Merge branch 'master' of git://github.com/brownan/Minecraft-Overviewer
This commit is contained in:
@@ -123,7 +123,7 @@ Running
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-------
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To generate a set of Google Map tiles, use the gmap.py script like this::
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python gmap.py [OPTIONS] <World Number / Path to World> <Output Directory>
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python gmap.py [OPTIONS] <World # / Name / Path to World> <Output Directory>
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The output directory will be created if it doesn't exist. This will generate a
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set of image tiles for your world in the directory you choose. When it's done,
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139
chunk.py
139
chunk.py
@@ -20,6 +20,7 @@ import hashlib
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import logging
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import time
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import math
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import sys
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import nbt
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import textures
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@@ -45,10 +46,13 @@ image
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# alpha_over extension, BUT this extension may fall back to PIL's
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# paste(), which DOES need the workaround.)
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def get_lvldata(filename):
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"""Takes a filename and returns the Level struct, which contains all the
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def get_lvldata(filename, x, y):
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"""Takes a filename and chunkcoords and returns the Level struct, which contains all the
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level info"""
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return nbt.load(filename)[1]['Level']
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d = nbt.load_from_region(filename, x, y)
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if not d: raise NoSuchChunk(x,y)
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return d[1]['Level']
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def get_blockarray(level):
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"""Takes the level struct as returned from get_lvldata, and returns the
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@@ -124,14 +128,12 @@ fluid_blocks = set([8,9,10,11])
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# (glass, half blocks)
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nospawn_blocks = set([20,44])
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def find_oldimage(chunkfile, cached, cave):
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destdir, filename = os.path.split(chunkfile)
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filename_split = filename.split(".")
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blockid = ".".join(filename_split[1:3])
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def find_oldimage(chunkXY, cached, cave):
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blockid = "%d.%d" % chunkXY
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# Get the name of the existing image.
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moredirs, dir2 = os.path.split(destdir)
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dir1 = os.path.basename(moredirs)
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dir1 = world.base36encode(chunkXY[0]%64)
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dir2 = world.base36encode(chunkXY[1]%64)
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cachename = '/'.join((dir1, dir2))
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oldimg = oldimg_path = None
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@@ -139,23 +141,39 @@ def find_oldimage(chunkfile, cached, cave):
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if key in cached[cachename]:
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oldimg_path = cached[cachename][key]
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_, oldimg = os.path.split(oldimg_path)
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logging.debug("Found cached image {0}".format(oldimg))
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#logging.debug("Found cached image {0}".format(oldimg))
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return oldimg, oldimg_path
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def check_cache(chunkfile, oldimg):
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def check_cache(world, chunkXY, oldimg):
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"""Returns True is oldimg is OK to use (i.e. not stale)"""
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# TODO read to the region file and get the timestamp??
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# TODO currently, just use the mtime on the region file
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# TODO (which will cause a single chunk update to invalidate everything in the region
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if not oldimg[1]: return False
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chunkfile = os.path.join(world.worlddir, "region", "r.%d.%d.mcr" % (chunkXY[0]//32, chunkXY[1]//32))
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with open(chunkfile, "rb") as f:
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region = nbt.MCRFileReader(f)
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mtime = region.get_chunk_timestamp(chunkXY[0], chunkXY[1])
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#logging.debug("checking cache %s against %s %d", chunkfile, oldimg[1], mtime)
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try:
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if oldimg[1] and os.path.getmtime(chunkfile) <= os.path.getmtime(oldimg[1]):
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if mtime <= os.path.getmtime(oldimg[1]):
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return True
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return False
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except OSError:
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return False
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def render_and_save(chunkfile, cachedir, worldobj, oldimg, cave=False, queue=None):
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# chunkcoords should be the coordinates of a possible chunk. it may not exist
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def render_and_save(chunkcoords, cachedir, worldobj, oldimg, cave=False, queue=None):
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"""Used as the entry point for the multiprocessing workers (since processes
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can't target bound methods) or to easily render and save one chunk
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Returns the image file location"""
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a = ChunkRenderer(chunkfile, cachedir, worldobj, oldimg, queue)
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chunkcoords is a tuple: (chunkX, chunkY)
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If the chunk doesn't exist, return None.
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Else, returns the image file location"""
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a = ChunkRenderer(chunkcoords, cachedir, worldobj, oldimg, queue)
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try:
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return a.render_and_save(cave)
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except ChunkCorrupt:
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@@ -177,36 +195,53 @@ def render_and_save(chunkfile, cachedir, worldobj, oldimg, cave=False, queue=Non
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class ChunkCorrupt(Exception):
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pass
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class NoSuchChunk(Exception):
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pass
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class ChunkRenderer(object):
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def __init__(self, chunkfile, cachedir, worldobj, oldimg, queue):
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"""Make a new chunk renderer for the given chunkfile.
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chunkfile should be a full path to the .dat file to process
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def __init__(self, chunkcoords, cachedir, worldobj, oldimg, queue):
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"""Make a new chunk renderer for the given chunk coordinates.
