0

Amend glazed terracotta rendering

- Reduce data range to prevent excessive texture generation
- Correct rotation of side 4 texture
- Simplify texture generation code
This commit is contained in:
Joseph Camp
2020-02-29 23:31:12 +00:00
parent b2244f5b76
commit 8e1eeb2170
2 changed files with 22 additions and 65 deletions

View File

@@ -5096,59 +5096,30 @@ def concrete(self, blockid, data):
texture = self.load_image_texture("assets/minecraft/textures/block/%s_concrete_powder.png" % color_map[data])
return self.build_block(texture, texture)
# Glazed Terracotta
@material(blockid=list(range(235,251)), data=list(range(8)), solid=True)
@material(blockid=list(range(235, 251)), data=list(range(4)), solid=True)
def glazed_terracotta(self, blockid, data):
texture = self.load_image_texture("assets/minecraft/textures/block/%s_glazed_terracotta.png" % color_map[blockid - 235])
glazed_terracotta_orientation = data & 3
# Glazed Terracotta rotations are need seperate handling for each render direction
# Do rotation
data = (self.rotation + data) % 4
if self.rotation == 0: # rendering north upper-left
# choose orientation and paste textures
if glazed_terracotta_orientation == 0: # south / Player was facing North
return self.build_block(texture, texture)
elif glazed_terracotta_orientation == 1: # west / Player was facing east
return self.build_full_block(texture.rotate(270), None, None, texture.rotate(90), texture.rotate(270))
elif glazed_terracotta_orientation == 2: # North / Player was facing South
return self.build_full_block(texture.rotate(180), None, None, texture.rotate(180), texture.rotate(180))
elif glazed_terracotta_orientation == 3: # east / Player was facing west
return self.build_full_block(texture.rotate(90), None, None, texture.rotate(270), texture.rotate(90))
texture = self.load_image_texture("assets/minecraft/textures/block/%s_glazed_terracotta.png" %
color_map[blockid - 235]).copy()
texture_side4 = texture.transpose(Image.FLIP_LEFT_RIGHT)
if data == 0: # South
return self.build_full_block(texture, None, None, texture, texture_side4.rotate(270))
elif data == 1: # West
return self.build_full_block(texture.rotate(270), None, None, texture.rotate(90),
texture_side4.rotate(180))
elif data == 2: # North
return self.build_full_block(texture.rotate(180), None, None, texture.rotate(180),
texture_side4.rotate(90))
elif data == 3: # East
return self.build_full_block(texture.rotate(90), None, None, texture.rotate(270),
texture_side4)
elif self.rotation == 1: # north upper-right
# choose orientation and paste textures
if glazed_terracotta_orientation == 0: # south / Player was facing North
return self.build_full_block(texture.rotate(270), None, None, texture.rotate(90), texture.rotate(270))
elif glazed_terracotta_orientation == 1: # west / Player was facing east
return self.build_full_block(texture.rotate(180), None, None, texture.rotate(180), texture.rotate(180))
elif glazed_terracotta_orientation == 2: # North / Player was facing South
return self.build_full_block(texture.rotate(90), None, None, texture.rotate(270), texture.rotate(90))
elif glazed_terracotta_orientation == 3: # east / Player was facing west
return self.build_block(texture, texture)
elif self.rotation == 2: # north lower-right
# choose orientation and paste textures
if glazed_terracotta_orientation == 0: # south / Player was facing North
return self.build_full_block(texture.rotate(180), None, None, texture.rotate(180), texture.rotate(180))
elif glazed_terracotta_orientation == 1: # west / Player was facing east
return self.build_full_block(texture.rotate(90), None, None, texture.rotate(270), texture.rotate(90))
elif glazed_terracotta_orientation == 2: # North / Player was facing South
return self.build_block(texture, texture)
elif glazed_terracotta_orientation == 3: # east / Player was facing west
return self.build_full_block(texture.rotate(270), None, None, texture.rotate(90), texture.rotate(270))
elif self.rotation == 3: # north lower-left
# choose orientation and paste textures
if glazed_terracotta_orientation == 0: # south / Player was facing North
return self.build_full_block(texture.rotate(90), None, None, texture.rotate(270), texture.rotate(90))
elif glazed_terracotta_orientation == 1: # west / Player was facing east
return self.build_block(texture, texture)
elif glazed_terracotta_orientation == 2: # North / Player was facing South
return self.build_full_block(texture.rotate(270), None, None, texture.rotate(90), texture.rotate(270))
elif glazed_terracotta_orientation == 3: # east / Player was facing west
return self.build_full_block(texture.rotate(180), None, None, texture.rotate(180), texture.rotate(180))
# dried kelp block
@material(blockid=11331, data=[0], solid=True)
def sandstone(self, blockid, data):