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fixes for building cave mode on windows

This commit is contained in:
Aaron Griffith
2011-04-14 15:12:18 -04:00
parent 8165ce979d
commit 8fa515fa59

View File

@@ -163,10 +163,11 @@ rendermode_cave_occluded(void *data, RenderState *state) {
static int
rendermode_cave_start(void *data, RenderState *state) {
RenderModeCave* self;
int ret;
self = (RenderModeCave *)data;
/* first, chain up */
int ret = rendermode_normal.start(data, state);
ret = rendermode_normal.start(data, state);
if (ret != 0)
return ret;
@@ -203,10 +204,11 @@ rendermode_cave_finish(void *data, RenderState *state) {
static void
rendermode_cave_draw(void *data, RenderState *state, PyObject *src, PyObject *mask) {
RenderModeCave* self;
int z, r, g, b;
self = (RenderModeCave *)data;
int z = state->z;
int r = 0, g = 0, b = 0;
z = state->z;
r = 0, g = 0, b = 0;
/* draw the normal block */
rendermode_normal.draw(data, state, src, mask);