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chunkcoors should be a tuple: (chunkX, chunkY)
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cachedir is a directory to save the resulting chunk images to
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"""
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self.queue = queue
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# derive based on worlddir and chunkcoords
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self.regionfile = os.path.join(worldobj.worlddir, "region",
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"r.%d.%d.mcr" % (chunkcoords[0] // 32, chunkcoords[1]//32))
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if not os.path.exists(chunkfile):
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raise ValueError("Could not find chunkfile")
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self.chunkfile = chunkfile
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destdir, filename = os.path.split(self.chunkfile)
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filename_split = filename.split(".")
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chunkcoords = filename_split[1:3]
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if not os.path.exists(self.regionfile):
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raise ValueError("Could not find regionfile: %s" % self.regionfile)
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self.coords = map(world.base36decode, chunkcoords)
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self.blockid = ".".join(chunkcoords)
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## TODO TODO all of this class
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#destdir, filename = os.path.split(self.chunkfile)
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#filename_split = filename.split(".")
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#chunkcoords = filename_split[1:3]
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#self.coords = map(world.base36decode, chunkcoords)
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self.blockid = "%d.%d" % chunkcoords
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# chunk coordinates (useful to converting local block coords to
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# global block coords)
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self.chunkX = int(filename_split[1], base=36)
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self.chunkY = int(filename_split[2], base=36)
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self.chunkX = chunkcoords[0]
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self.chunkY = chunkcoords[1]
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self.world = worldobj
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# Cachedir here is the base directory of the caches. We need to go 2
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# levels deeper according to the chunk file. Get the last 2 components
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# of destdir and use that
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moredirs, dir2 = os.path.split(destdir)
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_, dir1 = os.path.split(moredirs)
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self.cachedir = os.path.join(cachedir, dir1, dir2)
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##moredirs, dir2 = os.path.split(destdir)
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##_, dir1 = os.path.split(moredirs)
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self.cachedir = os.path.join(cachedir,
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world.base36encode(self.chunkX%64),
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world.base36encode(self.chunkY%64))
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#logging.debug("cache location for this chunk: %s", self.cachedir)
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self.oldimg, self.oldimg_path = oldimg
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@@ -229,9 +264,12 @@ class ChunkRenderer(object):
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"""Loads and returns the level structure"""
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if not hasattr(self, "_level"):
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try:
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self._level = get_lvldata(self.chunkfile)
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self._level = get_lvldata(self.regionfile, self.chunkX, self.chunkY)
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except NoSuchChunk, e:
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#logging.debug("Skipping non-existant chunk")
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raise
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except Exception, e:
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logging.warning("Error opening chunk file %s. It may be corrupt. %s", self.chunkfile, e)
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logging.warning("Error opening chunk file %s. It may be corrupt. %s", self.regionfile, e)
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raise ChunkCorrupt(str(e))
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return self._level
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level = property(_load_level)
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@@ -259,13 +297,13 @@ class ChunkRenderer(object):
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def _load_left(self):
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"""Loads and sets data from lower-left chunk"""
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chunk_path = self.world.get_chunk_path(self.coords[0] - 1, self.coords[1])
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chunk_path = self.world.get_region_path(self.chunkX - 1, self.chunkY)
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try:
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chunk_data = get_lvldata(chunk_path)
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chunk_data = get_lvldata(chunk_path, self.chunkX - 1, self.chunkY)
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self._left_skylight = get_skylight_array(chunk_data)
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self._left_blocklight = get_blocklight_array(chunk_data)
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self._left_blocks = get_blockarray(chunk_data)
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except IOError:
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except NoSuchChunk:
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self._left_skylight = None
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self._left_blocklight = None
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self._left_blocks = None
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@@ -293,13 +331,13 @@ class ChunkRenderer(object):
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def _load_right(self):
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"""Loads and sets data from lower-right chunk"""
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chunk_path = self.world.get_chunk_path(self.coords[0], self.coords[1] + 1)
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chunk_path = self.world.get_region_path(self.chunkX, self.chunkY + 1)
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try:
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chunk_data = get_lvldata(chunk_path)
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chunk_data = get_lvldata(chunk_path, self.chunkX, self.chunkY + 1)
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self._right_skylight = get_skylight_array(chunk_data)
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self._right_blocklight = get_blocklight_array(chunk_data)
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self._right_blocks = get_blockarray(chunk_data)
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except IOError:
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except NoSuchChunk:
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self._right_skylight = None
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self._right_blocklight = None
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self._right_blocks = None
