Add bee_hive, beenest, honeycom_block and honey_block
This commit is contained in:
committed by
Nicolas F
parent
a9fa06f019
commit
885fa75f54
@@ -326,6 +326,11 @@ enum mc_block_id {
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block_scaffolding = 11414,
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block_scaffolding = 11414,
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block_bamboo = 11416,
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block_bamboo = 11416,
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block_composter = 11417,
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block_composter = 11417,
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// 1.15 blocks below
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block_beehive = 11501,
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block_bee_nest = 11502,
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block_honeycomb_block = 11503,
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block_honey_block = 11504,
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// adding a gap in the numbering of walls to keep them all
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// adding a gap in the numbering of walls to keep them all
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// in one numbering block starting at 21000
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// in one numbering block starting at 21000
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block_andesite_wall = 21000,
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block_andesite_wall = 21000,
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@@ -31,7 +31,7 @@
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// increment this value if you've made a change to the c extension
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// increment this value if you've made a change to the c extension
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// and want to force users to rebuild
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// and want to force users to rebuild
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#define OVERVIEWER_EXTENSION_VERSION 79
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#define OVERVIEWER_EXTENSION_VERSION 80
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#include <stdbool.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include <stdint.h>
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@@ -5170,3 +5170,68 @@ def sandstone(self, blockid, data):
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# scaffolding
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# scaffolding
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block(blockid=11414, top_image="assets/minecraft/textures/block/scaffolding_top.png", side_image="assets/minecraft/textures/block/scaffolding_side.png", solid=False, transparent=True)
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block(blockid=11414, top_image="assets/minecraft/textures/block/scaffolding_top.png", side_image="assets/minecraft/textures/block/scaffolding_side.png", solid=False, transparent=True)
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# beehive and bee_nest
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@material(blockid=[11501, 11502], data=list(range(8)), solid=True)
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def beehivenest(self, blockid, data):
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if blockid == 11501: #beehive
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t_top = self.load_image("assets/minecraft/textures/block/beehive_end.png")
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t_side = self.load_image("assets/minecraft/textures/block/beehive_side.png")
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t_front = self.load_image("assets/minecraft/textures/block/beehive_front.png")
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t_front_honey = self.load_image("assets/minecraft/textures/block/beehive_front_honey.png")
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elif blockid == 11502: #bee_nest
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t_top = self.load_image("assets/minecraft/textures/block/bee_nest_top.png")
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t_side = self.load_image("assets/minecraft/textures/block/bee_nest_side.png")
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t_front = self.load_image("assets/minecraft/textures/block/bee_nest_front.png")
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t_front_honey = self.load_image("assets/minecraft/textures/block/bee_nest_front_honey.png")
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if data >= 4:
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front = t_front_honey
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else:
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front = t_front
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if self.rotation == 0: # rendering north upper-left
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if data == 0 or data == 4: # south
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return self.build_full_block(t_top, t_side, t_side, t_side, front)
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elif data == 1 or data == 5: # west
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return self.build_full_block(t_top, t_side, t_side, front, t_side)
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elif data == 2 or data == 6: # north
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return self.build_full_block(t_top, t_side, front, t_side, t_side)
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elif data == 3 or data == 7: # east
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return self.build_full_block(t_top, front, t_side, t_side, t_side)
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elif self.rotation == 1: # north upper-right
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if data == 0 or data == 4: # south
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return self.build_full_block(t_top, t_side, t_side, front, t_side)
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elif data == 1 or data == 5: # west
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return self.build_full_block(t_top, t_side, front, t_side, t_side)
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elif data == 2 or data == 6: # north
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return self.build_full_block(t_top, front, t_side, t_side, t_side)
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elif data == 3 or data == 7: # east
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return self.build_full_block(t_top, t_side, t_side, t_side, front)
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elif self.rotation == 2: # north lower-right
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if data == 0 or data == 4: # south
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return self.build_full_block(t_top, t_side, front, t_side, t_side)
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elif data == 1 or data == 5: # west
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return self.build_full_block(t_top, front, t_side, t_side, t_side)
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elif data == 2 or data == 6: # north
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return self.build_full_block(t_top, t_side, t_side, t_side, front)
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elif data == 3 or data == 7: # east
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return self.build_full_block(t_top, t_side, t_side, front, t_side)
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elif self.rotation == 3: # north lower-left
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if data == 0 or data == 4: # south
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return self.build_full_block(t_top, front, t_side, t_side, t_side)
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elif data == 1 or data == 5: # west
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return self.build_full_block(t_top, t_side, t_side, t_side, front)
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elif data == 2 or data == 6: # north
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return self.build_full_block(t_top, t_side, t_side, front, t_side)
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elif data == 3 or data == 7: # east
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return self.build_full_block(t_top, t_side, front, t_side, t_side)
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# honeycomb_block
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block(blockid=11503, top_image="assets/minecraft/textures/block/honeycomb_block.png")
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# honey_block
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block(blockid=11504, top_image="assets/minecraft/textures/block/honey_block_top.png", side_image="assets/minecraft/textures/block/honey_block_side.png")
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@@ -835,6 +835,11 @@ class RegionSet(object):
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"minecraft:smooth_red_sandstone_stairs": (11415, 0),
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"minecraft:smooth_red_sandstone_stairs": (11415, 0),
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'minecraft:bamboo': (11416, 0),
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'minecraft:bamboo': (11416, 0),
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"minecraft:composter": (11417, 0),
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"minecraft:composter": (11417, 0),
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# 1.15 blocks below
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'minecraft:beehive': (11501, 0),
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'minecraft:bee_nest': (11502, 0),
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'minecraft:honeycomb_block': (11503, 0),
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'minecraft:honey_block': (11504, 0),
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# adding a gap in the numbering of walls to keep them all
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# adding a gap in the numbering of walls to keep them all
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# in one numbering block starting at 21000
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# in one numbering block starting at 21000
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'minecraft:andesite_wall': (21000, 0),
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'minecraft:andesite_wall': (21000, 0),
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@@ -1017,6 +1022,12 @@ class RegionSet(object):
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elif key in ['minecraft:ladder', 'minecraft:chest', 'minecraft:ender_chest', 'minecraft:trapped_chest', 'minecraft:furnace']:
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elif key in ['minecraft:ladder', 'minecraft:chest', 'minecraft:ender_chest', 'minecraft:trapped_chest', 'minecraft:furnace']:
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facing = palette_entry['Properties']['facing']
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facing = palette_entry['Properties']['facing']
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data = {'north': 2, 'south': 3, 'west': 4, 'east': 5}[facing]
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data = {'north': 2, 'south': 3, 'west': 4, 'east': 5}[facing]
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elif key in ['minecraft:beehive', 'minecraft:bee_nest']:
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facing = palette_entry['Properties']['facing']
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honey_level = int(palette_entry['Properties']['honey_level'])
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data = {'south': 0, 'west': 1, 'north': 2, 'east': 3}[facing]
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if honey_level == 5:
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data = {'south': 4, 'west': 5, 'north': 6, 'east': 7}[facing]
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elif key.endswith('_button'):
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elif key.endswith('_button'):
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facing = palette_entry['Properties']['facing']
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facing = palette_entry['Properties']['facing']
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face = palette_entry['Properties']['face']
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face = palette_entry['Properties']['face']
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