Add levers.
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@@ -1919,13 +1919,148 @@ def wall_sign(blockid, data, north): # wall sign
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return img
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return img
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##
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# levers
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## not rendered: levers
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##
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@material(blockid=69, data=range(16), transparent=True)
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@material(blockid=69, data=range(16), transparent=True)
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def levers(blockid, data, north):
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def levers(blockid, data, north):
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# place holder, used to mae the block transparent
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# first north rotations
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return None
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if data & 8 == 8: powered = True
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else: powered = False
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data = data & 7
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if north == 'upper-left':
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# on wall levers
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if data == 1: data = 3
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elif data == 2: data = 4
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elif data == 3: data = 2
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elif data == 4: data = 1
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# on floor levers
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elif data == 5: data = 6
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elif data == 6: data = 5
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elif north == 'upper-right':
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if data == 1: data = 2
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elif data == 2: data = 1
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elif data == 3: data = 4
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elif data == 4: data = 3
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elif data == 5: data = 5
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elif data == 6: data = 6
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elif north == 'lower-right':
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if data == 1: data = 4
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elif data == 2: data = 3
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elif data == 3: data = 1
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elif data == 4: data = 2
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elif data == 5: data = 6
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elif data == 6: data = 5
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# generate the texture for the base of the lever
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t_base = terrain_images[16].copy()
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ImageDraw.Draw(t_base).rectangle((0,0,15,3),outline=(0,0,0,0),fill=(0,0,0,0))
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ImageDraw.Draw(t_base).rectangle((0,12,15,15),outline=(0,0,0,0),fill=(0,0,0,0))
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ImageDraw.Draw(t_base).rectangle((0,0,4,15),outline=(0,0,0,0),fill=(0,0,0,0))
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ImageDraw.Draw(t_base).rectangle((11,0,15,15),outline=(0,0,0,0),fill=(0,0,0,0))
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# generate the texture for the stick
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stick = terrain_images[96].copy()
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c_stick = Image.new("RGBA", (16,16), bgcolor)
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tmp = ImageEnhance.Brightness(stick).enhance(0.8)
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composite.alpha_over(c_stick, tmp, (1,0), tmp)
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composite.alpha_over(c_stick, stick, (0,0), stick)
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t_stick = transform_image_side(c_stick.rotate(45, Image.NEAREST))
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# where the lever will be composed
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img = Image.new("RGBA", (24,24), bgcolor)
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# wall levers
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if data == 1: # facing SOUTH
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# levers can't be placed in transparent blocks, so this
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# direction is almost invisible
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return None
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elif data == 2: # facing NORTH
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base = transform_image_side(t_base)
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# paste it twice with different brightness to make a fake 3D effect
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composite.alpha_over(img, base, (12,-1), base)
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alpha = base.split()[3]
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base = ImageEnhance.Brightness(base).enhance(0.9)
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base.putalpha(alpha)
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composite.alpha_over(img, base, (11,0), base)
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# paste the lever stick
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pos = (7,-7)
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if powered:
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t_stick = t_stick.transpose(Image.FLIP_TOP_BOTTOM)
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pos = (7,6)
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composite.alpha_over(img, t_stick, pos, t_stick)
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elif data == 3: # facing WEST
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base = transform_image_side(t_base)
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# paste it twice with different brightness to make a fake 3D effect
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base = base.transpose(Image.FLIP_LEFT_RIGHT)
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composite.alpha_over(img, base, (0,-1), base)
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alpha = base.split()[3]
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base = ImageEnhance.Brightness(base).enhance(0.9)
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base.putalpha(alpha)
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composite.alpha_over(img, base, (1,0), base)
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# paste the lever stick
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t_stick = t_stick.transpose(Image.FLIP_LEFT_RIGHT)
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pos = (5,-7)
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if powered:
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t_stick = t_stick.transpose(Image.FLIP_TOP_BOTTOM)
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pos = (6,6)
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composite.alpha_over(img, t_stick, pos, t_stick)
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elif data == 4: # facing EAST
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# levers can't be placed in transparent blocks, so this
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# direction is almost invisible
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return None
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# floor levers
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elif data == 5: # pointing south when off
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# lever base, fake 3d again
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base = transform_image_top(t_base)
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alpha = base.split()[3]
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tmp = ImageEnhance.Brightness(base).enhance(0.8)
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tmp.putalpha(alpha)
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composite.alpha_over(img, tmp, (0,12), tmp)
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composite.alpha_over(img, base, (0,11), base)
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# lever stick
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pos = (3,2)
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if not powered:
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t_stick = t_stick.transpose(Image.FLIP_LEFT_RIGHT)
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pos = (11,2)
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composite.alpha_over(img, t_stick, pos, t_stick)
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elif data == 6: # pointing east when off
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# lever base, fake 3d again
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base = transform_image_top(t_base.rotate(90))
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alpha = base.split()[3]
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tmp = ImageEnhance.Brightness(base).enhance(0.8)
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tmp.putalpha(alpha)
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composite.alpha_over(img, tmp, (0,12), tmp)
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composite.alpha_over(img, base, (0,11), base)
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# lever stick
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pos = (2,3)
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if not powered:
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t_stick = t_stick.transpose(Image.FLIP_LEFT_RIGHT)
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pos = (10,2)
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composite.alpha_over(img, t_stick, pos, t_stick)
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return img
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# wooden and stone pressure plates
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# wooden and stone pressure plates
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@material(blockid=[70, 72], data=[0,1], transparent=True)
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@material(blockid=[70, 72], data=[0,1], transparent=True)
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