0

Merge branch 'rewrite' into anvil

Conflicts:
	overviewer_core/src/overviewer.h
	overviewer_core/tileset.py
	overviewer_core/util.py
	overviewer_core/world.py
This commit is contained in:
Aaron Griffith
2012-02-26 19:39:58 -05:00
21 changed files with 636 additions and 468 deletions

View File

@@ -26,7 +26,7 @@
// increment this value if you've made a change to the c extesion
// and want to force users to rebuild
#define OVERVIEWER_EXTENSION_VERSION 25
#define OVERVIEWER_EXTENSION_VERSION 26
/* Python PIL, and numpy headers */
#include <Python.h>

View File

@@ -0,0 +1,49 @@
/*
* This file is part of the Minecraft Overviewer.
*
* Minecraft Overviewer is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or (at
* your option) any later version.
*
* Minecraft Overviewer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
*/
#include "../overviewer.h"
static int
clear_base_occluded(void *data, RenderState *state, int x, int y, int z) {
if ( (x != 0) && (y != 15) && (z != 127) &&
!render_mode_hidden(state->rendermode, x-1, y, z) &&
!render_mode_hidden(state->rendermode, x, y, z+1) &&
!render_mode_hidden(state->rendermode, x, y+1, z) &&
!is_transparent(getArrayByte3D(state->blocks, x-1, y, z)) &&
!is_transparent(getArrayByte3D(state->blocks, x, y, z+1)) &&
!is_transparent(getArrayByte3D(state->blocks, x, y+1, z))) {
return 1;
}
return 0;
}
static void
clear_base_draw(void *data, RenderState *state, PyObject *src, PyObject *mask, PyObject *mask_light) {
/* clear the draw space -- set alpha to 0 within mask */
tint_with_mask(state->img, 255, 255, 255, 0, mask, state->imgx, state->imgy, 0, 0);
}
RenderPrimitiveInterface primitive_clear_base = {
"clear-base",
0,
NULL,
NULL,
clear_base_occluded,
NULL,
clear_base_draw,
};