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@@ -327,13 +365,13 @@ class ChunkRenderer(object):
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def _load_up_right(self):
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"""Loads and sets data from upper-right chunk"""
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chunk_path = self.world.get_chunk_path(self.coords[0] + 1, self.coords[1])
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chunk_path = self.world.get_region_path(self.chunkX + 1, self.chunkY)
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try:
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chunk_data = get_lvldata(chunk_path)
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chunk_data = get_lvldata(chunk_path, self.chunkX + 1, self.chunkY)
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self._up_right_skylight = get_skylight_array(chunk_data)
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self._up_right_blocklight = get_blocklight_array(chunk_data)
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self._up_right_blocks = get_blockarray(chunk_data)
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except IOError:
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except NoSuchChunk:
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self._up_right_skylight = None
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self._up_right_blocklight = None
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self._up_right_blocks = None
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@@ -347,13 +385,13 @@ class ChunkRenderer(object):
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def _load_up_left(self):
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"""Loads and sets data from upper-left chunk"""
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chunk_path = self.world.get_chunk_path(self.coords[0], self.coords[1] - 1)
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chunk_path = self.world.get_region_path(self.chunkX, self.chunkY - 1)
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try:
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chunk_data = get_lvldata(chunk_path)
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chunk_data = get_lvldata(chunk_path, self.chunkX, self.chunkY - 1)
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self._up_left_skylight = get_skylight_array(chunk_data)
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self._up_left_blocklight = get_blocklight_array(chunk_data)
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self._up_left_blocks = get_blockarray(chunk_data)
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except IOError:
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||||
except NoSuchChunk:
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self._up_left_skylight = None
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||||
self._up_left_blocklight = None
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||||
self._up_left_blocks = None
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@@ -449,6 +487,7 @@ class ChunkRenderer(object):
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||||
"""
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||||
blockid = self.blockid
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||||
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||||
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||||
# Reasons for the code to get to this point:
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||||
# 1) An old image doesn't exist
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# 2) An old image exists, but the chunk was more recently modified (the
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||||
@@ -457,13 +496,17 @@ class ChunkRenderer(object):
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||||
# the image was invalid and deleted (sort of the same as (1))
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||||
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||||
# What /should/ the image be named, go ahead and hash the block array
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||||
try:
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||||
dest_filename = "img.{0}.{1}.{2}.png".format(
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||||
blockid,
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||||
"cave" if cave else "nocave",
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||||
self._hash_blockarray(),
|
||||
)
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||||
except NoSuchChunk, e:
|
||||
return None
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||||
|
||||
dest_path = os.path.join(self.cachedir, dest_filename)
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||||
#logging.debug("cache filename: %s", dest_path)
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||||
|
||||
if self.oldimg:
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if dest_filename == self.oldimg:
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||||
@@ -471,14 +514,17 @@ class ChunkRenderer(object):
|
||||
# hashes match.
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||||
# Before we return it, update its mtime so the next round
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||||
# doesn't have to check the hash
|
||||
# TODO confirm hash checking is correct (it should be)
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||||
os.utime(dest_path, None)
|
||||
logging.debug("Using cached image")
|
||||
logging.debug("Using cached image, and updating utime")
|
||||
return dest_path
|
||||
else:
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||||
# Remove old image for this chunk. Anything already existing is
|
||||
# either corrupt or out of date
|
||||
os.unlink(self.oldimg_path)
|
||||
|
||||
|
||||
logging.debug("doing a real real render")
|
||||
# Render the chunk
|
||||
img = self.chunk_render(cave=cave)
|
||||
# Save it
|
||||
@@ -488,6 +534,7 @@ class ChunkRenderer(object):
|
||||
os.unlink(dest_path)
|
||||
raise
|
||||
# Return its location
|
||||
#raise Exception("early exit")
|
||||
return dest_path
|
||||
|
||||
def calculate_darkness(self, skylight, blocklight):
|
||||
|
||||
34
gmap.py
34
gmap.py
@@ -36,8 +36,8 @@ import world
|
||||
import quadtree
|
||||
|
||||
helptext = """
|
||||
%prog [OPTIONS] <World # / Path to World> <tiles dest dir>
|
||||
%prog -d <World # / Path to World / Path to cache dir> [tiles dest dir]"""
|
||||
%prog [OPTIONS] <World # / Name / Path to World> <tiles dest dir>
|
||||
%prog -d <World # / Name / Path to World / Path to cache dir> [tiles dest dir]"""
|
||||
|
||||
def main():
|
||||
try:
|
||||
@@ -69,11 +69,23 @@ def main():
|
||||
worlddir = args[0]
|
||||
|
||||
if not os.path.exists(worlddir):
|
||||
# world given is either world number, or name
|
||||
worlds = world.get_worlds()
|
||||
try:
|
||||
worldnum = int(worlddir)
|
||||
worlddir = world.get_worlds()[worldnum]['path']
|
||||
except (ValueError, KeyError):
|
||||
print "Invalid world number or directory"
|
||||
worlddir = worlds[worldnum]['path']
|
||||
except ValueError:
|
||||
# it wasn't a number or path, try using it as a name
|
||||
try:
|
||||
worlddir = worlds[worlddir]['path']
|
||||
except KeyError:
|
||||
# it's not a number, name, or path
|
||||
print "Invalid world name or path"
|
||||
parser.print_help()
|
||||
sys.exit(1)
|
||||
except KeyError:
|
||||
# it was an invalid number
|
||||
print "Invalid world number"
|
||||
parser.print_help()
|
||||
sys.exit(1)
|
||||
|
||||
@@ -176,13 +188,21 @@ def list_worlds():
|
||||
print 'No world saves found in the usual place'
|
||||
return
|
||||
print "Detected saves:"
|
||||
for num, info in sorted(worlds.iteritems()):
|
||||
for name, info in sorted(worlds.iteritems()):
|
||||
if isinstance(name, basestring) and name.startswith("World") and len(name) == 6:
|
||||
try:
|
||||
world_n = int(name[-1])
|
||||
# we'll catch this one later, when it shows up as an
|
||||
# integer key
|
||||
continue
|
||||
except ValueError:
|
||||
pass
|
||||
timestamp = time.strftime("%Y-%m-%d %H:%M",
|
||||
time.localtime(info['LastPlayed'] / 1000))
|
||||
playtime = info['Time'] / 20
|
||||
playstamp = '%d:%02d' % (playtime / 3600, playtime / 60 % 60)
|
||||
size = "%.2fMB" % (info['SizeOnDisk'] / 1024. / 1024.)
