 @@ directory.
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with open(os.path.join(js_src,js)) as f:
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with open(os.path.join(js_src,js)) as f:
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fout.write(f.read())
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fout.write(f.read())
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# write out config
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jsondump = json.dumps(dump, indent=4)
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with FileReplacer(os.path.join(self.outputdir, "overviewerConfig.js")) as tmpfile:
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with codecs.open(tmpfile, 'w', encoding='UTF-8') as f:
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f.write("var overviewerConfig = " + jsondump + ";\n")
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# Add time and version in index.html
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# Add time and version in index.html
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indexpath = os.path.join(self.outputdir, "index.html")
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indexpath = os.path.join(self.outputdir, "index.html")
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