View File

@@ -15,7 +15,14 @@
* with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
*/
#include "overviewer.h"
#include "overlay.h"
typedef struct {
/* inherits from overlay */
RenderPrimitiveOverlay parent;
void *minerals;
} RenderPrimitiveMineral;
struct MineralColor {
unsigned char blockid;
@@ -43,15 +50,16 @@ static struct MineralColor default_minerals[] = {
static void get_color(void *data, RenderState *state,
unsigned char *r, unsigned char *g, unsigned char *b, unsigned char *a) {
int x = state->x, y = state->y, z_max = state->z + 1, z;
int x = state->x, z = state->z, y_max, y;
int max_i = -1;
RenderModeMineral* self = (RenderModeMineral *)data;
RenderPrimitiveMineral* self = (RenderPrimitiveMineral *)data;
struct MineralColor *minerals = (struct MineralColor *)(self->minerals);
*a = 0;
for (z = 0; z <= z_max; z++) {
y_max = state->y + 1;
for (y = state->chunky * -16; y <= y_max; y++) {
int i, tmp;
unsigned char blockid = getArrayByte3D(state->blocks, x, y, z);
unsigned short blockid = get_data(state, BLOCKS, x, y, z);
for (i = 0; (max_i == -1 || i < max_i) && minerals[i].blockid != 0; i++) {
if (minerals[i].blockid == blockid) {
@@ -59,7 +67,7 @@ static void get_color(void *data, RenderState *state,
*g = minerals[i].g;
*b = minerals[i].b;
tmp = (128 - z_max + z) * 2 - 40;
tmp = (128 - y_max + y) * 2 - 40;
*a = MIN(MAX(0, tmp), 255);
max_i = i;
@@ -70,20 +78,21 @@ static void get_color(void *data, RenderState *state,
}
static int
rendermode_mineral_start(void *data, RenderState *state, PyObject *options) {
overlay_mineral_start(void *data, RenderState *state, PyObject *support) {
PyObject *opt;
RenderModeMineral* self;
RenderPrimitiveMineral* self;
/* first, chain up */
int ret = rendermode_overlay.start(data, state, options);
int ret = primitive_overlay.start(data, state, support);
if (ret != 0)
return ret;
/* now do custom initializations */
self = (RenderModeMineral *)data;
self = (RenderPrimitiveMineral *)data;
opt = PyDict_GetItemString(options, "minerals");
if (opt) {
if (!render_mode_parse_option(support, "minerals", "O", &(opt)))
return 1;
if (opt && opt != Py_None) {
struct MineralColor *minerals = NULL;
Py_ssize_t minerals_size = 0, i;
/* create custom minerals */
@@ -110,6 +119,7 @@ rendermode_mineral_start(void *data, RenderState *state, PyObject *options) {
} else {
self->minerals = default_minerals;
}
Py_XDECREF(opt);
/* setup custom color */
self->parent.get_color = get_color;
@@ -118,50 +128,24 @@ rendermode_mineral_start(void *data, RenderState *state, PyObject *options) {
}
static void
rendermode_mineral_finish(void *data, RenderState *state) {
overlay_mineral_finish(void *data, RenderState *state) {
/* first free all *our* stuff */
RenderModeMineral* self = (RenderModeMineral *)data;
RenderPrimitiveMineral* self = (RenderPrimitiveMineral *)data;
if (self->minerals && self->minerals != default_minerals) {
free(self->minerals);
}
/* now, chain up */
rendermode_overlay.finish(data, state);
primitive_overlay.finish(data, state);
}
static int
rendermode_mineral_occluded(void *data, RenderState *state, int x, int y, int z) {
/* no special occlusion here */
return rendermode_overlay.occluded(data, state, x, y, z);
}
static int
rendermode_mineral_hidden(void *data, RenderState *state, int x, int y, int z) {
/* no special hiding here */
return rendermode_overlay.hidden(data, state, x, y, z);
}
static void
rendermode_mineral_draw(void *data, RenderState *state, PyObject *src, PyObject *mask, PyObject *mask_light) {
/* draw normally */
rendermode_overlay.draw(data, state, src, mask, mask_light);
}
const RenderModeOption rendermode_mineral_options[] = {
{"minerals", "a list of (blockid, (r, g, b)) tuples for coloring minerals"},
{NULL, NULL}
};
RenderModeInterface rendermode_mineral = {
"mineral", "Mineral",
"draws a colored overlay showing where ores are located",
rendermode_mineral_options,
&rendermode_overlay,
sizeof(RenderModeMineral),
rendermode_mineral_start,
rendermode_mineral_finish,
rendermode_mineral_occluded,
rendermode_mineral_hidden,
rendermode_mineral_draw,
RenderPrimitiveInterface primitive_overlay_mineral = {
"overlay-mineral",
sizeof(RenderPrimitiveMineral),
overlay_mineral_start,
overlay_mineral_finish,
NULL,
NULL,
overlay_draw,
};

View File

@@ -0,0 +1,92 @@
/*
* This file is part of the Minecraft Overviewer.
*
* Minecraft Overviewer is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or (at
* your option) any later version.
*
* Minecraft Overviewer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
*/
#include "overlay.h"
#include <math.h>
typedef struct {
/* inherits from overlay */
RenderPrimitiveOverlay parent;
} RenderPrimitiveSpawn;
static void get_color(void *data, RenderState *state,
unsigned char *r, unsigned char *g, unsigned char *b, unsigned char *a) {
RenderPrimitiveSpawn* self = (RenderPrimitiveSpawn *)data;
int x = state->x, y = state->y, z = state->z;
int y_light = y + 1;
unsigned char blocklight, skylight;
PyObject *block_py;
/* set a nice, pretty red color */
*r = 229;
*g = 36;
*b = 38;
/* default to no overlay, until told otherwise */
*a = 0;
if (block_has_property(state->block, NOSPAWN)) {
/* nothing can spawn on this */
return;
}
blocklight = get_data(state, BLOCKLIGHT, x, y_light, z);
skylight = get_data(state, SKYLIGHT, x, y_light, z);
if (MAX(blocklight, skylight) <= 7) {
/* hostile mobs spawn in daylight */
*a = 240;
} else if (MAX(blocklight, skylight - 11) <= 7) {
/* hostile mobs spawn at night */
*a = 150;
}
}
static int
overlay_spawn_start(void *data, RenderState *state, PyObject *support) {
RenderPrimitiveSpawn* self;
/* first, chain up */
int ret = primitive_overlay.start(data, state, support);
if (ret != 0)
return ret;
/* now do custom initializations */
self = (RenderPrimitiveSpawn *)data;
self->parent.get_color = get_color;
return 0;
}
static void
overlay_spawn_finish(void *data, RenderState *state) {
RenderPrimitiveSpawn* self = (RenderPrimitiveSpawn *)data;
/* chain up */
primitive_overlay.finish(data, state);
}
RenderPrimitiveInterface primitive_overlay_spawn = {
"overlay-spawn",
sizeof(RenderPrimitiveSpawn),
overlay_spawn_start,
overlay_spawn_finish,
NULL,
NULL,
overlay_draw,
};