|
||||
print "World %s: %s Playtime: %s Modified: %s" % (num, size, playstamp, timestamp)
|
||||
print "World %s: %s Playtime: %s Modified: %s" % (name, size, playstamp, timestamp)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
|
||||
191
nbt.py
191
nbt.py
@@ -13,18 +13,44 @@
|
||||
# You should have received a copy of the GNU General Public License along
|
||||
# with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
import gzip
|
||||
import gzip, zlib
|
||||
import struct
|
||||
import StringIO
|
||||
import os
|
||||
|
||||
def load(fileobj):
|
||||
# decorator to handle filename or object as first parameter
|
||||
def _file_loader(func):
|
||||
def wrapper(fileobj, *args):
|
||||
if isinstance(fileobj, basestring):
|
||||
if not os.path.isfile(fileobj):
|
||||
return None
|
||||
|
||||
# Is actually a filename
|
||||
fileobj = open(fileobj, 'rb')
|
||||
return func(fileobj, *args)
|
||||
return wrapper
|
||||
|
||||
@_file_loader
|
||||
def load(fileobj):
|
||||
return NBTFileReader(fileobj).read_all()
|
||||
|
||||
@_file_loader
|
||||
def load_from_region(fileobj, x, y):
|
||||
nbt = MCRFileReader(fileobj).load_chunk(x, y)
|
||||
if not nbt:
|
||||
return None ## return none. I think this is who we should indicate missing chunks
|
||||
#raise IOError("No such chunk in region: (%i, %i)" % (x, y))
|
||||
return nbt.read_all()
|
||||
|
||||
class NBTFileReader(object):
|
||||
def __init__(self, fileobj):
|
||||
def __init__(self, fileobj, is_gzip=True):
|
||||
if is_gzip:
|
||||
self._file = gzip.GzipFile(fileobj=fileobj, mode='rb')
|
||||
else:
|
||||
# pure zlib stream -- maybe later replace this with
|
||||
# a custom zlib file object?
|
||||
data = zlib.decompress(fileobj.read())
|
||||
self._file = StringIO.StringIO(data)
|
||||
|
||||
# These private methods read the payload only of the following types
|
||||
def _read_tag_end(self):
|
||||
@@ -143,3 +169,162 @@ class NBTFileReader(object):
|
||||
|
||||
return name, payload
|
||||
|
||||
|
||||
# For reference, the MCR format is outlined at
|
||||
# <http://www.minecraftwiki.net/wiki/Beta_Level_Format>
|
||||
class MCRFileReader(object):
|
||||
"""A class for reading chunk region files, as introduced in the
|
||||
Beta 1.3 update. It provides functions for opening individual
|
||||
chunks (as instances of NBTFileReader), getting chunk timestamps,
|
||||
and for listing chunks contained in the file."""
|
||||
|
||||
def __init__(self, fileobj):
|
||||
self._file = fileobj
|
||||
|
||||
# cache used when the entire header tables are read in get_chunks()
|
||||
self._locations = None
|
||||
self._timestamps = None
|
||||
self._chunks = None
|
||||
|
||||
def _read_24bit_int(self):
|
||||
"""Read in a 24-bit, big-endian int, used in the chunk
|
||||
location table."""
|
||||
|
||||
ret = 0
|
||||
bytes = self._file.read(3)
|
||||
for i in xrange(3):
|
||||
ret = ret << 8
|
||||
ret += struct.unpack("B", bytes[i])[0]
|
||||
|
||||
return ret
|
||||
|
||||
def _read_chunk_location(self, x=None, y=None):
|
||||
"""Read and return the (offset, length) of the given chunk
|
||||
coordinate, or None if the requested chunk doesn't exist. x
|
||||
and y must be between 0 and 31, or None. If they are None,
|
||||
then there will be no file seek before doing the read."""
|
||||
|
||||
if x != None and y != None:
|
||||
if (not x >= 0) or (not x < 32) or (not y >= 0) or (not y < 32):
|
||||
raise ValueError("Chunk location out of range.")
|
||||
|
||||
# check for a cached value
|
||||
if self._locations:
|
||||
return self._locations[x + y * 32]
|
||||
|
||||
# go to the correct entry in the chunk location table
|
||||
self._file.seek(4 * (x + y * 32))
|
||||
|
||||
# 3-byte offset in 4KiB sectors
|
||||
offset_sectors = self._read_24bit_int()
|
||||
|
||||
# 1-byte length in 4KiB sectors, rounded up
|
||||
byte = self._file.read(1)
|
||||
length_sectors = struct.unpack("B", byte)[0]
|
||||
|
||||
# check for empty chunks
|
||||
if offset_sectors == 0 or length_sectors == 0:
|
||||
return None
|
||||
|
||||
return (offset_sectors * 4096, length_sectors * 4096)
|
||||
|
||||
def _read_chunk_timestamp(self, x=None, y=None):
|
||||
"""Read and return the last modification time of the given
|
||||
chunk coordinate. x and y must be between 0 and 31, or
|
||||
None. If they are, None, then there will be no file seek
|
||||
before doing the read."""
