From 86d5476234cd061713bd207785d198a2b570da9c Mon Sep 17 00:00:00 2001 From: Andrew Chin Date: Fri, 1 Oct 2010 19:45:41 -0400 Subject: [PATCH] use os.path.join to build the spawn chunk path --- world.py | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/world.py b/world.py index 231287b..25157d1 100644 --- a/world.py +++ b/world.py @@ -147,10 +147,8 @@ class WorldRenderer(object): chunkY = spawnZ/16 ## The filename of this chunk - chunkFile = "%s/%s/c.%s.%s.dat" % (base36encode(chunkX % 64), - base36encode(chunkY % 64), - base36encode(chunkX), - base36encode(chunkY)) + chunkFile = os.path.join(base36encode(chunkX % 64), base36encode(chunkY % 64), + "c.%s.%s.dat" % (base36encode(chunkX), base36encode(chunkY))) data=nbt.load(os.path.join(self.worlddir, chunkFile))[1]