View File

@@ -0,0 +1,99 @@
/*
* This file is part of the Minecraft Overviewer.
*
* Minecraft Overviewer is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or (at
* your option) any later version.
*
* Minecraft Overviewer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
*/
#include "overlay.h"
static void get_color(void *data, RenderState *state,
unsigned char *r, unsigned char *g, unsigned char *b, unsigned char *a) {
*r = 200;
*g = 200;
*b = 255;
*a = 155;
}
static int
overlay_start(void *data, RenderState *state, PyObject *support) {
PyObject *facemasks_py;
RenderPrimitiveOverlay *self = (RenderPrimitiveOverlay *)data;
self->facemask_top = PyObject_GetAttrString(support, "facemask_top");
self->white_color = PyObject_GetAttrString(support, "whitecolor");
self->get_color = get_color;
return 0;
}
static void
overlay_finish(void *data, RenderState *state) {
RenderPrimitiveOverlay *self = (RenderPrimitiveOverlay *)data;
Py_DECREF(self->facemask_top);
Py_DECREF(self->white_color);
}
void
overlay_draw(void *data, RenderState *state, PyObject *src, PyObject *mask, PyObject *mask_light) {
RenderPrimitiveOverlay *self = (RenderPrimitiveOverlay *)data;
unsigned char r, g, b, a;
unsigned short top_block;
// exactly analogous to edge-line code for these special blocks
int increment=0;
if (state->block == 44) // half-step
increment=6;
else if (state->block == 78) // snow
increment=9;
/* skip rendering the overlay if we can't see it */
top_block = get_data(state, BLOCKS, state->x, state->y+1, state->z);
if (!is_transparent(top_block)) {
return;
}
/* check to be sure this block is solid/fluid */
if (block_has_property(top_block, SOLID) || block_has_property(top_block, FLUID)) {
/* top block is fluid or solid, skip drawing */
return;
}
/* check to be sure this block is solid/fluid */
if (!block_has_property(state->block, SOLID) && !block_has_property(state->block, FLUID)) {
/* not fluid or solid, skip drawing the overlay */
return;
}
/* get our color info */
self->get_color(data, state, &r, &g, &b, &a);
/* do the overlay */
if (a > 0) {
alpha_over(state->img, self->white_color, self->facemask_top, state->imgx, state->imgy + increment, 0, 0);
tint_with_mask(state->img, r, g, b, a, self->facemask_top, state->imgx, state->imgy + increment, 0, 0);
}
}
RenderPrimitiveInterface primitive_overlay = {
"overlay",
sizeof(RenderPrimitiveOverlay),
overlay_start,
overlay_finish,
NULL,
NULL,
overlay_draw,
};

View File

@@ -0,0 +1,31 @@
/*
* This file is part of the Minecraft Overviewer.
*
* Minecraft Overviewer is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or (at
* your option) any later version.
*
* Minecraft Overviewer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
*/
#include "../overviewer.h"
typedef struct {
/* top facemask and white color image, for drawing overlays */
PyObject *facemask_top, *white_color;
/* can be overridden in derived classes to control
overlay alpha and color
last four vars are r, g, b, a out */
void (*get_color)(void *, RenderState *,
unsigned char *, unsigned char *, unsigned char *, unsigned char *);
} RenderPrimitiveOverlay;
extern RenderPrimitiveInterface primitive_overlay;
void overlay_draw(void *data, RenderState *state, PyObject *src, PyObject *mask, PyObject *mask_light);