|
||||
|
||||
if x != None and y != None:
|
||||
if (not x >= 0) or (not x < 32) or (not y >= 0) or (not y < 32):
|
||||
raise ValueError("Chunk location out of range.")
|
||||
|
||||
# check for a cached value
|
||||
if self._timestamps:
|
||||
return self._timestamps[x + y * 32]
|
||||
|
||||
# go to the correct entry in the chunk timestamp table
|
||||
self._file.seek(4 * (x + y * 32) + 4096)
|
||||
|
||||
bytes = self._file.read(4)
|
||||
timestamp = struct.unpack(">I", bytes)[0]
|
||||
|
||||
return timestamp
|
||||
|
||||
def get_chunks(self):
|
||||
"""Return a list of all chunks contained in this region file,
|
||||
as a list of (x, y) coordinate tuples. To load these chunks,
|
||||
provide these coordinates to load_chunk()."""
|
||||
|
||||
if self._chunks:
|
||||
return self._chunks
|
||||
|
||||
self._chunks = []
|
||||
self._locations = []
|
||||
self._timestamps = []
|
||||
|
||||
# go to the beginning of the file
|
||||
self._file.seek(0)
|
||||
|
||||
# read chunk location table
|
||||
for y in xrange(32):
|
||||
for x in xrange(32):
|
||||
location = self._read_chunk_location()
|
||||
self._locations.append(location)
|
||||
if location:
|
||||
self._chunks.append((x, y))
|
||||
|
||||
# read chunk timestamp table
|
||||
for y in xrange(32):
|
||||
for x in xrange(32):
|
||||
timestamp = self._read_chunk_timestamp()
|
||||
self._timestamps.append(timestamp)
|
||||
|
||||
return self._chunks
|
||||
|
||||
def get_chunk_timestamp(self, x, y):
|
||||
"""Return the given chunk's modification time. If the given
|
||||
chunk doesn't exist, this number may be nonsense. Like
|
||||
load_chunk(), this will wrap x and y into the range [0, 31].
|
||||
"""
|
||||
|
||||
return self._read_chunk_timestamp(x % 32, y % 32)
|
||||
|
||||
def load_chunk(self, x, y):
|
||||
"""Return a NBTFileReader instance for the given chunk, or
|
||||
None if the given chunk doesn't exist in this region file. If
|
||||
you provide an x or y not between 0 and 31, it will be
|
||||
modulo'd into this range (x % 32, etc.) This is so you can
|
||||
provide chunk coordinates in global coordinates, and still
|
||||
have the chunks load out of regions properly."""
|
||||
|
||||
location = self._read_chunk_location(x % 32, y % 32)
|
||||
if not location:
|
||||
return None
|
||||
|
||||
# seek to the data
|
||||
self._file.seek(location[0])
|
||||
|
||||
# read in the chunk data header
|
||||
bytes = self._file.read(4)
|
||||
data_length = struct.unpack(">I", bytes)[0]
|
||||
bytes = self._file.read(1)
|
||||
compression = struct.unpack("B", bytes)[0]
|
||||
|
||||
# figure out the compression
|
||||
is_gzip = True
|
||||
if compression == 1:
|
||||
# gzip -- not used by the official client, but trivial to support here so...
|
||||
is_gzip = True
|
||||
elif compression == 2:
|
||||
# deflate -- pure zlib stream
|
||||
is_gzip = False
|
||||
else:
|
||||
# unsupported!
|
||||
raise Exception("Unsupported chunk compression type: %i" % (compression,))
|
||||
|
||||
# turn the rest of the data into a StringIO object
|
||||
# (using data_length - 1, as we already read 1 byte for compression)
|
||||
data = self._file.read(data_length - 1)
|
||||
data = StringIO.StringIO(data)
|
||||
|
||||
return NBTFileReader(data, is_gzip=is_gzip)
|
||||
|
||||
@@ -27,7 +27,7 @@ import logging
|
||||
import util
|
||||
import cPickle
|
||||
import stat
|
||||
from time import gmtime, strftime
|
||||
from time import gmtime, strftime, sleep
|
||||
|
||||
from PIL import Image
|
||||
|
||||
@@ -297,10 +297,12 @@ class QuadtreeGen(object):
|
||||
|
||||
# This image is rendered at:
|
||||
dest = os.path.join(self.destdir, "tiles", *(str(x) for x in path))
|
||||
#logging.debug("this is rendered at %s", dest)
|
||||
|
||||
# And uses these chunks
|
||||
tilechunks = self._get_chunks_in_range(colstart, colend, rowstart,
|
||||
rowend)
|
||||
#logging.debug(" tilechunks: %r", tilechunks)
|
||||
|
||||
# Put this in the pool
|
||||
# (even if tilechunks is empty, render_worldtile will delete
|
||||
|
||||
@@ -281,7 +281,7 @@ def _build_blockimages():
|
||||
# 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47
|
||||
-1, -1, -1, -1, -1, 13, 12, 29, 28, 23, 22, 6, 6, 7, 8, 35, # Gold/iron blocks? Doublestep? TNT from above?
