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Inverting sense of no-fluids to be correct.

This commit is contained in:
Adam Novak
2012-04-24 20:40:39 -07:00
parent b1e4b09ab6
commit 915aa1a653

View File

@@ -24,7 +24,7 @@ no_fluids_start(void *data, RenderState *state, PyObject *support) {
static int static int
no_fluids_hidden(void *data, RenderState *state, int x, int y, int z) { no_fluids_hidden(void *data, RenderState *state, int x, int y, int z) {
return !block_has_property(state->block, FLUID); return block_has_property(state->block, FLUID);
} }
RenderPrimitiveInterface primitive_no_fluids = { RenderPrimitiveInterface primitive_no_fluids = {