View File

@@ -1,132 +0,0 @@
/*
* This file is part of the Minecraft Overviewer.
*
* Minecraft Overviewer is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or (at
* your option) any later version.
*
* Minecraft Overviewer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
*/
#include "overviewer.h"
static void get_color(void *data, RenderState *state,
unsigned char *r, unsigned char *g, unsigned char *b, unsigned char *a) {
*r = 200;
*g = 200;
*b = 255;
*a = 155;
}
static int
rendermode_overlay_start(void *data, RenderState *state, PyObject *options) {
PyObject *facemasks_py;
RenderModeOverlay *self = (RenderModeOverlay *)data;
facemasks_py = PyObject_GetAttrString(state->support, "facemasks");
/* borrowed reference, needs to be incref'd if we keep it */
self->facemask_top = PyTuple_GetItem(facemasks_py, 0);
Py_INCREF(self->facemask_top);
Py_DECREF(facemasks_py);
self->white_color = PyObject_GetAttrString(state->support, "white_color");
self->get_color = get_color;
return 0;
}
static void
rendermode_overlay_finish(void *data, RenderState *state) {
RenderModeOverlay *self = (RenderModeOverlay *)data;
Py_DECREF(self->facemask_top);
Py_DECREF(self->white_color);
}
static int
rendermode_overlay_occluded(void *data, RenderState *state, int x, int y, int z) {
if ( (x != 0) && (y != 15) && (z != 127) &&
!render_mode_hidden(state->rendermode, x-1, y, z) &&
!render_mode_hidden(state->rendermode, x, y, z+1) &&
!render_mode_hidden(state->rendermode, x, y+1, z) &&
!is_transparent(getArrayByte3D(state->blocks, x-1, y, z)) &&
!is_transparent(getArrayByte3D(state->blocks, x, y, z+1)) &&
!is_transparent(getArrayByte3D(state->blocks, x, y+1, z))) {
return 1;
}
return 0;
}
static int
rendermode_overlay_hidden(void *data, RenderState *state, int x, int y, int z) {
/* overlays hide nothing by default */
return 0;
}
static void
rendermode_overlay_draw(void *data, RenderState *state, PyObject *src, PyObject *mask, PyObject *mask_light) {
RenderModeOverlay *self = (RenderModeOverlay *)data;
unsigned char r, g, b, a;
// exactly analogous to edge-line code for these special blocks
int increment=0;
if (state->block == 44) // half-step
increment=6;
else if (state->block == 78) // snow
increment=9;
/* clear the draw space -- set alpha to 0 within mask */
tint_with_mask(state->img, 255, 255, 255, 0, mask, state->imgx, state->imgy, 0, 0);
/* skip rendering the overlay if we can't see it */
if (state->z != 127) {
unsigned char top_block = getArrayByte3D(state->blocks, state->x, state->y, state->z+1);
if (!is_transparent(top_block)) {
return;
}
/* check to be sure this block is solid/fluid */
if (block_has_property(top_block, SOLID) || block_has_property(top_block, FLUID)) {
/* top block is fluid or solid, skip drawing */
return;
}
}
/* check to be sure this block is solid/fluid */
if (!block_has_property(state->block, SOLID) && !block_has_property(state->block, FLUID)) {
/* not fluid or solid, skip drawing the overlay */
return;
}
/* get our color info */
self->get_color(data, state, &r, &g, &b, &a);
/* do the overlay */
if (a > 0) {
alpha_over(state->img, self->white_color, self->facemask_top, state->imgx, state->imgy + increment, 0, 0);
tint_with_mask(state->img, r, g, b, a, self->facemask_top, state->imgx, state->imgy + increment, 0, 0);
}
}
RenderModeInterface rendermode_overlay = {
"overlay", "Overlay",
"base rendermode for informational overlays",
NULL,
NULL,
sizeof(RenderModeOverlay),
rendermode_overlay_start,
rendermode_overlay_finish,
rendermode_overlay_occluded,
rendermode_overlay_hidden,
rendermode_overlay_draw,
};