|
||||
# 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63
|
||||
36, 37, 80, -1, 65, 4, 25,101, 98, 24, 43, -1, 86, -1, -1, -1, # Torch from above? leaving out fire. Redstone wire? Crops/furnaces handled elsewhere. sign post
|
||||
36, 37, 80, -1, 65, 4, 25, -1, 98, 24, 43, -1, 86, -1, -1, -1, # Torch from above? leaving out fire. Redstone wire? Crops/furnaces handled elsewhere. sign post
|
||||
# 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79
|
||||
-1, -1, -1, 16, -1, -1, -1, -1, -1, 51, 51, -1, -1, 1, 66, 67, # door,ladder left out. Minecart rail orientation
|
||||
# 80 81 82 83 84 85 86 87 88 89 90 91
|
||||
|
||||
143
world.py
143
world.py
@@ -22,6 +22,7 @@ import sys
|
||||
import logging
|
||||
import cPickle
|
||||
import collections
|
||||
import itertools
|
||||
|
||||
import numpy
|
||||
|
||||
@@ -45,7 +46,10 @@ def _convert_coords(chunks):
|
||||
the image each one should be.
|
||||
|
||||
returns mincol, maxcol, minrow, maxrow, chunks_translated
|
||||
chunks_translated is a list of (col, row, filename)
|
||||
chunks_translated is a list of (col, row, (chunkX, chunkY))
|
||||
|
||||
The (chunkX, chunkY) tuple is the chunkCoords, used to identify the
|
||||
chunk file
|
||||
"""
|
||||
chunks_translated = []
|
||||
# columns are determined by the sum of the chunk coords, rows are the
|
||||
@@ -60,7 +64,7 @@ def _convert_coords(chunks):
|
||||
row = c[1] - c[0]
|
||||
minrow = min(minrow, row)
|
||||
maxrow = max(maxrow, row)
|
||||
chunks_translated.append((col, row, c[2]))
|
||||
chunks_translated.append((col, row, (c[0],c[1])))
|
||||
|
||||
return mincol, maxcol, minrow, maxrow, chunks_translated
|
||||
|
||||
@@ -112,6 +116,14 @@ class WorldRenderer(object):
|
||||
self.cachedir = cachedir
|
||||
self.useBiomeData = useBiomeData
|
||||
|
||||
# figure out chunk format is in use
|
||||
# if mcregion, error out early until we can add support
|
||||
data = nbt.load(os.path.join(self.worlddir, "level.dat"))[1]['Data']
|
||||
#print data
|
||||
if not ('version' in data and data['version'] == 19132):
|
||||
logging.error("Sorry, This version of Minecraft-Overviewer only works with the new McRegion chunk format")
|
||||
sys.exit(1)
|
||||
|
||||
if self.useBiomeData:
|
||||
textures.prepareBiomeData(worlddir)
|
||||
|
||||
@@ -119,6 +131,7 @@ class WorldRenderer(object):
|
||||
|
||||
# In order to avoid having to look up the cache file names in
|
||||
# ChunkRenderer, get them all and store them here
|
||||
# TODO change how caching works
|
||||
for root, dirnames, filenames in os.walk(cachedir):
|
||||
for filename in filenames:
|
||||
if not filename.endswith('.png') or not filename.startswith("img."):
|
||||
@@ -130,7 +143,6 @@ class WorldRenderer(object):
|
||||
bits = '.'.join((x, z, cave))
|
||||
cached[dir][bits] = os.path.join(root, filename)
|
||||
|
||||
|
||||
# stores Points Of Interest to be mapped with markers
|
||||
# a list of dictionaries, see below for an example
|
||||
self.POI = []
|
||||
@@ -155,6 +167,7 @@ class WorldRenderer(object):
|
||||
if not self.chunklist:
|
||||
return None
|
||||
|
||||
raise Exception("not yet working") ## TODO correctly reimplement this for mcregion
|
||||
# Get a list of the (chunks, chunky, filename) from the passed in list
|
||||
# of filenames
|
||||
chunklist = []
|
||||
@@ -182,14 +195,11 @@ class WorldRenderer(object):
|
||||
|
||||
return inclusion_set
|
||||
|
||||
def get_chunk_path(self, chunkX, chunkY):
|
||||
"""Returns the path to the chunk file at (chunkX, chunkY), if
|
||||
it exists."""
