From 8e559be8241b2f7a4a35aab9e82134777a5fe40c Mon Sep 17 00:00:00 2001 From: Andrew Brown Date: Fri, 2 Mar 2012 23:50:04 -0500 Subject: [PATCH] added a built-in cave rendermode --- docs/config.rst | 1 + overviewer_core/rendermodes.py | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/docs/config.rst b/docs/config.rst index 134a25b..4303398 100644 --- a/docs/config.rst +++ b/docs/config.rst @@ -539,3 +539,4 @@ primitives for your convenience. Here are their definitions:: nether = [Base(), EdgeLines(), Nether()] nether_lighting = [Base(), EdgeLines(), Nether(), Lighting()] nether_smooth_lighting = [Base(), EdgeLines(), Nether(), SmoothLighting()] + cave = [Base(), EdgeLines(), Cave(), DepthTinting()] diff --git a/overviewer_core/rendermodes.py b/overviewer_core/rendermodes.py index d3f6e47..3a2c709 100644 --- a/overviewer_core/rendermodes.py +++ b/overviewer_core/rendermodes.py @@ -194,4 +194,4 @@ smooth_night = [Base(), EdgeLines(), SmoothLighting(night=True)] nether = [Base(), EdgeLines(), Nether()] nether_lighting = [Base(), EdgeLines(), Nether(), Lighting()] nether_smooth_lighting = [Base(), EdgeLines(), Nether(), SmoothLighting()] - +cave = [Base(), EdgeLines(), Cave(), DepthTinting()]