View File

@@ -1,122 +0,0 @@
/*
* This file is part of the Minecraft Overviewer.
*
* Minecraft Overviewer is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or (at
* your option) any later version.
*
* Minecraft Overviewer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
*/
#include "overviewer.h"
#include <math.h>
static void get_color(void *data, RenderState *state,
unsigned char *r, unsigned char *g, unsigned char *b, unsigned char *a) {
RenderModeSpawn* self = (RenderModeSpawn *)data;
int x = state->x, y = state->y, z = state->z;
int z_light = z + 1;
unsigned char blocklight, skylight;
PyObject *block_py;
/* set a nice, pretty red color */
*r = 229;
*g = 36;
*b = 38;
/* default to no overlay, until told otherwise */
*a = 0;
if (block_has_property(state->block, NOSPAWN)) {
/* nothing can spawn on this */
return;
}
blocklight = getArrayByte3D(self->blocklight, x, y, MIN(127, z_light));
/* if we're at the top, force 15 (brightest!) skylight */
if (z_light == 128) {
skylight = 15;
} else {
skylight = getArrayByte3D(self->skylight, x, y, z_light);
}
if (MAX(blocklight, skylight) <= 7) {
/* hostile mobs spawn in daylight */
*a = 240;
} else if (MAX(blocklight, skylight - 11) <= 7) {
/* hostile mobs spawn at night */
*a = 150;
}
}
static int
rendermode_spawn_start(void *data, RenderState *state, PyObject *options) {
RenderModeSpawn* self;
/* first, chain up */
int ret = rendermode_overlay.start(data, state, options);
if (ret != 0)
return ret;
/* now do custom initializations */
self = (RenderModeSpawn *)data;
self->blocklight = get_chunk_data(state, CURRENT, BLOCKLIGHT, 1);
self->skylight = get_chunk_data(state, CURRENT, SKYLIGHT, 1);
/* setup custom color */
self->parent.get_color = get_color;
return 0;
}
static void
rendermode_spawn_finish(void *data, RenderState *state) {
/* first free all *our* stuff */
RenderModeSpawn* self = (RenderModeSpawn *)data;
Py_DECREF(self->blocklight);
Py_DECREF(self->skylight);
/* now, chain up */
rendermode_overlay.finish(data, state);
}
static int
rendermode_spawn_occluded(void *data, RenderState *state, int x, int y, int z) {
/* no special occlusion here */
return rendermode_overlay.occluded(data, state, x, y, z);
}
static int
rendermode_spawn_hidden(void *data, RenderState *state, int x, int y, int z) {
/* no special hiding here */
return rendermode_overlay.hidden(data, state, x, y, z);
}
static void
rendermode_spawn_draw(void *data, RenderState *state, PyObject *src, PyObject *mask, PyObject *mask_light) {
/* draw normally */
rendermode_overlay.draw(data, state, src, mask, mask_light);
}
RenderModeInterface rendermode_spawn = {
"spawn", "Spawn",
"draws a red overlay where monsters can spawn at night",
NULL,
&rendermode_overlay,
sizeof(RenderModeSpawn),
rendermode_spawn_start,
rendermode_spawn_finish,
rendermode_spawn_occluded,
rendermode_spawn_hidden,
rendermode_spawn_draw,
};

View File

@@ -102,38 +102,4 @@ void render_mode_draw(RenderMode *self, PyObject *img, PyObject *mask, PyObject
works like PyArg_ParseTuple on a support object */
int render_mode_parse_option(PyObject *support, const char *name, const char *format, ...);
/* XXX individual rendermode interface declarations follow */
#ifdef OLD_MODES
/* OVERLAY */
typedef struct {
/* top facemask and white color image, for drawing overlays */
PyObject *facemask_top, *white_color;
/* can be overridden in derived classes to control
overlay alpha and color
last four vars are r, g, b, a out */
void (*get_color)(void *, RenderState *,
unsigned char *, unsigned char *, unsigned char *, unsigned char *);
} RenderModeOverlay;
extern RenderModeInterface rendermode_overlay;
/* SPAWN */
typedef struct {
/* inherits from overlay */
RenderModeOverlay parent;
PyObject *skylight, *blocklight;
} RenderModeSpawn;
extern RenderModeInterface rendermode_spawn;
/* MINERAL */
typedef struct {
/* inherits from overlay */
RenderModeOverlay parent;
void *minerals;
} RenderModeMineral;
extern RenderModeInterface rendermode_mineral;
#endif /* OLD_MODES */
#endif /* __RENDERMODES_H_INCLUDED__ */