|
||||
def get_region_path(self, chunkX, chunkY):
|
||||
"""Returns the path to the region that contains chunk (chunkX, chunkY)
|
||||
"""
|
||||
|
||||
chunkFile = "%s/%s/c.%s.%s.dat" % (base36encode(chunkX % 64),
|
||||
base36encode(chunkY % 64),
|
||||
base36encode(chunkX),
|
||||
base36encode(chunkY))
|
||||
chunkFile = "region/r.%s.%s.mcr" % (chunkX//32, chunkY//32)
|
||||
|
||||
return os.path.join(self.worlddir, chunkFile)
|
||||
|
||||
@@ -209,9 +219,9 @@ class WorldRenderer(object):
|
||||
chunkY = spawnZ/16
|
||||
|
||||
## The filename of this chunk
|
||||
chunkFile = self.get_chunk_path(chunkX, chunkY)
|
||||
chunkFile = self.get_region_path(chunkX, chunkY)
|
||||
|
||||
data=nbt.load(chunkFile)[1]
|
||||
data=nbt.load_from_region(chunkFile, chunkX, chunkY)[1]
|
||||
level = data['Level']
|
||||
blockArray = numpy.frombuffer(level['Blocks'], dtype=numpy.uint8).reshape((16,16,128))
|
||||
|
||||
@@ -232,14 +242,17 @@ class WorldRenderer(object):
|
||||
"""Starts the render. This returns when it is finished"""
|
||||
|
||||
logging.info("Scanning chunks")
|
||||
raw_chunks = self._find_chunkfiles()
|
||||
raw_chunks = self._get_chunklist()
|
||||
logging.debug("Done scanning chunks")
|
||||
|
||||
# Translate chunks to our diagonal coordinate system
|
||||
# TODO
|
||||
mincol, maxcol, minrow, maxrow, chunks = _convert_coords(raw_chunks)
|
||||
del raw_chunks # Free some memory
|
||||
|
||||
self.chunkmap = self._render_chunks_async(chunks, procs)
|
||||
logging.debug("world chunkmap has len %d", len(self.chunkmap))
|
||||
|
||||
|
||||
self.mincol = mincol
|
||||
self.maxcol = maxcol
|
||||
@@ -248,35 +261,59 @@ class WorldRenderer(object):
|
||||
|
||||
self.findTrueSpawn()
|
||||
|
||||
def _find_chunkfiles(self):
|
||||
"""Returns a list of all the chunk file locations, and the file they
|
||||
correspond to.
|
||||
def _find_regionfiles(self):
|
||||
"""Returns a list of all of the region files, along with their
|
||||
coordinates
|
||||
|
||||
Returns a list of (chunkx, chunky, filename) where chunkx and chunky are
|
||||
given in chunk coordinates. Use convert_coords() to turn the resulting list
|
||||
into an oblique coordinate system.
|
||||
|
||||
Usually this scans the given worlddir, but will use the chunk list
|
||||
given to the constructor if one was provided."""
|
||||
Returns (regionx, regiony, filename)"""
|
||||
all_chunks = []
|
||||
|
||||
for dirpath, dirnames, filenames in os.walk(self.worlddir):
|
||||
for dirpath, dirnames, filenames in os.walk(os.path.join(self.worlddir, 'region')):
|
||||
if not dirnames and filenames and "DIM-1" not in dirpath:
|
||||
for f in filenames:
|
||||
if f.startswith("c.") and f.endswith(".dat"):
|
||||
if f.startswith("r.") and f.endswith(".mcr"):
|
||||
p = f.split(".")
|
||||
all_chunks.append((base36decode(p[1]), base36decode(p[2]),
|
||||
all_chunks.append((int(p[1]), int(p[2]),
|
||||
os.path.join(dirpath, f)))
|
||||
return all_chunks
|
||||
|
||||
def _get_chunklist(self):
|
||||
"""Returns a list of all possible chunk coordinates, based on the
|
||||
available regions files. Note that not all chunk coordinates will
|
||||
exists. The chunkrender will know how to ignore non-existant chunks
|
||||
|
||||
returns a list of (chunkx, chunky, regionfile) where regionfile is
|
||||
the region file that contains this chunk
|
||||
|
||||
TODO, a --cachedir implemetation should involved thie method
|
||||
|
||||
"""
|
||||
|
||||
all_chunks = []
|
||||
|
||||
regions = self._find_regionfiles()
|
||||
logging.debug("Found %d regions",len(regions))
|
||||
for region in regions:
|
||||
these_chunks = list(itertools.product(
|
||||
range(region[0]*32,region[0]*32 + 32),
|
||||
range(region[1]*32,region[1]*32 + 32)
|
||||
))
|
||||
these_chunks = map(lambda x: (x[0], x[1], region[2]), these_chunks)
|
||||
assert(len(these_chunks) == 1024)
|
||||
all_chunks += these_chunks
|
||||
|
||||
if not all_chunks:
|
||||
logging.error("Error: No chunks found!")
|
||||
sys.exit(1)
|
||||
|
||||
logging.debug("Total possible chunks: %d", len(all_chunks))
|
||||
return all_chunks
|
||||
|
||||
def _render_chunks_async(self, chunks, processes):
|
||||
"""Starts up a process pool and renders all the chunks asynchronously.
