fixes for building cave mode on windows
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@@ -163,10 +163,11 @@ rendermode_cave_occluded(void *data, RenderState *state) {
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static int
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static int
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rendermode_cave_start(void *data, RenderState *state) {
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rendermode_cave_start(void *data, RenderState *state) {
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RenderModeCave* self;
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RenderModeCave* self;
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int ret;
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self = (RenderModeCave *)data;
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self = (RenderModeCave *)data;
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/* first, chain up */
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/* first, chain up */
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int ret = rendermode_normal.start(data, state);
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ret = rendermode_normal.start(data, state);
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if (ret != 0)
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if (ret != 0)
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return ret;
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return ret;
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@@ -203,10 +204,11 @@ rendermode_cave_finish(void *data, RenderState *state) {
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static void
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static void
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rendermode_cave_draw(void *data, RenderState *state, PyObject *src, PyObject *mask) {
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rendermode_cave_draw(void *data, RenderState *state, PyObject *src, PyObject *mask) {
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RenderModeCave* self;
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RenderModeCave* self;
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int z, r, g, b;
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self = (RenderModeCave *)data;
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self = (RenderModeCave *)data;
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int z = state->z;
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z = state->z;
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int r = 0, g = 0, b = 0;
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r = 0, g = 0, b = 0;
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/* draw the normal block */
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/* draw the normal block */
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rendermode_normal.draw(data, state, src, mask);
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rendermode_normal.draw(data, state, src, mask);
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