|
||||
|
||||
chunks is a list of (col, row, chunkfile)
|
||||
chunks is a list of (col, row, (chunkX, chunkY)). Use chunkX,chunkY
|
||||
to find the chunk data in a region file
|
||||
|
||||
Returns a dictionary mapping (col, row) to the file where that
|
||||
chunk is rendered as an image
|
||||
@@ -294,20 +331,23 @@ class WorldRenderer(object):
|
||||
if processes == 1:
|
||||
# Skip the multiprocessing stuff
|
||||
logging.debug("Rendering chunks synchronously since you requested 1 process")
|
||||
for i, (col, row, chunkfile) in enumerate(chunks):
|
||||
if inclusion_set and (col, row) not in inclusion_set:
|
||||
# Skip rendering, just find where the existing image is
|
||||
_, imgpath = chunk.find_oldimage(chunkfile, cached, self.caves)
|
||||
if imgpath:
|
||||
results[(col, row)] = imgpath
|
||||
continue
|
||||
for i, (col, row, chunkXY) in enumerate(chunks):
|
||||
##TODO##/if inclusion_set and (col, row) not in inclusion_set:
|
||||
##TODO##/ # Skip rendering, just find where the existing image is
|
||||
##TODO##/ _, imgpath = chunk.find_oldimage(chunkfile, cached, self.caves)
|
||||
##TODO##/ if imgpath:
|
||||
##TODO##/ results[(col, row)] = imgpath
|
||||
##TODO##/ continue
|
||||
|
||||
oldimg = chunk.find_oldimage(chunkfile, cached, self.caves)
|
||||
if chunk.check_cache(chunkfile, oldimg):
|
||||
oldimg = chunk.find_oldimage(chunkXY, cached, self.caves)
|
||||
# TODO remove this shortcircuit
|
||||
if chunk.check_cache(self, chunkXY, oldimg):
|
||||
result = oldimg[1]
|
||||
else:
|
||||
result = chunk.render_and_save(chunkfile, self.cachedir, self, oldimg, queue=q)
|
||||
#logging.debug("check cache failed, need to render (could be ghost chunk)")
|
||||
result = chunk.render_and_save(chunkXY, self.cachedir, self, oldimg, queue=q)
|
||||
|
||||
if result:
|
||||
results[(col, row)] = result
|
||||
if i > 0:
|
||||
try:
|
||||
@@ -324,20 +364,20 @@ class WorldRenderer(object):
|
||||
logging.debug("Rendering chunks in {0} processes".format(processes))
|
||||
pool = multiprocessing.Pool(processes=processes)
|
||||
asyncresults = []
|
||||
for col, row, chunkfile in chunks:
|
||||
if inclusion_set and (col, row) not in inclusion_set:
|
||||
# Skip rendering, just find where the existing image is
|
||||
_, imgpath = chunk.find_oldimage(chunkfile, cached, self.caves)
|
||||
if imgpath:
|
||||
results[(col, row)] = imgpath
|
||||
continue
|
||||
for col, row, chunkXY in chunks:
|
||||
##TODO/if inclusion_set and (col, row) not in inclusion_set:
|
||||
##TODO/ # Skip rendering, just find where the existing image is
|
||||
##TODO/ _, imgpath = chunk.find_oldimage(chunkfile, cached, self.caves)
|
||||
##TODO/ if imgpath:
|
||||
##TODO/ results[(col, row)] = imgpath
|
||||
##TODO/ continue
|
||||
|
||||
oldimg = chunk.find_oldimage(chunkfile, cached, self.caves)
|
||||
if chunk.check_cache(chunkfile, oldimg):
|
||||
oldimg = chunk.find_oldimage(chunkXY, cached, self.caves)
|
||||
if chunk.check_cache(self, chunkXY, oldimg):
|
||||
result = FakeAsyncResult(oldimg[1])
|
||||
else:
|
||||
result = pool.apply_async(chunk.render_and_save,
|
||||
args=(chunkfile,self.cachedir,self, oldimg),
|
||||
args=(chunkXY,self.cachedir,self, oldimg),
|
||||
kwds=dict(cave=self.caves, queue=q))
|
||||
asyncresults.append((col, row, result))
|
||||
|
||||
@@ -384,7 +424,7 @@ def get_save_dir():
|
||||
return path
|
||||
|
||||
def get_worlds():
|
||||
"Returns {world # : level.dat information}"
|
||||
"Returns {world # or name : level.dat information}"
|
||||
ret = {}
|
||||
save_dir = get_save_dir()
|
||||
|
||||
@@ -393,12 +433,17 @@ def get_worlds():
|
||||
return None
|
||||
|
||||
for dir in os.listdir(save_dir):
|
||||
if dir.startswith("World") and len(dir) == 6:
|
||||
world_n = int(dir[-1])
|
||||
world_dat = os.path.join(save_dir, dir, "level.dat")
|
||||
if not os.path.exists(world_dat): continue
|
||||
info = nbt.load(world_dat)[1]
|
||||
info['Data']['path'] = os.path.join(save_dir, dir)
|
||||
if dir.startswith("World") and len(dir) == 6:
|
||||
try:
|
||||
world_n = int(dir[-1])
|
||||
ret[world_n] = info['Data']
|
||||
except ValueError:
|
||||
pass
|
||||
if 'LevelName' in info['Data'].keys():
|
||||
ret[info['Data']['LevelName']] = info['Data']
|
||||
|
||||
return ret
|
||||
|
||||
Reference in New Issue
Block a user